*debug_bind

wait 500
name ""
if %kousoku>0 >[DEBUG] You are currently bound.\
if %kousoku<1 >[DEBUG] You are currently not bound.\
return

*test.period

name ""
>Chi pa pa.\
return



*cirque1_start

mov %player,0
mov %ng,2
mov %skillset,2
gosub *maxmp:mov %mp,%max_mp
mov %SQ,0
if $party1="Chrome" mov %party1sup,1:mov %support,1
if $party2="Chrome" mov %party2sup,1:mov %support,1
mov %cmd1,200
mov $name,"Queen Harpy"
mov $name2,"Queen Harpy"
mov $lavel,"cirque1"
mov $tatie1,"cirque_st42"
mov $tatie2,"cirque_st41"
mov $tatie3,"cirque_st42"
mov $tatie4,"cirque_st43"
mov $haikei,"bg205"
mov %monster_x,0
mov %monster_y,0
if %nanido=1 mov %max_enemylife,28000
if %nanido=2 mov %max_enemylife,30000
if %nanido=3 mov %max_enemylife,35000
mov %damage_keigen,90
mov %kaihi,100
mov %music,21
gosub *syutugen2
mov $mogaku_anno1,"Luka can't break free of the Queen Harpy!"
mov $mogaku_anno2,"Luka breaks free of the Queen Harpy!"
mov $mogaku_anno3,""
mov $mogaku_anno4,"Luka scores a critical hit!"
mov $mogaku_sel1,"Resistance is futile. Feel the pleasure only a Harpy Queen can grant!"
mov $mogaku_sel2,"Resistance is futile. Feel the pleasure only a Harpy Queen can grant!"
mov $mogaku_sel3,"Struggling is pointless. Don't you want me to violate you?"
mov $mogaku_sel4,"Struggling is pointless. Don't you want me to violate you?"
mov $mogaku_sel5,"Struggling is pointless. Don't you want me to violate you?"
mov $mogaku_dassyutu1,"Oh... was the pleasure not to your satisfaction?"
mov $mogaku_dassyutu2,""
mov $mogaku_kaisin1,"Shall I counterattack?"
mov $mogaku_kaisin2,""
mov $half_s1,"You're already getting weaker?"
mov $half_s2,"At this rate, you'll never make it to the Monster Lord..."
mov $kiki_s1,"Are you at your limit?"
mov $kiki_s2,"I'll make sure to have lots of fun with you...~"
mov %end_n,3
mov %exp_minus,150
mov %zmonster_x,-270
mov %tukix,300
name "Queen Harpy"
>Looks like I'm up first~!\
name ""
>The Queen Harpy cheerfully talks in a singsong voice.\
name "Luka"
>Out of my way!@
>You can't defeat me!\
name "Queen Harpy"
>I don't need to defeat you.@
>I just need to perform well enough to please Master La Croix...\
>The others can finish you off for me.@
>And then I'll get my turn...\
name "Luka"
>Gah...!\
name ""
>Sounds like all six of them are waiting for me...\
name "Luka"
>I'll just fight through all of you then!\
name "Queen Harpy"
>Hahahahaha...@
>I don't think your chances are very good, boy...\
skillname "Devastating Gale"
wait 300
dwave 1,"se\wind3.ogg"
wait 1000
name ""
mov %enemy_wind,2:mov %enemy_windturn,99999:gosub *elm_print
>A twisted, deranged wind blows all around the Queen Harpy!\
skillname ""
name "Luka"
>Gah!\
name ""
>Her wind is really strong!@
>It might even be stronger than the current Queen...\
wait 300
lsp2 0,":a;chara\sylph_st03.bmp",0,300,100,100,0,200
for %move=0 to 100 step 1
msp2 0,10,0,0,0,0,-2
print 1:wait 5
next
csp2 0:print 1
name "Sylph"
>Luka!@
>You have to summon me as soon as you can!\
>She's way too fast!@
>You'll lose in an instant if you can't keep up with her!\
name "Luka"
>Is she that powerful...?\
name ""
>I can't underestimate her...\
goto *common_main



*cirque1_main

mov %ng,2
if %enemy_wind=0 && %enemy_windturn>0 mov %enemy_windturn,0
skillname ""
if %cmd1=44 && %enemy_wind>0 && %daten<1 && %hanyo1<2 mov %enemy_windturn,0:gosub *enemy_element_sel:mov %enemy_windturn,1
if %cmd1=44 && %enemy_wind>0 && %daten<1 && %hanyo1>1 mov %enemy_windturn,0:gosub *enemy_element_sel:mov %enemy_windturn,2
gosub *cmd_main
if %cmd1=11 && %kousoku=1 goto *common_mogaku
if %cmd1=11 && %enemy_wind>0 goto *cirque1_miss
if %cmd1=11 && %enemy_wind<1 goto *common_attack
if %cmd1=12 && %genmogaku>0 goto *common_mogaku
if %cmd1=12 && %genmogaku<1 goto *common_mogaku2
if %cmd1=13 goto *common_bougyo
if %cmd1=14 goto *common_nasugamama
if %cmd1=15 goto *cirque1_kousan
if %cmd1=16 goto *cirque1_onedari
if %cmd1=17 goto *common_skill
if %cmd1=19 goto *common_support
goto *cirque1_main

*cirque1_miss

name "Luka"
>Haa!\
name ""
>Luka attacks!
wait 500
dwave 1,"se\bird.ogg"
csp 700:print 1
gosub *face2
>But the Queen Harpy moves like the wind and dodges!\
if %sinkou=0 goto *cirque1001
gosub *face1
goto *cirque1_a

*cirque1001

name "Luka"
>Ah!\
name ""
>I should've known that wouldn't work...\
>It seems like her wings are too decayed to fly properly anymore.@
>But she's fast enough on her feet that it doesn't even matter!\
>I have to use Sylph.@
>It's the only way I can win!\
gosub *face1
mov %hanyo5,1
goto *cirque1_a


*cirque1_v

gosub *face3
mov %SQ,0
name $name
>Hmm, I see...@
>La Croix was right about you.\
>Alright...@
>I'll leave this to the others, then~!
name ""
dwave 1,"se\bird.ogg"
csp 700:print 10,500
>\
>The Queen Harpy retreats!\
name "Luka"
>Hey! Get back here!\
name ""
>But it's no use...@
>She's way too fast for me to keep up with.\
mov %viclose,1:gosub *victory
mov %getexp,550000:gosub *lvup
goto *sean0390b



*cirque1_a

if %enemylife<12000 goto *cirque1_v
if %kousoku<1 mov %sinkou,0
if %enemy_wind<1 gosub *cirque1_a7:goto *common_main
rnd2 %ransu,1,4
if %ransu=1 gosub *cirque1_a1:goto *common_main
if %ransu=2 gosub *cirque1_a2:goto *common_main
if %ransu=3 gosub *cirque1_a3:goto *common_main
if %ransu=4 gosub *cirque1_a4:goto *common_main
goto *cirque1_a


*cirque1_a1

rnd2 %ransu,1,3
if %ransu=%ren skip -1
mov %ren,%ransu
if %ransu=1 mov $sel1,"Do you like my talons?"
if %ransu=2 mov $sel1,"I bet you cum from this, you pervert..."
if %ransu=3 mov $sel1,"Don't try to move, or you might get hurt..."
name $name
``$sel1
>\
name ""
skillname "Undead Harpy's Footjob"
dwave 1,"se\ero_koki1.ogg"
>The Queen Harpy steps on Luka's groin!\
if %daten>0 gosub *skill22x:goto *cirque1_main
if %nanido=1 damage 180,190
if %nanido=2 damage 200,230
if %nanido=3 damage 500,550
skillcount1 3025
if %mylife=0 return *cirque1_h1
if %max_mylife>%mylife*2 && %sel_hphalf=0 gosub *common_s1
if %max_mylife>%mylife*5 && %sel_kiki=0 gosub *common_s2
dwave 1,"se\ero_koki1.ogg"
>She rubs Luka's penis between her talons!\
if %nanido=1 damage 180,190
if %nanido=2 damage 200,230
if %nanido=3 damage 500,550
if %mylife=0 return *cirque1_h1
if %max_mylife>%mylife*2 && %sel_hphalf=0 gosub *common_s1
if %max_mylife>%mylife*5 && %sel_kiki=0 gosub *common_s2
if %wind>0 && %wind!=4 skillname "":return

dwave 1,"se\ero_koki1.ogg"
>She wraps her talons around Luka's dick and starts to pump it!\
if %nanido=1 damage 180,190
if %nanido=2 damage 200,230
if %nanido=3 damage 500,550
if %mylife=0 return *cirque1_h1
if %max_mylife>%mylife*2 && %sel_hphalf=0 gosub *common_s1
if %max_mylife>%mylife*5 && %sel_kiki=0 gosub *common_s2
if %wind>0 && %wind!=4 skillname "":return

dwave 1,"se\ero_koki1.ogg"
>She gently rubs the bottom of her talon against Luka's balls!\
if %daten>0 gosub *skill22x:goto *cirque1_main
if %nanido=1 damage 180,190
if %nanido=2 damage 200,230
if %nanido=3 damage 500,550
skillcount1 3025
if %mylife=0 return *cirque1_h1
if %max_mylife>%mylife*2 && %sel_hphalf=0 gosub *common_s1
if %max_mylife>%mylife*5 && %sel_kiki=0 gosub *common_s2
dwave 1,"se\ero_koki1.ogg"
>She uses her other talon to gently scratch the shaft with her claw!\
if %nanido=1 damage 180,190
if %nanido=2 damage 200,230
if %nanido=3 damage 500,550
if %mylife=0 return *cirque1_h1
if %max_mylife>%mylife*2 && %sel_hphalf=0 gosub *common_s1
if %max_mylife>%mylife*5 && %sel_kiki=0 gosub *common_s2
dwave 1,"se\ero_koki1.ogg"
>She smashes Luka's dick between both her talons!\
if %nanido=1 damage 180,190
if %nanido=2 damage 200,230
if %nanido=3 damage 500,550
if %mylife=0 return *cirque1_h1
if %max_mylife>%mylife*2 && %sel_hphalf=0 gosub *common_s1
if %max_mylife>%mylife*5 && %sel_kiki=0 gosub *common_s2
dwave 1,"se\ero_koki1.ogg"
>Using her two feet, the Queen Harpy pumps Luka's penis as hard as she can!\
if %nanido=1 damage 240,260
if %nanido=2 damage 280,300
if %nanido=3 damage 500,550
skillname ""
if %mylife=0 return *cirque1_h1
if %max_mylife>%mylife*2 && %sel_hphalf=0 gosub *common_s1
if %max_mylife>%mylife*5 && %sel_kiki=0 gosub *common_s2
if %wind>0 && %wind!=4 skillname "":return
skillname ""
return



*cirque1_a2

rnd2 %ransu,1,3
if %ransu=%ren skip -1
mov %ren,%ransu
if %ransu=1 mov $sel1,"I'll suck on the tip... "
if %ransu=2 mov $sel1,"All men come in seconds to my tongue... "
if %ransu=3 mov $sel1,"Your penis looks so tasty... "
name "Queen Harpy "
$sel1
> \
name ""
skillname "Harpy's Horny Mouth "
dwave 1,"se\ero_buchu3.ogg"
>The Queen Harpy forces Luka's dick into her slimy mouth!\
if %daten>0 gosub *skill22x:goto *cirque1_main
if %nanido=1 damage 200,210
if %nanido=2 damage 230,240
if %nanido=3 damage 450,470
if %mylife=0 return *cirque1_h2
if %max_mylife>%mylife*2 && %sel_hphalf=0 gosub *common_s1
if %max_mylife>%mylife*5 && %sel_kiki=0 gosub *common_s2
>She licks his penis all over with her cold, rough tongue!\
if %nanido=1 damage 200,210
if %nanido=2 damage 230,240
if %nanido=3 damage 450,470
if %mylife=0 return *cirque1_h2
if %max_mylife>%mylife*2 && %sel_hphalf=0 gosub *common_s1
if %max_mylife>%mylife*5 && %sel_kiki=0 gosub *common_s2
if %wind>0 && %wind!=4 skillname "":return


>She forcefully sucks on it!\
if %nanido=1 damage 200,210
if %nanido=2 damage 230,240
if %nanido=3 damage 450,470
if %mylife=0 return *cirque1_h2
if %wind>0 && %wind!=4 skillname "":return

if %nanido=1 damage 200,210
if %nanido=2 damage 230,240
if %nanido=3 damage 450,470
if %mylife=0 return *cirque1_h2
if %max_mylife>%mylife*2 && %sel_hphalf=0 gosub *common_s1
if %max_mylife>%mylife*5 && %sel_kiki=0 gosub *common_s2
>Her long tongue slides out of her mouth and licks Luka's balls!\
if %nanido=1 damage 200,210
if %nanido=2 damage 230,240
if %nanido=3 damage 450,470
if %mylife=0 return *cirque1_h2
if %max_mylife>%mylife*2 && %sel_hphalf=0 gosub *common_s1
if %max_mylife>%mylife*5 && %sel_kiki=0 gosub *common_s2
>She forces Luka's penis all the way into her mouth!\
if %nanido=1 damage 200,210
if %nanido=2 damage 230,240
if %nanido=3 damage 450,470
if %mylife=0 return *cirque1_h2
if %max_mylife>%mylife*2 && %sel_hphalf=0 gosub *common_s1
if %max_mylife>%mylife*5 && %sel_kiki=0 gosub *common_s2
>She sucks as hard as she can!\
if %nanido=1 damage 200,210
if %nanido=2 damage 230,240
if %nanido=3 damage 450,470
if %mylife=0 return *cirque1_h2
if %max_mylife>%mylife*2 && %sel_hphalf=0 gosub *common_s1
if %max_mylife>%mylife*5 && %sel_kiki=0 gosub *common_s2
skillname ""
return

*cirque1_a3

skillcount1 3028
rnd2 %ransu,1,5
if %ransu=%ren skip -1
mov %ren,%ransu
if %ransu=1 mov $sel1,"I may not have hands... But I have breasts. "
if %ransu=2 mov $sel1,"All men are helpless between my breasts. "
if %ransu=3 mov $sel1,"Do you want your penis sandwiched between these? "
name "Queen Harpy "
$sel1
> \
name ""
skillname "Undead Queen's Tit Fuck "
dwave 1,"se\ero_koki1.ogg"
>The Queen Harpy forces Luka's penis between her giant breasts!\
if %daten>0 gosub *skill22x:goto *cirque1_main
if %nanido=1 damage 200,220
if %nanido=2 damage 250,280
if %nanido=3 damage 520,540
if %mylife=0 return *cirque1_h3
if %max_mylife>%mylife*2 && %sel_hphalf=0 gosub *common_s1
if %max_mylife>%mylife*5 && %sel_kiki=0 gosub *common_s2
if %enemy_wind<1 skillname "":return

dwave 1,"se\ero_koki1.ogg"
>The pushes her breasts together, crushing Luka's dick!\
if %nanido=1 damage 200,220
if %nanido=2 damage 250,280
if %nanido=3 damage 520,540
if %mylife=0 return *cirque1_h3
if %max_mylife>%mylife*2 && %sel_hphalf=0 gosub *common_s1
if %max_mylife>%mylife*5 && %sel_kiki=0 gosub *common_s2
if %wind>0 && %wind!=4 skillname "":return

dwave 1,"se\ero_koki1.ogg"
>With his dick between her breasts, the Queen Harpy starts to shake!\
if %nanido=1 damage 330,360
if %nanido=2 damage 310,330
if %nanido=3 damage 520,540
if %mylife=0 return *cirque1_h3
if %max_mylife>%mylife*2 && %sel_hphalf=0 gosub *common_s1
if %max_mylife>%mylife*5 && %sel_kiki=0 gosub *common_s2
>She moves her breasts up and down in an alternating motion, pumping his dick!\
if %nanido=1 damage 330,360
if %nanido=2 damage 310,330
if %nanido=3 damage 520,540
if %mylife=0 return *cirque1_h3
if %max_mylife>%mylife*2 && %sel_hphalf=0 gosub *common_s1
if %max_mylife>%mylife*5 && %sel_kiki=0 gosub *common_s2
skillname ""
return

*cirque1_a4

mov %sinkou,%sinkou+1
if %kousan=2 skip 4
name $name
>I'm going to get you!\
name ""
skillname "Divebomb"
dwave 1,"se\karaburi.ogg"
>The Queen Harpy slams into Luka as hard as she can!\
if %wind>0 && %nanido=1 mov %wind_kakuritu,100
if %wind>0 && %nanido=2 mov %wind_kakuritu,100
if %wind>0 && %nanido=3 mov %wind_kakuritu,100
gosub *wind_guard_kakuritu:if %wind_guard_on=0 skip 2
if %wind>0 mov $sel1,"But Luka moves like the wind and dodges! ":goto *wind_guard
mov %a_effect1,1
if %nanido=1 damage 530,560
if %nanido=2 damage 610,630
if %nanido=3 damage 720,740
name ""
name "Luka"
>Gggh!\
dwave 1,"se\down.ogg"
name ""
>Luka gets knocked to the ground!\
name "Queen Harpy"
>Now's my chance...\
goto *cirque1_a5

*cirque1_a5

mov %kousoku,2:gosub *status_print
skillname "Happiness Rondo"
dwave 1,"se\ero_pyu5.ogg"
lsp 700,":a;chara\cirque_ct41.bmp",0,0:print 10,500
>The Queen Harpy gets on top of Luka and forces his dick inside her cold pussy!\
mov %damage_kotei,1
if %nanido<3 damage 700,850
if %nanido=3 damage 900,950
skillname ""
if %mylife=0 return *cirque1_h4
name $name
>Got you!@
>There's no escape now...\
goto *cirque1_a6

*cirque1_a6

name ""
dwave 1,"se\ero_pyu3.ogg"
>The Queen Harpy rocks her hips back and forth on top of Luka!\
mov %damage_kotei,1
if %nanido<3 damage 700,850
if %nanido=3 damage 900,950
skillname ""
if %mylife=0 return *cirque1_h4
name "Luka"
>Aaahhhh!\
name "Queen Harpy"
>Hahahaha...@
>There's no way you'll withstand this!\
name ""
dwave 1,"se\ero_pyu1.ogg"
>The Queen Harpy bounces up and down on top of Luka\
mov %damage_kotei,1
if %nanido<3 damage 700,850
if %nanido=3 damage 900,950
skillname ""
if %mylife=0 return *cirque1_h4
name "Queen Harpy"
>Oh?@ > Still hanging on?@
>It doesn't matter...@ >There's no escape now...\
name ""
goto *cirque1_a6


*cirque1_a7

rnd2 %ransu,1,3
if %ransu=%ren skip -1
mov %ren,%ransu
name $name
>Zylphe, rage around as you please!\
name ""
skillname "Devastating Gale"
dwave 2,"se\wind2.ogg"
lsp 2,":a;2Q\effectOG\wind.png",0,0:print 10,500
wait 1000
csp 2:print 10,500
>The Queen Harpy calls upon the power of the wind!\
if %nanido=3 mov %enemy_wind,1:mov %enemy_windturn,99:gosub *elm_print
if %nanido<3 mov %enemy_wind,2:mov %enemy_windturn,6:gosub *elm_print
skillname ""
if %mylife=0 return *cirque1_h1
if %max_mylife>%mylife*2 && %sel_hphalf=0 gosub *common_s1
if %max_mylife>%mylife*5 && %sel_kiki=0 gosub *common_s2
skillname "":return

*cirque1_chargecancel

name $name
gosub *face3
>Too slow~!\
name ""
gosub *counter
skillname "Charge Cancel"
>The Queen Harpy quickly lunges forward and swipes at Luka!\
if %nanido=1 damage 150,200
if %nanido=2 damage 250,300
if %nanido=3 damage 450,500
>Luka loses his concentration!\
skillname ""
gosub *face1
if %hanyo2<1 goto *cirque1_chargecancel2
name ""
goto *cirque1_a

*cirque1_chargecancel2

name "Luka"
>Gah!\
name ""
>I should have known she wouldn't wait for me...@
>I have to be more careful!\
goto *cirque1_a


*cirque1_kousan

if %surrender<1 gosub *kousan_syori
>Luka yields to the promise of pleasure, ending his resistance!\
gosub *face2
name $name
>So you accepted your inevitable defeat.@
>Allow me to reward you, then...\
name ""
goto *cirque1_a

*cirque1_h1

name "Luka"
>Ahhh!\
mov %ikigoe,1:gosub *ikigoe
gosub *syasei1
lsp 693,":a;chara\queenhapy_bk03.bmp",0,0
gosub *syasei2
>Unable to resist any longer, Luka explodes all over the Queen Harpy's foot.\
mov %viclose,1:gosub *lose
mov %7003,%7003+1:if %7003=1 mov %count_koenemy,%count_koenemy+1
if %7003>%count_most mov %count_most,%7003:mov $count_mostname,$name
count 6,1
mov $bad1," Luka succumbs to the Queen Harpy's footjob."
mov $bad2," After that, Luka was kept by La Croix and used as a toy for Cirque du Croix."
gosub *face2
name $name
>You came to a harpy's foot?@
>Hahahahaha, what a pervert~!\
name ""
>The Queen Harpy laughs as she shows me her semen covered foot, as if taunting me with proof of my defeat.\
name $name
name ""
goto *cirque1_h



*cirque1_h2

name "Luka"
>Ahhh!\
mov %ikigoe,1:gosub *ikigoe
gosub *syasei1
gosub *syasei2
>Unable to resist any longer, Luka explodes inside the Queen Harpy's mouth.\
mov %viclose,1:gosub *lose
mov $bad1," Luka succumbs to the Queen Harpy's blowjob."
mov $bad2," After that, Luka was kept by La Croix and used as a toy for Cirque du Croix."
gosub *face2
name $name
>Mmmm~!\
name ""
>The Queen's face lights up as I shoot semen into her mouth.\
>Making lewd sucking noises, she eagerly eats it up.\
name "Queen Harpy"
>Mmhmhmhm...@
>Delicious~.\
name ""
goto *cirque1_h


*cirque1_h3

name "Luka"
>Ahhh!\
mov %ikigoe,1:gosub *ikigoe
gosub *syasei1
lsp 692,":a;chara\queenhapy_bk02.bmp",0,0
gosub *syasei2
>Unable to resist any longer, Luka explodes all over the Queen Harpy's chest.\
mov %viclose,1:gosub *lose
mov $bad1," Luka succumbs to the Queen Harpy's tit fuck."
mov $bad2," After that, Luka was kept by La Croix and used as a toy for Cirque du Croix."
gosub *face2
name $name
>Ahahahaha...@
>Nobody can resist my breasts~.\
name ""
goto *cirque1_h


*cirque1_h4

name "Luka"
>Ahhh!\
mov %ikigoe,2:gosub *ikigoe
gosub *syasei1
lsp 700,":a;2Q\chara\cirque_ct44.png",0,0
gosub *syasei2
>Unable to withstand her the pleasure her pussy was bringing, I explode inside of the Queen Harpy.\
mov %viclose,1:gosub *lose
mov $bad1," Luka succumbs to the Queen Harpy's pussy."
mov $bad2," After that, Luka was kept by La Croix and used as a toy for Cirque du Croix."
name $name
>Nnn...@ >You came inside a zombie.@
>How disgusting!\
name ""
csp 690
lsp 700,":a;2Q\chara\queenhapy_st21.png",0,0
lsp 695,":a;chara\queenhapy_bk05.bmp",0,0:print 10,500
>The Queen Harpy giggles at me.\
name $name
>Now, let's do it again.@
>You can't resist anymore, so just relax and enjoy it...\
name ""
goto *cirque1_hb


*cirque1_h

name "Queen Harpy"
>Now, it's time to mate for real...\
>I might not be able to get pregnant from it...@
>But it'll still feel really good~!\
name "Luka"
>Ahh...Wait!@
>S-stop!\
name ""
>But before I can evern 

mov %end_n,2
goto *badend

*cirque1_hansei

mov %micaela_eval,%micaela_eval+1
if %micaela_eval>14 && %eval_rape<1 gosub *micaela_h
lsp 700,":a;chara\micaela_st23.bmp",0,0:print 10,500
name "Micaela"
>...You had sex with a literal sentient rotting carcass.@
>No wonder Ilias refuses to do these...@ >You're not even trying anymore!\
lsp 700,":a;chara\micaela_st21.bmp",0,0:print 10,500
>Well...@
>Desureia's actually a fairly simple fight.@
>She only has a few basic attacks that she'll repeat endlessly, relying on raw power to win.\
>But her mastery of wind magic means that she can defeat you very quickly if you're not careful.@
>If you don't summon Sylph right away, she'll overpower you in no time.\
>However, if you do summon Sylph as soon as you can, then she should pose no threat at all.@
>Instead, try to keep your health and SP up so that you're ready for the next fights.\
>That's all the information I have for you.@
>Good luck...\
name ""
mov %saveoff,0
return




*cirque2_start

mov %player,0
mov %ng,2
gosub *maxmp:mov %mp,%mp
mov %SQ,0
mov %skillset,2
if $party1="Chrome" mov %party1sup,1:mov %support,1
if $party2="Chrome" mov %party2sup,1:mov %support,1
mov %cmd1,200
mov $name,"Titania"
mov $name2,"Titania"
mov $lavel,"cirque2"
mov $tatie1,"cirque_st11"
mov $tatie2,"cirque_st12"
mov $tatie3,"cirque_st13"
mov $tatie4,"cirque_st12"
mov $haikei,"bg205"
mov %monster_x,0
mov %monster_y,0
if %nanido=1 mov %max_enemylife,28000
if %nanido=2 mov %max_enemylife,30000
if %nanido=3 mov %max_enemylife,35000
mov %damage_keigen,25
mov %kaihi,100
mov %music,21
gosub *syutugen2
mov %mp,%max_mp:gosub *mp
mov $mogaku_anno1,"Luka can't break free of Titania!"
mov $mogaku_anno2,"Luka breaks free of Titania!"
mov $mogaku_anno3,""
mov $mogaku_anno4,"Luka scores a critical hit!"
mov $mogaku_sel1,"I'm not gonna let go that easily~!"
mov $mogaku_sel2,"Hehehehe...I love when they struggle~!"
mov $mogaku_sel3,"I won't let you go, so you might as well give up~."
mov $mogaku_sel4,"Haha...Too bad! I'm not finished with you yet...~"
mov $mogaku_sel5,"Awww, why are you struggling? Don't you want moooore~?"
mov $mogaku_dassyutu1,"Hmph!"
mov $mogaku_dassyutu2,"You're no fun..."
mov $mogaku_kaisin1,"Shall I counterattack?"
mov $mogaku_kaisin2,""
mov $half_s1,"Tired already?"
mov $half_s2,"Why don't you just give up and let me rape you, then~?"
mov $kiki_s1,"Looks like you're almost done."
mov $kiki_s2,"Just give up, already. It'll feel much better that way...~"
mov %end_n,3
mov %exp_minus,150
mov %zmonster_x,-270
mov %tukix,300
name "Titania"
>Ooooh!@
>Are you the big scary hero~?@
>You're kind of cute...~\
name ""
>A small fairy with blue hair calls out to me from down the hall.\
name "Luka"
>You...\
name ""
>This was the fairy from La Croix's deranged circus, right?\
>She doesn't really look like a zombie.@
>Her skin is slightly discolored, and her right eye is bandaged up. But other than that, she looks normal...\
>...Until I notice her ripped, tattered wings.\
name "Luka"
>Do I have to go through you, too?\
name "Titania"
>Hehe! Looks like iiiit~!@
>I can't let a cutie like you get away, can I?\
name ""
>Her dress is obviously too small for her.@
>Her panties are exposed, pulled down just enough to show her pussy...\
name "Luka"
>Gah...!\
name ""
>I have no choice.@
>I'll have to defeat her too!\
mov %enemy_earth,1:mov %enemy_earthturn,99999
mov %enemy_wind,1:mov %enemy_windturn,99999
gosub *elm_print

goto *common_main



*cirque2_main

mov %ng,2
if %enemy_wind=0 && %enemy_windturn>0 mov %enemy_windturn,0
gosub *cmd_main
if %cmd1=11 && %kousoku=1 goto *common_mogaku
if %cmd1=11 && %enemy_wind>0 goto *cirque2_miss
if %cmd1=11 && %enemy_wind<1 goto *common_attack
if %cmd1=12 && %genmogaku>0 goto *common_mogaku
if %cmd1=12 && %genmogaku<1 goto *common_mogaku2
if %cmd1=13 goto *common_bougyo
if %cmd1=14 goto *common_nasugamama
if %cmd1=15 goto *cirque2_kousan
if %cmd1=16 goto *cirque2_onedari
if %cmd1=17 goto *common_skill
if %cmd1=19 goto *common_support
goto *cirque2_main

*cirque2_miss

name "Luka"
>Haa!\
name ""
>Luka attacks!
wait 500
dwave 1,"se\bird.ogg"
csp 700:print 1
gosub *face2
>But Titania moves like the wind and dodges!\
if %sinkou=0 goto *cirque2001
gosub *face1
goto *cirque2_a

*cirque2001

name "Luka"
>Ah!\
name ""
>She has the power of wind, too.@
>I should've known. She is a fairy, after all...\
gosub *face1
mov %hanyo5,1
goto *cirque2_a


*cirque2_v

name "Titania"
gosub *face3
>Hya!@
>You really are strong...\
name "Luka"
>.........\
name ""
>What's with her?@
>Are all the zombies being controlled by La Croix?\
>I thought they were...@
>But with this girl and the Queen Harpy, I'm not sure.\
name "Luka"
>Why are you doing this!?@
>Why are you helping someone who defiled your body like this?\
name "Titania"
>Ehhh?@
>What are you talking about?\
>Master La Croix is the one who brought me back to life.@
>Do you think I would rather be dead?\
name "Luka"
>But...!\
name "Titania"
>Heh heh heh...\
>This body may be falling apart...@
>But if Master La Croix can get what she wants from the Monster Lord, then we can all get new ones.~\
>We'll all get our second chance...\
name "Luka"
>But don't you realize that you're serving Ilias by going with her?@
>You're fighting for people that are pure evil!\
name "Titania"
>...Hmph.@
>Maybe when you die too, you'll understand...\
>But anyway...@
>I'd love to stay and play some more, but I can't afford to get hurt at the moment.~\
>I'll come back for you later...@
>But for now, until next time~!\
name ""
dwave `1,"se\wind2.ogg"
name "Luka"
>Wait!\
name ""
>...She flew away.\
name "Luka"
>Gah...\
name ""
>There's no way I can catch her.\
>So Titania went with La Croix willingly...@
>I wonder if the others are like that, too?\



*cirque2_a

if %enemylife<7000 goto *cirque2_v
if %kousoku<1 mov %sinkou,0
if %enemy_wind<1 gosub *cirque2_a7:goto *common_main
if %hanyo1<1 mov %hanyo1,1:gosub *cirque2_a1:goto *common_main

if %kousoku<1 && %hanyo1>0 mov %hanyo4,%hanyo4+1

if %hanyo4=3 && %kousoku<1 mov %hanyo4,0:rnd2 %ransu,1,1:skip 5
if %earth<1 && %kousoku<1 rnd2 %ransu,1,1:skip 4
if %wind<1 && %aqua<1 rnd2 %ransu,1,1:skip 3
if %kousoku>0 rnd2 %ransu,2,4:skip 2
rnd2 %ransu,5,7

if %ransu=1 && %aqua<1 gosub *cirque2_a1:goto *common_main
if %ransu=1 && %wind<1 gosub *cirque2_a1:goto *common_main
if %ransu=1 && %wind>0 && %aqua>0 && %aqua_turn>%wind_turn-1 gosub *cirque2_aquacancel:goto *common_main
if %ransu=1 && %wind>0 && %aqua>0 && %aqua_turn<%wind_turn gosub *cirque2_windcancel:goto *common_main
if %ransu=2 gosub *cirque2_a2:goto *common_main
if %ransu=3 gosub *cirque2_a3:goto *common_main
if %ransu=4 gosub *cirque2_a4:goto *common_main
if %ransu=5 gosub *cirque2_a5:goto *common_main
if %ransu=6 gosub *cirque2_a6:goto *common_main
if %ransu=7 gosub *cirque2_a7:goto *common_main
goto *cirque2_a


*cirque2_aquacancel

rnd2 %ransu,1,3
if %ransu=%ren skip -1
mov %ren,%ransu
if %ransu=1 mov $sel1,"That Serene Mind is awfully annoying..."
if %ransu=2 mov $sel1,"Master La Croix taught me this one~!"
if %ransu=3 mov $sel1,"Quit dodging me!"
name $name
``$sel1
>\
name ""
skillname "Water Cancel"
dwave 1,"se\power.ogg"
>Titania quickly charges her magic...@
dwave 1,"se\aqua3.ogg"
>A burst of cold energy suddenly hits Luka!\
wait 500
dwave 1,"se\warm.ogg"
lsp 2,":c;system\ef_white.jpg",0,0:print 10,300
mov %aqua_turn,0:mov %aqua,0:gosub *elm_print
csp 2:csp 700:print 10,300
>Luka is cut off from the flow!\
return


*cirque2_windcancel

rnd2 %ransu,1,3
if %ransu=%ren skip -1
mov %ren,%ransu
if %ransu=1 mov $sel1,"Hmph. Damn fairy..."
if %ransu=2 mov $sel1,"This should slow you down a bit~."
if %ransu=3 mov $sel1,"Hold still!"
name $name
``$sel1
>\
name ""
skillname "Wind Cancel"
dwave 1,"se\power.ogg"
>Titania quickly charges her magic...@
dwave 1,"se\wind2.ogg"
>A deranged wind begins to ominously flow around Luka...\
wait 500
dwave 1,"se\warm.ogg"
lsp 2,":c;system\ef_white.jpg",0,0:print 10,300
mov %wind_turn,0:mov %wind,0:gosub *elm_print
csp 2:csp 700:print 10,300
>In the next moment, Luka is cut off from Sylph's power!\
return


*cirque2_a1a

mov %hanyo2,1
name "Luka"
>H-hey!@
>What are you...\
name "Titania"
>Hehehe...\
>Already nice and erect.@
>Perfect...~\
name "'
>Her body is cold to the touch, but I can already feel her rubbing her wet pussy against the shaft of my penis.@
>If I don't get her off of me soon, she'll surely try to rape me.\
return

*cirque2_a1b

mov %hanyo3,1
name ""
>But...@ >Even with Serene Mind, I couldn't sense her!\
lsp2 0,":a;chara\undine_st11.bmp",200,300,100,100,0,200
gosub *syoukan_effect
name "Undine"
>Unfortunately, even your grasp of my power has its limits.\
>She's too small and too fast.@
>You won't be able to rely on a serene mind alone to dodge her.\
name "Luka"
>Then what can I do?\
name "Sylph"
lsp2 0,":a;chara\sylph_st06.bmp",200,300,100,100,0,200
gosub *syoukan_effect
>Luka!@
>Use me! Use me!\
name "Undine"
>Yes...@
>Sylph's power should make you fast enough to defend yourself.\
>Perhaps you'll be able to react properly with a Serene Mind as well, if you summon her...\
name "Luka"
>Got it!\
name ""
>I probably should have summoned Sylph sooner anyway...\
>But now I have another problem...@
>I have to get her off of me!\
return


*cirque2_a1

if %hanyo1<1 mov %hanyo1,1
rnd2 %ransu,1,3
if %ransu=%ren skip -1
mov %ren,%ransu
if %ransu=1 mov $sel1,"You won't get away from meeee~!"
if %ransu=2 mov $sel1,"I'm gonna get youuuu~!"
if %ransu=3 mov $sel1,"I bet your penis is real tasty...~"
name $name
``$sel1
>\
name ""
skillname "Fairy's Grip"
dwave 1,"se\ero_koki1.ogg"
>Titania flies toward Luka's crotch as fast as she can!\
if %daten>0 gosub *skill22x:goto *cirque2_main
rnd2 %ransu,0,99
if %aqua=2 && %ransu<25 goto *aqua_guard
if %aqua>0 && %ransu<0 goto *aqua_guard
if %wind>0 mov %wind_kakuritu,50
if %wind>0 && %aqua>0 goto *aqua_guard
if %wind=4 mov %wind_kakuritu,1
gosub *wind_guard_kakuritu:if %wind_guard_on=0 skip 2
if %wind>0 mov $sel1,"But Luka nimbly dodges! ":goto *wind_guard
name ""
>She forces her way into his pants!@
mov %kousoku,1:gosub *status_print
if %earth>0 mov %genmogaku,1
if %earth<1 mov %genmogaku,2
>Titania's tiny body is clinging to Luka's penis!\
skillname ""
if %hanyo2<1 gosub *cirque2_a1a
if %aqua>0 && %hanyo3<1 gosub *cirque2_a1b
return



*cirque2_a2

rnd2 %ransu,1,5
if %ransu=%ren skip -1
mov %ren,%ransu
if %ransu=1 mov $sel1,"You'll melt in my mouth...~"
if %ransu=2 mov $sel1,"How does it taste~?"
if %ransu=3 mov $sel1,"I'll make this nice and quick...~"
name $name
``$sel1
>\
name ""
skillname "Undead Fairy's Tongue"
dwave 1,"se\ero_buchu3.ogg"
>Titania grinds her body against Luka's penis!\
if %nanido=1 damage 300,320
if %nanido=2 damage 340,360
if %nanido=3 damage 450,470
if %mylife=0 return *cirque2_h2
if %max_mylife>%mylife*2 && %sel_hphalf=0 gosub *common_s1
if %max_mylife>%mylife*5 && %sel_kiki=0 gosub *common_s2
>At the same time, she closes her mouth around the tip, sucking and licking it!\
if %nanido=1 damage 300,320
if %nanido=2 damage 340,360
if %nanido=3 damage 450,470
if %mylife=0 return *cirque2_h2
if %max_mylife>%mylife*2 && %sel_hphalf=0 gosub *common_s1
if %max_mylife>%mylife*5 && %sel_kiki=0 gosub *common_s2
skillname "":return

*cirque2_a3

rnd2 %ransu,1,3
if %ransu=%ren skip -1
mov %ren,%ransu
if %ransu=1 mov $sel1,"Ohhh...Maybe my ass would be better~?"
if %ransu=2 mov $sel1,"Some boys like this, riiiight~?"
if %ransu=3 mov $sel1,"I bet you'll enjoy this, you pervert~."
name $name
``$sel1
>\
name ""
skillname "Undead Fairy's Ass"
dwave 1,"se\ero_koki1.ogg"
>Titania grinds her tiny ass up against Luka's penis!\
if %daten>0 gosub *skill22x:goto *cirque2_main
if %nanido=1 damage 300,320
if %nanido=2 damage 340,360
if %nanido=3 damage 450,470
if %mylife=0 return *cirque2_h3
if %max_mylife>%mylife*2 && %sel_hphalf=0 gosub *common_s1
if %max_mylife>%mylife*5 && %sel_kiki=0 gosub *common_s2
if %enemy_wind<1 skillname "":return
dwave 1,"se\ero_koki1.ogg"
>Next, She slowly moves her ass up and down!\
if %nanido=1 damage 300,320
if %nanido=2 damage 340,360
if %nanido=3 damage 450,470
if %mylife=0 return *cirque2_h3
if %max_mylife>%mylife*2 && %sel_hphalf=0 gosub *common_s1
if %max_mylife>%mylife*5 && %sel_kiki=0 gosub *common_s2
skillname "":return

*cirque2_a4

rnd2 %ransu,1,3
if %ransu=%ren skip -1
mov %ren,%ransu
if %ransu=1 mov $sel1,"I'm so horny now...~"
if %ransu=2 mov $sel1,"Hehehehe...~"
if %ransu=3 mov $sel1,"More...~"
name $name
``$sel1
>\
name ""
skillname "Undead Fairy's Grind"
dwave 1,"se\ero_koki1.ogg"
>Titania rubs her pussy against Luka's penis!\
if %daten>0 gosub *skill22x:goto *cirque2_main
if %nanido=1 damage 300,320
if %nanido=2 damage 340,360
if %nanido=3 damage 450,470
if %mylife=0 return *cirque2_h4
if %max_mylife>%mylife*2 && %sel_hphalf=0 gosub *common_s1
if %max_mylife>%mylife*5 && %sel_kiki=0 gosub *common_s2
if %enemy_wind<1 skillname "":return
dwave 1,"se\ero_koki1.ogg"
>She wraps her legs around Luka's penis and grinds against him as hard as she can!\
if %nanido=1 damage 300,320
if %nanido=2 damage 340,360
if %nanido=3 damage 450,470
if %mylife=0 return *cirque2_h4
if %max_mylife>%mylife*2 && %sel_hphalf=0 gosub *common_s1
if %max_mylife>%mylife*5 && %sel_kiki=0 gosub *common_s2
skillname "":return

*cirque2_a5

rnd2 %ransu,1,3
if %ransu=%ren skip -1
mov %ren,%ransu
if %ransu=1 mov $sel1,"Maybe just a taste...~"
if %ransu=2 mov $sel1,"Just a quick sample...~"
if %ransu=3 mov $sel1,"Maybe I can't trap you, but...~"
name $name
``$sel1
>\
name ""
skillname "Lick~"
dwave 1,"se\ero_koki1.ogg"
>Titania sticks her small tongue out and roughly licks Luka's penis!\
if %daten>0 gosub *skill22x:goto *cirque2_main
if %nanido=1 damage 350,360
if %nanido=2 damage 370,390
if %nanido=3 damage 450,470
if %mylife=0 return *cirque2_h5
if %max_mylife>%mylife*2 && %sel_hphalf=0 gosub *common_s1
if %max_mylife>%mylife*5 && %sel_kiki=0 gosub *common_s2
skillname "":return


*cirque2_a6

rnd2 %ransu,1,3
if %ransu=%ren skip -1
mov %ren,%ransu
if %ransu=1 mov $sel1,"My hands may be small, but...~"
if %ransu=2 mov $sel1,"Will you cum from thiiis~?"
if %ransu=3 mov $sel1,"I can't trap, but you can't stop me from touching youuuu~!"
name $name
``$sel1
>\
name ""
skillname "Tickle~"
dwave 1,"se\ero_koki1.ogg"
>Titania strokes Luka's penis with her tiny hands!\
if %daten>0 gosub *skill22x:goto *cirque2_main
if %nanido=1 damage 350,360
if %nanido=2 damage 370,390
if %nanido=3 damage 450,470
if %mylife=0 return *cirque2_h6
if %max_mylife>%mylife*2 && %sel_hphalf=0 gosub *common_s1
if %max_mylife>%mylife*5 && %sel_kiki=0 gosub *common_s2
skillname "":return


*cirque2_a7

rnd2 %ransu,1,3
if %ransu=%ren skip -1
mov %ren,%ransu
if %ransu=1 mov $sel1,"How about a kiss~?"
if %ransu=2 mov $sel1," *smooch*"
if %ransu=3 mov $sel1,"It's so big...~"
name $name
``$sel1
>\
name ""
skillname "Kiss~"
dwave 1,"se\ero_chupa5.ogg"
>Titania flies to Luka's penis and kisses the tip!\
if %daten>0 gosub *skill22x:goto *cirque2_main
if %nanido=1 damage 350,360
if %nanido=2 damage 370,390
if %nanido=3 damage 450,470
if %mylife=0 return *cirque2_h7
if %max_mylife>%mylife*2 && %sel_hphalf=0 gosub *common_s1
if %max_mylife>%mylife*5 && %sel_kiki=0 gosub *common_s2
skillname "":return


*cirque2_kousan

if %surrender<1 gosub *kousan_syori
>Luka yields to the promise of pleasure, ending his resistance!\
gosub *face2
name $name
>So you accepted your inevitable defeat.@
>Allow me to reward you, then...\
name ""
goto *cirque2_a


*cirque2_h2

name "Luka"
>Ahhh!\
mov %ikigoe,1:gosub *ikigoe
gosub *syasei1
gosub *syasei2
>As Titania grinds against Luka and sucks on his penis, he cums all over her.\
mov %viclose,1:gosub *lose
mov $bad1," Luka succumbs to Titania's blowjob."
mov $bad2," After that, Luka was kept by La Croix and used as a toy for Cirque du Croix."
gosub *face2
name $name
>Nnnn...@
>Heheheh~.\
name ""
>Titania giggles as her entire body is covered in my semen.\
name "Titania"
>Hahahaha...@
>How naughty, cumming all over a little fairy...~\
name ""
goto *cirque2_h


*cirque2_h3

name "Luka"
>Haaa...Too good...\
mov %ikigoe,1:gosub *ikigoe
gosub *syasei1
gosub *syasei2
>As Titania grinds her ass against Luka's penis, he climaxes, covering her body in his semen.\
mov %viclose,1:gosub *lose
mov $bad1," Luka succumbs to Titania's assjob."
mov $bad2," After that, Luka was kept by La Croix and used as a toy for Cirque du Croix."
gosub *face2
name $name
>Hehehehe...@
>What a pervert...~\
name ""
>Titania giggles as her entire body is covered in my semen.\
name "Titania"
>Hahahaha...@
>Is my cute little ass really that good~?\
name ""
goto *cirque2_h


*cirque2_h4

name "Luka"
>Nnn...no more...\
mov %ikigoe,1:gosub *ikigoe
gosub *syasei1
gosub *syasei2
>As Titania grinds her pussy against Luka's penis, she effortlessly brings him to orgasm.\
mov %viclose,1:gosub *lose
mov $bad1," Luka succumbs to Titania's grinding"
mov $bad2," After that, Luka was kept by La Croix and used as a toy for Cirque du Croix."
gosub *face2
name $name
>Mmmmm...@
>So much fun...Hehe~.
name ""
>Titania giggles as her entire body is covered in my semen.\
name "Titania"
>Hahahaha...@
>Now I'm reeeeally horny~.\
>We're not done yeeeeet~!\
name ""
goto *cirque2_h


*cirque2_h5

name "Luka"
>Nnn...the tongue...\
mov %ikigoe,1:gosub *ikigoe
gosub *syasei1
gosub *syasei2
>As Titania licks Luka's penis with her tiny tongue, he cums all over her body.\
mov %viclose,1:gosub *lose
mov $bad1," Luka succumbs to Titania's licking"
mov $bad2," After that, Luka was kept by La Croix and used as a toy for Cirque du Croix."
gosub *face2
name $name
>Mmmhmhmhm~.@
>So tasty~.\
name ""
>Titania giggles as she licks some of my semen off of her face.@
>Her entire body is covered with my cum.\
name "Titania"
>Hahahaha...@
>Now I've had my appetizer...@
>Time for the main course~!\
name ""
goto *cirque2_h


*cirque2_h6

name "Luka"
>Nnn...so good...\
mov %ikigoe,1:gosub *ikigoe
gosub *syasei1
gosub *syasei2
>As Titania strokes Luka's penis with her tiny hands, he cums all over her body.\
mov %viclose,1:gosub *lose
mov $bad1," Luka succumbs to Titania's handjob."
mov $bad2," After that, Luka was kept by La Croix and used as a toy for Cirque du Croix."
gosub *face2
name $name
>Mnnn...@
>So good...~\
name ""
>Titania giggles as her body is covered in my semen.\
name "Titania"
>Mmmhmhm...@
>Are my little hands really that good~?\
>I'm not done yet...~\
name ""
goto *cirque2_h


*cirque2_h7

name "Luka"
>Haaaa...\
mov %ikigoe,1:gosub *ikigoe
gosub *syasei1
gosub *syasei2
>As Titania kisses Luka's penis, he climaxes, covering her tiny body with his semen.\
mov %viclose,1:gosub *lose
mov $bad1," Luka succumbs to Titania's kiss."
mov $bad2," After that, Luka was kept by La Croix and used as a toy for Cirque du Croix."
gosub *face2
name $name
>Hehehehe~!@
>From just a kiss!?@
>Angels really are sensitive...hehe~.\
name ""
>Titania giggles as her body is covered in my semen.\
name "Titania"
>Well, if you liked my kiss that much...@
>Then you'll love what comes next~.\
name ""
goto *cirque2_h


*cirque2_h

name "Titania"
>Hehehehehehe~.\
name ""
>Titania wiggles her hips as she clings to my dick, licking up my semen with her tiny tongue.\
name "Titania"
>Mmmm...@
>So tasty~.\
name "Luka"
>Guh...\
name ""
dwave 1,"se\down.ogg"
>My legs turn to jelly as soon as I finish cumming.@
>I collapse to the ground, unable to fight any longer...\
name "Titania"
>Ha...@
>That was almost too easy...\
name ""
>Even as I fell, Titania kept clinging to my penis.@
>Wrapping her arms and legs around it, holding onto it as tightly as she could.\
name "Titania"
>Hehe~.!
>But I'm not finished yeeeeeet~!\
name ""
dwave 1,"se\ero_paizuri.ogg"
>Titanis starts to grind her pussy and squeeze her thighs against my penis.\
name "Luka"
>Ahh...S-stop!\
name "Titania"
>Hmhmhm...@
>Good boys don't talk when they're being milked...hehe~.\
name ""
dwave 1,"Se\ero_paizuri.ogg"
wait 1000
dwave 1,"Se\ero_paizuri.ogg"
wait 1000
dwave 1,"Se\ero_paizuri.ogg"
wait 1000
>After just a few moments of her grinding against my flaccid dick, it starts to get hard again.\
name "Titania"
>Mmmm...@
>I love it when it's like this.\
>I can feel every twitch of your cock with my whole body.@
>Every little move, as it gets harder and harder...bigger and bigger...\
name ""
>Titania traces her finger along my shaft as she speaks, staring at it like a hungry dog.@
dwave 1,"se\ero_buchu4.ogg"
>She then gives the head of my penis a tiny kiss before talking again.\
name "Titania"
>Now...more semen, my pet...~\
name ""
dwave 1,"Se\ero_paizuri.ogg"
wait 1000
dwave 1,"Se\ero_paizuri.ogg"
wait 1000
dwave 1,"Se\ero_paizuri.ogg"
wait 1000
>Titania tightens her grip around me, and slowly grinds her body against it.@
>She slowly moves up and down, rubbing her pussy, chest and stomach against my penis as she does.\
name "Luka"
>Haaaa...\
name ""
>Her body's really cold to the touch, which is kind of uncomfortable.@
>But she slowly warms up as she rubs against me.\
>Her tiny pussy smears her lewd juices all over the shaft of my penis, 

mov %end_n,2
goto *badend

*cirque2_hansei

mov %micaela_eval,%micaela_eval+1
if %micaela_eval>14 && %eval_rape<1 gosub *micaela_h
lsp 700,":a;chara\micaela_st23.bmp",0,0:print 10,500
name "Micaela"
>A zombie fairy...?@
>Is there anything you won't ejaculate to?@
>If your mother rose from the grave and gave you a blowjob, I bet you would enjoy that, too.\
lsp 700,":a;chara\micaela_st21.bmp",0,0:print 10,500
>The biggest threat Titania poses is in her grapple attacks.@
>If she can grab onto you, it will be difficult to get her to stop.\
>You'll have a hard time sensing someone that small, even with Undine's power.@
>She also doesn't seem to have any overt bloodlust, so Serene Mind will be useless here.\
>You'll have to use Sylph and Gnome's powers to keep you safe.@
>If Titania can't grab onto you, then defeating her should be trivial.\
>Unfortunately, now you're going to have to defeat Desureia again before you can get another chance.@
>But I'm sure you'll have no trouble.\
>Good luck...\
name ""
mov %saveoff,0
return



*amira_ng_start

dwavestop 2
mov %nostar,0
mov %ng,2
mov %alicesup,1:mov %support,1
if $knight="Tamamo" mov %knightsup,1:mov %support,1	
if $knight="Granberia" mov %knightsup,1:mov %support,1	
if $knight="Alma" mov %knightsup,1:mov %support,1	
if $knight="Erubetie" mov %knightsup,1:mov %support,1
if $party1="Chrome" mov %party1sup,1:mov %support,1
;if $party2="Chrome" mov %party2sup,1:mov %support,1
if $guest1="Morrigan" mov %guest1sup,1:mov %support,1
name ""
;mov %skill_st,1
;mov %skill_gu,1
;mov %skill_fi,1
;mov %skill_fu,1
;mov %skill_mp,1
mov %granberia_rep,999
mov %tamamo_rep,999
mov %alma_rep,999
mov %erubetie_rep,999
mov %chrome_rep,999
mov %SQ,0
mov %SQ2,0
mov %debug,1
mov %skillset,2
mov $name,"Amira"
mov $name2,"Amira"
mov $lavel,"amira_ng"
mov $tatie1,"amira_st01"
mov $tatie2,"amira_st01"
mov $tatie3,"amira_st02"
mov $tatie4,"amira_st01"
mov $haikei,"bg142"
mov %monster_x,0
mov %monster_y,0
if %nanido=1 mov %max_enemylife,10000000
if %nanido=2 mov %max_enemylife,10000000
if %nanido=3 mov %max_enemylife,10000000
if %nanido=1 mov %henkahp1,27000
if %nanido=2 mov %henkahp1,28500
if %nanido=3 mov %henkahp1,0
if %nanido=1 mov %henkahp2,18000
if %nanido=2 mov %henkahp2,19000
if %nanido=3 mov %henkahp2,0
if %nanido=1 mov %henkahp3,10000
if %nanido=2 mov %henkahp3,10000
if %nanido=3 mov %henkahp3,0
mov %damage_keigen,90
mov %kaihi,80
mov %earth_keigen,15
if %nanido=3 mov %earth_keigen,5
mov %music,100
gosub *maxmp:mov %mp,%max_mp
gosub *syutugen2
mov $mogaku_anno1,"But Luka can't break free!"
mov $mogaku_anno2,"Luka broke free!"
mov $mogaku_anno3,"But with her tail around him like this, Luka can't attack!"
mov $mogaku_dassyutu1,"You...broke free?"
mov $mogaku_dassyutu2,"Hmph. That's no fun..."
mov $half_s1,"Hehe...You're going to cum soon~!"
mov $half_s2,"You'll be all mine soon enough...~"
mov $kiki_s1,"Teeheehee~."
mov $kiki_s2,"Time to cuuuuuum~!"
mov %end_n,9
mov %exp_minus,1370025
mov %zmonster_x,-270
mov %tukix,320
name "Amira"
>Darling!@
>You came!\
name "Luka"
>Uh...What?@
>W-where am I!?\
name "Amira"
>This is the Test Area, dear.@
>Here, you can test out your attacks, as well as the attacks of your party members.\
>...Unfortunately, it seems that I am the punching bag.@
>Such is the life of unloved comic relief.\
name ""
>Amira clicks her tongue and sighs.\
name "Luka"
>.............\
name ""
>I really don't get it, but I guess I'm supposed to fight her?@
>Looks like I have no choice!\
gosub *face1
gosub *hanyo_reset
goto *common_main


*amira_ng_main

if %enemy_earth<1 mov %damage_keigen,100
gosub *cmd_main
if %cmd1=11 && %kousoku>0 goto *common_mogaku
if %cmd1=11 goto *common_attack
if %cmd1=12 && %earth<1 && %genmogaku>0 goto *common_mogaku
if %cmd1=12 && %earth<1 && %genmogaku<1 goto *common_mogaku2
if %cmd1=12 && %earth>0 && %genmogaku>0 goto *mogaku_earth1
if %cmd1=12 && %earth>0 && %genmogaku<1 goto *mogaku_earth2
if %cmd1=13 goto *common_bougyo
if %cmd1=14 goto *common_nasugamama
if %cmd1=15 goto *amira_ng_kousan
if %cmd1=16 goto *amira_ng_onedari
if %cmd1=17 goto *common_skill
if %cmd1=19 goto *common_support
goto *amira_ng_main

*amira_ng_v

name $name
gosub *face3
dwave 1,"se\damage.ogg"\
>Noooooo!@
>Now I'll never get my H-scene...\
dwave 1,"se\syometu.ogg"
csp 700:print 99,4500,"breakup.dll/urb"
mov %viclose,1:gosub *victory
mov %getexp,1300000:gosub *lvup
reset

*amira_ng_bind

name "Amira"
>Get back! Back, I say!\
name ""
>Amira tries to struggle!@
>But she has no arms to struggle with!\
return

*amira_ng_endbind

name "Amira"
>Unhand me, foul demon!\
name ""
>Amira struggles as hard as she can...@
dwave 1,"se\dassyutu.ogg"
gosub *face1
>...And breaks free!\
name "Amira"
>Much better...\
wait 500
>...But I cannot really escape from here, can I?@
>I suppose I'm still stuck here...\
gosub *face1
return

*amira_ng_erskill3b

mov %erbind_turn,3
>Amira's been bound by Erubetie's slime!\
name "Amira"
>Hya!@
>It's so sticky.\
name "Erubetie"
>Mhmmmm...\
>I'm not interested in you.@
>We just have to make sure the attack works.\
name "Amira"
>Even other monsters shun me...\
name ""
>Amira sighs as the blue slime binds her legs.\
return


*amira_ng_alskill3b

name ""
>Alma turns to Amira.\
name "Alma Elma"
mov %monster_x,%monster_x+200
lsp 699,":a;chara\arumaeruma_st21.bmp",-200,0:gosub *face3
>Ara...@
>What a cute little snake...\
name ""
lsp 2,":c;system\ef_white.jpg",0,0:print 10,500
csp 2:print 10,500
>Alma's eyes flash as she stares into Amira's eyes!\
name "Amira"
gosub *face3
>Gah!@
>Pink hair...My one weakness...\
name ""
dwave 1,"se\down.ogg"
>Amira drops to her knees, staring at Alma Elma with her tongue out, drooling.\
mov %seduce_turn,3
>Amira's been seduced by Alma Elma!\
name "Alma Elma"
>Hehe~.@
lsp 699,":a;chara\arumaeruma_st22.bmp",-200,0:print 10,500
>Guess my attack works...~\
mov %monster_x,%monster_x-200
csp 699:gosub *face3:return


*amira_ng_seduce

name "Amira"
>Fuuuu...\
name ""
>Amira's been seduced by Alma Elma!\
return


*amira_ng_endseduce

name "Amira"
>Ah...\
>No!@
>I must remain faithful to my darling!\
name ""
>Amira's no longer seduced!\
gosub *face1
return


*amira_ng_a

if %darkness_turn>0 gosub *moskill1b
mov %mylife,%max_mylife
mov %mp,%max_mp:gosub *mp
mov %enemylife,%max_enemylife
gosub *amira_ng_a1
name ""
goto *common_main


*amira_ng_a1

name "Amira"
>AMIRA ATTAAAAAACK!!\
name ""
dwave 1,"se\tamamo2.ogg"
>Amira flings her whole body forward toward Luka!\
mov %a_effect,1
damage 10000,10000
return

*amira_ng_kousan

>I would much rather not...\
goto *amira_ng_main



*amira_ng_onedari

>I don't want to request anything from her!\
goto *amira_ng_main

*amira_ng_hpoison
goto *amira_ng_h

*amira_ng_h

name "Amira"
gosub *face2
>Hahahahaha...@
>I got you!\
name ""
dwave 1,"se\down.ogg"
>Amira laughs triumphantly as my defeated body crumples to the ground.\
name "Amira"
>Now, my darling shall be mine...\
name ""
bg black 10,1
wait 500
name "Amira"
>W-wait!@
>What are you doing?\
>Don't reset the game!@
>I still need to have my way with my darli
reset




*TEST_SCENE

goto *silverorb_start
name ""
sean_change "bg082"
bgm "2Q\bgm\grandnoah2.ogg"







name "Luka"
>The Queen's Cup should be starting soon.@
>We need to register, so we can get the Green Orb.\
name "Alice"
csp 699:csp 701
lsp 700,":a;2Q\chara\"+$alice_st+"06b.png",67,0:print 10,500
>...Uh, what?\
>Why is such an important artifact being given away as a prize?@
>Why are we competing for the right to take MY orb!?\
name "Luka"
>Uh...\
name ""
>Why does the Grand Noah Queen have the Green Orb?@
>And why is she giving it away?\
name "Luka"
>I don't actually know why it's here...\
>It's like with the bandits and the Red Orb.@
>It just...got there somehow?\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",67,0:print 10,500
>The orbs are supposed to be guarded!@
>Guarded!\



name "Luka"
>A-anyway.@
>Let's head over to the castle so we can meet with the Queen.\

; Luka goes to the castle and talks to the guards. They don't let him in because the Queen's busy watching the Colosseum battle, and they tell him to come back tomorrow.

name "Luka"
>Alright, I guess we'll go to the inn then.\

; talk to party
; RED ORB

*iri2_01_ch

name "Chrome"
lsp 700,":a;chara\chrom_st27.bmp",0,0:print 10,500
>Hmph.@
>To the Ilias Continent, huh...?\
name ""
>Uh-oh.@
>She doesn't sound happy about that.\
name "Luka"
>You don't have to go if you don't want to, you know.\
name "Chrome"
lsp 700,":a;chara\chrom_st26.bmp",0,0:print 10,500
>N-no.@
>I'll still go.\
>I'd rather stay with you guys than be by myself again.\
>Just...@ >Is it safe to go to the Ilias Continent?\
lsp 700,":a;2Q\chara\chrom_st30.png",0,0:print 10,500
name "Luka"
>Hmm...@
>I don't think it should be too hard to sneak you onto the ship.\
name "Chrome"
lsp 700,":a;chara\chrom_st26.bmp",0,0:print 10,500
>I guess...\
lsp 700,":a;2Q\chara\chrom_st30.png",0,0:print 10,500
name ""
>She doesn't seem too enthusiastic...\

if $party1!="Harpy" && $party2!="Harpy" skip 19
name "Ipeia"
lsp 700,":a;2Q\chara\chrom_st30.png",-200,0
lsp 701,":a;chara\hapy_a_st12.bmp",200,0:print 10,500
>Awww, come on, Chrome! The Ilias Continent isn't that bad!\
name "Chrome"
lsp 700,":a;chara\chrom_st26.bmp",-200,0
lsp 701,":a;chara\hapy_a_st11.bmp",200,0:print 10,500
>But...@ >Isn't it full of humans who hate monsters?\
name "Ipeia"
lsp 700,":a;2Q\chara\chrom_st30.png",-200,0
lsp 701,":a;chara\hapy_a_st12.bmp",200,0:print 10,500
>Well...@
>Yeah, kinda.\
>But the Harpy Village is nice!\
naem "Chrome"
lsp 700,":a;chara\chrom_st27.bmp",-200,0
lsp 701,":a;chara\hapy_a_st11.bmp",200,0:print 10,500
>Mmmmmph...\

csp 701
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",67,0:print 10,500
return

*iri2_01_chb

name "Chrome"
lsp 700,":a;2Q\chara\chrom_st30.png",0,0:print 10,500
>Mmmm...@
lsp 700,":a;chara\chrom_st26.bmp",0,0:print 10,500
>You don't really need my help for this, do you?\
lsp 700,":a;2Q\chara\chrom_st30.png",0,0:print 10,500
name "Luka"
>Huh?\
>Well...@ >No...@ >Probably not.\
name "Chrome"
lsp 700,":a;chara\chrom_st26.bmp",0,0:print 10,500
>Alright, I guess I'll stay with the Monster Lord, then.@
>Just let me know if you need me.\
name ""
dwave 1,"se\asioto2.ogg"
csp 700:print 10,500
>With that, Chrome left to catch up with Alice.\
name "Luka"
>Hmm...\
name ""
>She really doesn't want to be here, does she?\
return

*iri2_01_ta

name "Tamamo"
lsp 699,":a;chara\tamamo_st01.bmp",200,0
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",-133,0:print 10,500
>Now, how in the world did the Red Orb end up in the hands of four little girls?@
>Of all the things...\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",-133,0:print 10,500
>How did you lose track of them to begin with!?@
>What would you have done if we needed them!?\
name "Tamamo"
lsp 699,":a;2Q\chara\tamamo_st06.png",200,0
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",-133,0:print 10,500
>Oh, don't worry.@
>I have my own ways of finding them if needed...Fufufu.\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",-133,0:print 10,500
>Rrgh...@
>Damn fox.\
csp 699
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",67,0:print 10,500
return

*iri2_01_tab

name "Tamamo"
lsp 699,":a;chara\tamamo_st04.bmp",200,0
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",-133,0:print 10,500
>I'll go, too~!\
name "Alice"
>Great...\
csp 699
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",67,0:print 10,500
return

*iri2_01_tac

name "Tamamo"
lsp 701,":a;chara\tamamo_st01.bmp",200,0
lsp 702,":a;2Q\chara\"+$alice_st+"04b.png",-133,0:print 10,500
>A teenage dragon and vampire, hmm?@
lsp 701,":a;2Q\chara\tamamo_st06.png",200,0:print 10,500
>Want some help?\
name ""
>...I don't like that devious smirk.\
name "Luka"
>No.@
>I don't really want them to get hurt.@
>They're still just kids, after all.\
name ""
>...I think.\
name "Luka"
>I shouldn't need any help this time.\
name "Tamamo"
lsp 701,":a;chara\tamamo_st04.bmp",200,0:print 10,500
>Mhm!@
>I bet that's what you're always thinking...@ >Fufufu.\
name "Alice"
lsp 701,":a;chara\tamamo_st01.bmp",200,0
lsp 702,":a;2Q\chara\"+$alice_st+"03b.png",-133,0:print 10,500
>Quit saying "Fufufu", it's annoying.\
lsp 702,":a;2Q\chara\"+$alice_st+"01b.png",-133,0:print 10,500
name "Tamamo"
>Okay.@ > I'll do that as soon as you stop calling everyone "idiot" all the time.\
name "Alice"
lsp 702,":a;2Q\chara\"+$alice_st+"04b.png",-133,0:print 10,500
>..........@
>...Hmph.\
name "Tamamo"
lsp 701,":a;2Q\chara\tamamo_st06.png",200,0:print 10,500
>Fufufu...\
name ""
>That laugh is kind of annoying...\
lsp 701,":a;chara\amira_st01.bmp",200,0:print 10,500
return

*iri2_01_al

name "Alma Elma"
lsp 702,":a;2Q\chara\arumaeruma_st12.png",-200,0:print 10,500
>Oooohhhh~.@
lsp 702,":a;2Q\chara\arumaeruma_st13.png",-200,0:print 10,500
>Teenage, huh?\
name "Luka"
>...I don't like that expression.\
name "Alma Elma"
>Oh?@
>Whatever do you mean, Luka-boy~?\
name "Luka"
>...Stay away from the bandits.@
>You'll be a bad influence.\
name ""
>She is the last person I'd trust with the bandits.\
>...Or maybe she just always has the eyes and tone of a rapist.\
lsp 702,":a;2Q\chara\"+$alice_st+"01b.png",-133,0:print 10,500
return

*iri2_01_gr

name "Granberia"
lsp 702,":a;chara\granberia_st02.bmp",-200,0:print 10,500
>Sounds dangerous.@
>I'd better go with you.\
lsp 702,":a;chara\granberia_st01.bmp",-200,0:print 10,500
name "Luka"
>Huh?@
>"Dangerous"?\
name "Granberia"
lsp 702,":a;chara\granberia_st04.bmp",-200,0:print 10,500
>A vampire and a dragon together could be quite dangerous.\
name "Luka"
>Well, that may be true, but...\
name ""
>...If she knew what they were actually like, she'd probably think differently.\
name "Luka"
>I don't mind if you come with me.@
>But please don't hurt them.@
>I'm sure I can handle it myself.\
>They're still just little kids.@
>I don't want to bully them...\
name "Granberia"
lsp 702,":a;chara\granberia_st01.bmp",-200,0:print 10,500
>Hrm.@
lsp 702,":a;chara\granberia_st02.bmp",-200,0:print 10,500
>Very well.\
name ""
lsp 702,":a;chara\granberia_st04.bmp",-200,0:print 10,500
>Apparently, she's coming with me.@
>I'm sure it'll be fine.\
lsp 702,":a;2Q\chara\"+$alice_st+"01b.png",-133,0:print 10,500
return

*iri2_01_er

mov %erubetie_rep,%erubetie_rep-2
name "Erubetie"
csp 700
lsp 701,":a;chara\erbetie_st01.bmp",400,0
lsp 702,":a;2Q\chara\"+$alice_st+"04b.png",-133,0:print 10,500
>Why did you leave a bunch of little girls there?@
>If you knew they were here and they even had an orb, why did you not step in?\
name "Luka"
>Gah...\
>I know, I made a mistake.@
>I'm sure they're still alright.\
name "Erubetie"
>.................\
name ""
>Erubetie silently glares at me, with an even more bitter expression than normal.\
cspl 701,702
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",67,0:print 10,500
return

*iri2_01_erb

name "Erubetie"
lsp 701,":a;chara\erbetie_st01.bmp",400,0
lsp 702,":a;2Q\chara\"+$alice_st+"04b.png",-133,0:print 10,500
>Teenage...?\
name "Luka"
>That...@ >Definitely didn't happen before.\
name "Erubetie"
>Swell.@
>You'd better hope that nothing has happened to them.\
name "Luka"
>I'll find them!\
name ""
>...That sounded more like a threat than anything else.\
lsp 701,":a;chara\amira_st01.bmp",200,0:print 10,500
return

*iri2_01

cspl 700,709
gosub *genzaiti_bg
name "Luka"
mov %region,5
mov $region,"Ilias"
>Okay.@
if %orb_count=5 >One more.\
if %orb_count<5 >Time for the Red Orb.\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"06b.png",67,0:print 10,500
>Is this the one you walked past like an idiot?\
name "Luka"
>...Kind of.\
>The Red Orb is back on the Ilias Continent.@
>There are four young monsters that got ahold of it.@
>They're in a cave west of Iliasburg.\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",67,0:print 10,500
>...Seriously?@
>We have to go all the way back to Iliasburg?@
>That's going to take forever!\
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",67,0:print 10,500
name "Luka"
>I know! I'm sorry!@
>But there's nothing we can do about it, now.\
>We'll just have to go back and get it.\
if $knight="Tamamo" gosub *iri2_01_ta
if $knight="Erubetie" gosub *iri2_01_er
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",67,0:print 10,500
>...Fine, whatever.@
>I might as well go, too. Not like I have anything better to do.\
if $party1="Chrome" || $party2="Chrome" gosub *iri2_01_ch
if $knight="Tamamo" gosub *iri2_01_tab
name "Luka"
>On the bright side, at least it'll be easy.@
>Those monsters were really weak, so it shouldn't be any trouble to get the orb.\
name ""
>With that, we head off to the south.\
csp 700
bg black,6,1500
wait 500
name ""
>A few days earlier...\
sean_Change "bg022"
wait 1000
bgm "2Q\bgmfix\hutuu1.ogg"
name "Dragon Pup"
lsp 700,":a;chara\dragonp_st01.bmp",0,0:print 10,500
>Hellooooo!@
>I'm back from patrolling!\
>Hmm?\
name ""
>I guess no one's home.\
>We did run out of food this morning...@
>Maybe they went out to get more?\
>Hmm...@ >I am getting a little hungry, though.\
>I could just go find something myself.@
>Luckily, it's not too hard to find food around here...\
wait 1000
name "???"
bgmstop
>Teeheehee...@
>Oh my, what do we have here?\
name "Dragon Pup"
lsp 700,":a;chara\dragonp_st03.bmp",0,0:print 10,500
>Hya!@
>W-who's there?\
name ""
>Someone's at the cave entrance!@
>I don't know that voice...\
>Turning toward the entrance, I see a shadowy figure...\
name "Dragon Pup"
>Wah!@
>Who are you?!\
name ""
dwave 1,"se\asioto3.ogg"
>Not saying anything, she slowly walks toward me.\
wait 500
bgm "bgm\maou2.ogg"
lsp 699,":a;chara\dragonp_st03.bmp",200,0
lsp 700,":a;chara\alice8th_st01.bmp",-200,0:print 10,1500
name "Black Alice"
>You're a real cutie...\
name ""
>She's a monster...@ >I can tell.\
>The powerful monster giggles at me as I cower before her.\
name "Dragon Pup"
>N-no!@
>Go away!\
name "Black Alice"
>Hehe.\
>Awww, you don't have to be afraid...@
>I don't want to hurt you.\
lsp 700,":a;chara\alice8th_st02.bmp",-200,0:print 10,500
>But...@ >You have something that belongs to me.\
name "Dragon Pup"
>Ehhh?\
name ""
>Oh, no...@
>Did we steal something bad?\
>Wait!@
>The others...!\
name "Dragon Pup"
>W-where are my friends!?@
>Did you do something!?\
name "Black Alice"
>Friends?@
>Why, I just got here...\
>I haven't seen any of your friends around, no...\
name "Dragon Pup"
>Phew...\
name ""
>I don't think she's lying, at least...\
name "Black Alice"
lsp 700,":a;chara\alice8th_st01.bmp",-200,0:print 10,500
>Now, then...@
>One of you stole something from a rich couple around here. Didn't you?@
>A Red Orb...\
name "Dragon Pup"
>!?\
name ""
>Uh-oh...@
>I stole that orb!\
name "Dragon Pup"
>N-no!@
>We didn't take anything!\
name "Black Alice"
lsp 700,":a;chara\alice8th_st02.bmp",-200,0:print 10,500
>Hahahaha...@
>Little girls shouldn't lie to adults, you know.\
>I know it's here.@
>I can sense its magic power.\
name "Dragon Pup"
>Fuuuu...\
name "Black Alice"
lsp 700,":a;chara\alice8th_st01.bmp",-200,0:print 10,500
>You don't have to be afraid, sweetie.@
>Like I said, I'm not going to hurt you or your friends.\
>In fact, you saved me quite a bit of trouble by getting that orb for me...@
lsp 700,":a;chara\alice8th_st02.bmp",-200,0:print 10,500
>So if you give it back, I can give you something in return...@
>Would you like that?\
name "Dragon Pup"
>..................@
>...What will you give us?\
name ""
>I'll do whatever she wants as long as she doesn't hurt me...\
name "Black Alice"
>Power.@
>Loooots of power.\
>You want to be strong, like the Monster Lord's Heavenly Knights.@
>Is that right?\
name "Dragon Pup"
>!!!\
name "Black Alice"
>Hehehe...\
name ""
bgmstop
sean_change "bg020"
bgm "2Q\bgmfix\mura3.ogg"
name "Luka"
>It was around here somewhere...\
name ""
>The Irina Mountains...@
>The bandits had a hidden cave somewhere around here.\
>It was at the base of the mountain. So if we keep walking around, we should eventually find it...\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",67,0:print 10,500
>...Idiot.\
name ""
>That's the only word Alice has said for an hour.@
>Completely silent, with the occasional "idiot" every 10 minutes or so.\
name "Luka"
>I know.@
>I should have gotten it sooner.\
>I said I was sorry.\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",67,0:print 10,500
>That trip took over a week!@
>Do you have any idea how much time we've wasted?\
>And what if they're not here anymore?@
>Or maybe they're dead.@
lsp 700,":a;2Q\chara\"+$alice_st+"08b.png",67,0:print 10,500
>Maybe the Iliasburg townspeople found their hideout, raped and violated them repeatedly, left the corpses to be discovered, and then stole the Red Orb.\
>Did you think of that?@
>It would be entirely your fault if that happened.\
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",67,0:print 10,500
name "Luka"
>...You have a sick mind.\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",67,0:print 10,500
>It could happen.@
>The world is cruel.\
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",67,0:print 10,500
name "Luka"
>............\
name ""
csp 700:print 10,500
dwave 1,"se\asioto1.ogg"
>I continue my search, slightly more frantic than before.\
wait 1000
name "Luka"
>Aha!\
name ""
bg "bg\bg021.bmp",6,1000
>I think I found it!\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"08b.png",67,0:print 10,500
>Huh...\
name "Luka"
>What is it?\
name ""
>Alice isn't even paying attention.@
>She's focused on something else in the distance.\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",67,0:print 10,500
>Nothing, I just saw a dead snake over there.@
>It's a really big one, too.\
name "???"
>Darling!@
>You came to rescue me!\
name "Luka"
>Eh!?\
name ""
>Hold on.@
>I know that dead snake...\
bgmstop
csp 700
lsp 701,":a;chara\amira_st02.bmp",0,0:print 10,1500
bgmonce"bgm\battlestart.ogg"
>Unfortunate Lamia appears!
wait 300
delay 4000
>\
bgm"bgm\amira.ogg"
name "Luka"
>Oh.@
>Hi, Amira.\
name ""
>Amira is sprawled out on the dirt.@
>By now, I'm so used to her random antics that I barely even notice her...\
name "Amira"
>Darling!@
>I knew you would return!\
>You really do care!\
name "Luka"
>Hey, are you hurt?\
name ""
>She looks like she's been beat up a bit...\
name "Amira"
>Oh, it was terrible!@
>I was attacked by four beautiful young women, and they all had their way with me!\
name "Alice"
lsp 702,":a;2Q\chara\"+$alice_st+"04b.png",-133,0
lsp 701,":a;chara\amira_st02.bmp",200,0:print 10,500
>...No, they didn't.\
name "Amira"
lsp 701,":a;chara\amira_st01.bmp",200,0:print 10,500
>Alas, you saw right through me.@
>I do have a bit of a flair for the dramatic, I suppose.\
>Perhaps a career in theatre would be more suitable for me...\
name ""
>Amira sighs as she slowly rises to her feet.\
name "Luka"
>Amira...@
>What really happened?\
name "Amira"
>I tried to collect the orbs for you, dear!@
>Using my top quality information network, I tracked the Red Orb to this location.@
>It was being held by four sexy young girls.\
>I did my best to infiltrate their base, sneak past their defenses and retrieve the orb.\
>But alas, I was spotted.@
>I tried my best to fight them off...@
>Unfortunately, I am only Level 2.\
name "Alice"
lsp 702,":a;2Q\chara\"+$alice_st+"03b.png",-133,0:print 10,500
>Hear that, idiot?@
>This is all your fault.\
lsp 702,":a;2Q\chara\"+$alice_st+"01b.png",-133,0:print 10,500
name "Luka"
>Uuuu...\
name ""
>It really is my fault, isn't it...?\
name "Luka"
>Listen.@
>I appreciate that you're trying to help me, but please don't do anything that dangerous again.\
name "Amira"
>Indeed...@
>My mighty [Amira Attack] was no match for their hot teenage bodies.\
>I read in the Monsterpedia that they would only be Level 4, which I thought would be a joke...@
>But it seems the joke was on Amira today.\
name "Luka"
>But...@ >Didn't you say you were only level 2...?@
>Wait, teenage!?\
name ""
>Uh-oh.@
>That sounds different...\
if $knight="Granberia" gosub *iri2_01_gr
if $knight="Alma" gosub *iri2_01_al
if $knight="Tamamo" gosub *iri2_01_tac
if $knight="Erubetie" gosub *iri2_01_erb
name "Luka"
>They're in the cave, right?\
name "Amira"
>The bandits are all inside, and the Red Orb, too.\
name "Luka"
>Alice, can you take care of Amira?\
name "Alice"
lsp 702,":a;2Q\chara\"+$alice_st+"06b.png",-133,0:print 10,500
>...What?@
>You want ME to take care of her?\
name "Luka"
>She's still one of your subordinates, right?\
name "Alice"
lsp 702,":a;2Q\chara\"+$alice_st+"04b.png",-133,0:print 10,500
>I suppose...\
lsp 702,":a;2Q\chara\"+$alice_st+"08b.png",-133,0:print 10,500
>Alright.@ > Let's go, freak.\
name "Amira"
>My thanks.@
>I would walk if I could. But it's quite difficult to balance myself, you see...\
dwave 1,"se\escape.ogg"
bgmstop
name ""
csp 701:csp 702
print 10,500
>Alice picked up Amira and slithered off.\
name "Luka"
>............\
name ""
bgm "2Q\bgmfix\mura3.ogg"
>Even now...@
>What a bizarre monster.\
name "Luka"
>She said the bandits were teenagers?\
name ""
>Maybe she was mistaken?\
bg black,6,1500
lsp 700,":a;chara\vgirl_st01.bmp",-0,0:print 10,500
>...No, there's no way you would call that a teenager.@
>Although she is a monster...@ >She could be 200, for all I know.\
>But something is definitely wrong, here.\
csp 700
bg "bg\bg021.bmp",6,1500
name "Luka"
>But if they're causing trouble, then I have to stop them!\
if $party1="Chrome" || $party2="Chrome" gosub *iri2_01_chb
name ""
>Thus, I slowly head into the cave, my sword raised and ready to fight.\
dwave 1,"se\asioto3.ogg"
sean_change "bg022"
name "Luka"
>It's really quiet in here...\
name ""
>The place almost seems deserted.@
>But Amira did say they were here...\
name "???"
>Heeheehee...@
>And who might you be?\
name "Luka"
>Eh?\
name ""
>Who was that?@
>I didn't recognize the voice...\
;goto *iri2_02
goto *pramia_ng_start

*iri2_02_gr

csp 701
name "Granberia"
lsp 700,":a;chara\granberia_st02.bmp",0,0:print 10,500
>What the...@
>Hey! Get back here!\
name ""
lsp 700,":a;chara\granberia_st01.bmp",200,0:print 10,500
dwave 1,"se\karaburi.ogg"
wait 1000
dwave 1,"se\damage.ogg"
name "Tiny Lamia"
lsp 700,":a;chara\granberia_st01.bmp",200,0
lsp 699,":a;chara\pramia_st12.bmp",-200,0:print 10,500
>Hyaaa!\
name ""
>Granberia lunges toward the lamia and effortlessly picks her up, causing her to scream out.\
name "Granberia"
lsp 700,":a;chara\granberia_st02.bmp",200,0:print 10,500
>Got you.\
lsp 700,":a;chara\granberia_st01.bmp",200,0:print 10,500
name "Tiny Lamia"
>D-don't hurt me!@
>I'm sorry!\
name "Granberia"
lsp 700,":a;chara\granberia_st04.bmp",200,0:print 10,500
>Be quiet.\
name ""
dwave 1,"se\asioto3.ogg"
>Granberia brings the flailing little lamia back to me.\
name "Tiny Lamia"
lsp 699,":a;chara\pramia_st11.bmp",-200,0:print 10,500
>...*sniff*\
name "Granberia"
lsp 700,":a;chara\granberia_st02.bmp",200,0:print 10,500
>What is going on here?@
>Why didn't she get sealed into a snake?\
lsp 700,":a;chara\granberia_st01.bmp",200,0:print 10,500
name "Luka"
>Right, about that...\
>This is her true form.@
>...I'm pretty sure.\
>She's just a little girl.\
name "Tiny Lamia"
``*sniff*@
>Waaahh...\
name ""
>The little lamia whimpers.\
name "Luka"
>Look, we're not going to hurt you.@
>So, can you please just tell us what happened here?\
name "Tiny Lamia"
>Y-you promise?@
>What about the others?\
name "Luka"
>I won't hurt them either!\
name "Tiny Lamia"
>Well...@
>Okay...\
name ""
>The Tiny Lamia wipes her eyes before she continues.\
wait 1000
name "Tiny Lamia"
>We were here in the cave, when a powerful sorceress came...@
>She said she would give us amazing magical powers if we did what she wanted.\
name "Granberia"
lsp 700,":a;chara\granberia_st02.bmp",200,0:print 10,500
>And that was?@
>...Er, what did she want from you?\
lsp 700,":a;chara\granberia_st01.bmp",200,0:print 10,500
name ""
>Granberia doesn't seem to have much experience dealing with children.@
>...I guess I really don't, either.\
name "Tiny Lamia"
>She wanted us...\
wait 200
>...To become the new Orb Guardians!\
name "Granberia"
>W-what!?\
name "Tiny Lamia"
>E-even if you stop me, you won't defeat the others!@
>They're even stronger than I am, now!\
name ""
dwave 1,"Se\dassyutu.ogg"
csp 699
lsp 700,":a;chara\granberia_st01.bmp",0,0:print 10,500
>With that, the lamia quickly flees!\
name "Granberia"
lsp 700,":a;chara\granberia_st02.bmp",0,0:print 10,500
>Hey! Get back here!\
lsp 700,":a;chara\granberia_st01.bmp",0,0:print 10,500
name "Luka"
>No, it's alright.@
>Alice will catch her, I'm sure.\
name "Granberia"
lsp 700,":a;chara\granberia_st04.bmp",0,0:print 10,500
>...I wouldn't count on that.\
name "Luka"
>Look, I have to take care of the other bandits.@
>You can go after her if you want.\
name "Granberia"
>...No, I'll let her go.@
>I want to see the others.\
name ""
>I guess her curiosity's been piqued.\
csp 700:print 10,500
return

*iri2_02_ta

csp 701
name "Tamamo"
bgm "2Q\bgmfix\tamamo.ogg"
lsp 700,":a;chara\tamamo_st04.bmp",-200,0
lsp 699,":a;chara\pramia_st12.bmp",200,0:print 10,500
>Awwwwww!@ > She's so cuuuuuuute!\
name ""
>...But she didn't get far, since Tamamo was waiting at the entrance.\
name "Tiny Lamia"
>W-wait!@
>Don't hurt me!\
name "Tamamo"
lsp 700,":a;chara\tamamo_st01.bmp",-200,0:print 10,500
>Why would I hurt you?@
lsp 700,":a;chara\tamamo_st04.bmp",-200,0:print 10,500
>You're adorable~!\
name ""
dwave 1,"se\tamamo2.ogg"
>Tamamo effortlessly picks up the little lamia and hugs her like a pet.\
name "Tiny Lamia"
lsp 699,":a;chara\pramia_st11.bmp",200,0:print 10,500
>L-let me go...@
``*sniff*\
name ""
dwave 1,"se\umaru.ogg"
>She wiggles around a little in Tamamo's grasp, but calms down after Tamamo rubs her with her tails.\
name "Luka"
>...............\
name ""
>At least she's safe now, I guess.\
bgmstop
cspl 699,700:print 10,500
bgm "2Q\bgmfix\mura3.ogg"
return

*iri2_02_alice

name "Alice"
>Hold on, idiot!@
>What are you going to do with her?\
name "Luka"
>Uh...@
>Nothing?\
name "Alice"
>You can't just leave a little lamia girl unconscious in the cave!\
name "Luka"
>...Why not?@
>She'll be fine.\
name "Alice"
>You already left these girls behind once.@
>And what happened? Black Alice came, that's what.\
>What if she gets attacked?@
>What if some heartless human comes along and decides to rape her?@
>What then? Huh?\
name "Luka"
>Why does your mind always go to rape?@
>Sheesh...\
name "Alice"
>...I'll take care of her.\
>Go seal the others, so we can get this over with.\
name ""
dwave 1,"se\escape.ogg"
>Alice picked up the little lamia and slithered off to the corner of the cave.\
name "Luka"
>...........\
name ""
>...It's not that irresponsible, is it?\
return

*iri2_02_al

name "Alma Elma"
lsp 700,":a;2Q\chara\arumaeruma_st14.png",0,0:print 10,500
>Hmmm?\
name ""
dwave 1,"se\dassyutu.ogg"
>Alma just stares at the little lamia as she scurries past.\
name "Luka"
>Alma!@
>Why didn't you stop her!?\
name "Alma Elma"
>Oh.@ > Was I supposed to?\
>Oh, well. I'm sure the Monster Lord will get her.\
name ""
>Alma gives a noncommittal shrug as I can only shake my head.\
return

*iri2_02_er

wait 1000
dwave 1,"se\ero_slime3.ogg"
name "Tiny Lamia"
csp 701
lsp 699,":a;chara\pramia_st12.bmp",200,0
lsp 700,":a;chara\erbetie_st01.bmp",0,0:print 10,500
>Wahh!\
name ""
>...But she's quickly stopped by Erubetie.\
name "Tiny Lamia"
>Nooo! Let me go!\
name "Erubetie"
>Hey! Calm down!@
>I'm not going to hurt you...\
name "Tiny Lamia"
>Waahhhh!@
lsp 699,":a;chara\pramia_st11.bmp",200,0:print 10,500
>...*sniff*\
name ""
>Erubetie holds the Lamia in an embrace with her slime until she begins to calm down.\
name "Erubetie"
>Relax...@
>You're safe now.\
>We're not here to hurt you.\
name "Tiny Lamia"
``*sniff*@
>You...you're not?\
name "Erubetie"
>Of course not, sweetie...@
>You don't have to run away from us.\
name "Tiny Lamia"
>But...@
>But why are you here?@
>And why did you take my power away!?\
name "Erubetie"
>Because we need the orb you were told to protect.\
>You're also still too young to handle such power.@
>It's too dangerous for a girl like you.\
>But you didn't do anything wrong.@
>Whoever gave you that power to begin with, it's thieir fault. Not yours.@
>Okay?\
name "Tiny Lamia"
>But...@
>I liked being strong...@ 
``*sniff*\
name "Erubetie"
>You will be, eventually.@
>But you'll have to wait until you can grow into it naturally, okay?\
name "Tiny Lamia"
>O-okay...\
name ""
>Erubetie easily consoles the little lamia like a concerned mother.\
name "Luka"
>Huh...@
>That was weird.\
name "Erubetie"
>What was weird?\
name "Luka"
>Ah! N-nothing!\
name ""
>...Did I say that out loud?@
>Still, I've never seen her act that way toward anyone before...\
name "Erubetie"
>Don't sit here and stare like a drooling buffoon.@
>Go take care of the other ones!\
name "Luka"
>Guh...!@
>R-right!\
name ""
>...There's the Erubetie I'm familiar with.\
cspl 699,700:print 10,500
return

*iri2_02

bgm "2Q\bgmfix\mura3.ogg"
name "Luka"
>Huff...Huff...\
name ""
>What was that!?@
>She became a fully-grown adult!\
name "Undine"
lsp 700,":a;chara\undine_st21.bmp",50,150
lsp 701,":a;2Q\chara\salamander_st26.png",400,60:print 10,500
>...As opposed to?\
name "Luka"
>A little girl!@
>She's supposed to be a little girl! They all are!\
name "Salamander"
lsp 701,":a;2Q\chara\salamander_st28.png",400,60:print 10,500
>You left four little girls here when you knew they were all alone, with the Red Orb?@
>What were you thinking!?\
lsp 701,":a;2Q\chara\salamander_st27.png",400,60:print 10,500
name "Luka"
>Uuuu...\
name ""
>I really should have done this sooner.@
>What the hell happened here?\
csp 701
if $knight="Granberia" gosub *iri2_02_gr
if $knight="Alma" gosub *iri2_02_al
if $knight="Tamamo" gosub *iri2_02_ta
if $knight="Erubetie" gosub *iri2_02_er
cspl 700,701:print 10,500
name "???"
>Kukuku...@
>Not bad, human...\
>You may have beaten the Great Water Lamia, but I won't be so easy!\
;goto *iri2_03
goto *vgirl_ng_start2

*iri2_03_gr

dwave 1,"se\asioto4.ogg"
wait 500
name "Granberia"
lsp 700,":a;chara\granberia_st07.bmp",0,0:print 10,500
>Ghh...!\
name ""
>Granberia takes extra care to avoid the Vampire Girl as she flees the cave.\
name "Luka"
>Granberia!@
>At least try to stop her!\
name "Granberia"
lsp 700,":a;chara\granberia_st04.bmp",0,0:print 10,500
>...Hmph.@
>Let the Monster Lord deal with that one.\
name ""
>She really doesn't like the Vampire Girl, for some reason...\
return

*iri2_03_ta

name ""
wait 500
dwave 1,"se\umaru.ogg"
name "Tamamo"
lsp 700,":a;chara\tamamo_st04.bmp",-200,0
lsp 699,":a;chara\vgirl_st12.bmp",200,0:print 10,500
>Gotcha~!\
name ""
>Tamamo effortlessly wrangles up the fleeing little vampire.\
name "Vampire Girl"
>Nooooo!@
>Don't eat me!@ > Or violate me!\
dwave 1,"se\umaru.ogg"
name "Tamamo"
lsp 700,":a;chara\tamamo_st01.bmp",-200,0
lsp 699,":a;chara\vgirl_st11.bmp",200,0:print 10,500
>Hehe~.\
name ""
>Tamamo effortlessly wraps the Vampire Girl up in her tail, and pulls her closer.\
name "Tamamo"
>Don't worry, little girl.@
>Nobody's gonna hurt you!\
name "Vampire Girl"
``*sniff*@
>That sword kinda hurt, though.\
name "Luka"
>.............\
name ""
>I guess Tamamo's on herding duty, this time.\
cspl 699,700:print 10,500
return

*iri2_03_al

name "Alma Elma"
lsp 700,":a;2Q\chara\arumaeruma_st14.png",0,0:print 10,500
>Hmm?\
name ""
dwave 1,"se\asioto4.ogg"
>The little Vampire Girl runs straight to Alma.\
name "Vampire Girl"
lsp 700,":a;2Q\chara\arumaeruma_st14.png",-200,0
lsp 699,":a;chara\vgirl_st12.bmp",200,0:print 10,500
>I-I'm sorry! I'm so sorry! I couldn't stop him!\
name "Alma Elma"
lsp 700,":a;2Q\chara\arumaeruma_st11.png",-200,0
lsp 699,":a;chara\vgirl_st11.bmp",200,0:print 10,500
>Awwww, that's alright, sweetie~.\
name ""
lsp 700,":a;2Q\chara\arumaeruma_st19.png",-200,0:print 10,500
dwave 1,"se\ero_paizuri.ogg"
>Alma hugs the crying Vampire, holding her tightly against her.\
name "Alma Elma"
lsp 700,":a;2Q\chara\arumaeruma_st11.png",-200,0:print 10,500
>Ha ha ha...@
>She still did quite well, though, didn't she, Luka-boy?\
name "Luka"
>...Hmph.@
>I'm dealing with the other two.\
name ""
>What an annoyance.\
dwave 1,"se\asioto3.ogg"
>Leaving Alma with the Vampire Girl, I continue further into the cave.\
cspl 699,700:print 10,500
return

*iri2_03_er

name ""
dwave 1,"se\asioto4.ogg"
wait 1500
dwave 1,"se\ero_slime3.ogg"
lsp 700,":a;chara\erbetie_st01.bmp",0,0
lsp 699,":a;chara\vgirl_st12.bmp",200,0:print 10,500
name "Vampire Girl"
>Waahhh!\
name ""
>Before the little vampire can escape, she's trapped in Erubetie's slime!\
name "Erubetie"
>Stop.@
>You're safe, now.\
name "Vampire Girl"
lsp 699,":a;chara\vgirl_st11.bmp",200,0:print 10,500
``*sniff*@
>Don't hurt me...\
name "Erubetie"
>Calm down. No one's going to hurt you.@
>Just stay here with us and relax, okay?\
name "Vampire Girl"
>...*sniff*@
>Waahhh...\
name ""
>Erubetie consoles the upset Vampire Girl.@
>Looks like she won't be going anywhere.\
cspl 699,700:print 10,500
return

*iri2_03

bgm "2Q\bgmfix\mura3.ogg"
>Well...@
>That's two down.\
if $knight="Granberia" gosub *iri2_03_gr
if $knight="Tamamo" gosub *iri2_03_ta
if $knight="Alma" gosub *iri2_03_al
if $knight="Erubetie" gosub *iri2_03_er
name "Luka"
>This is so strange...\
name ""
>They're way stronger...@
>But when I seal them, they go back to their normal forms!\
name "Undine"
lsp 700,":a;chara\undine_st21.bmp",250,150:print 10,500
>Some kind of magic spell...@
>Quite a powerful one, too.\
>Seal the other ones, and they should be reverted to normal.\
name "Luka"
>Right!\
name ""
csp 700:print 10,500
dwave 1,"se\asioto2.ogg"
>Slowly, I move farther into the cave...\
wait 500
name "???"
>To beat Vanilla and Aqua...@
>You really are something.\
>But now it's my turn!\
;goto *iri2_04
goto *dragonp_ng_start2

*iri2_04_ta

name "Dragon Pup"
dwave 1,"Se\damage.ogg"
lsp 700,":a;chara\tamamo_st04.bmp",-200,0
lsp 699,":a;chara\dragonp_st12.bmp",200,0:print 10,500
>Wah!\
name "Tamamo"
>Hellooooooo~!\
name "Dragon Pup"
lsp 699,":a;chara\dragonp_st11.bmp",200,0:print 10,500
>S-stay away from me!@
>I-I can breathe fire!\
name "Tamamo"
lsp 700,":a;2Q\chara\tamamo_st06.png",-200,0:print 10,500
>So can I...\
name "Dragon Pup"
>Fuuuu...\
name ""
wait 1000
>Wait, can she!?@
>Never mind...\
cspl 699,700:print 10,500
return

*iri2_04_tab

cspl 699,701:print 10,500
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",67,0:print 10,500
>Well, the snake girl...thing is going to be fine.@
>So you can stop...@
csp 700
lsp 700,":a;chara\pramia_st11.bmp",-200,0
lsp 701,":a;chara\vgirl_st11.bmp",200,0
lsp 699,":a;chara\dragonp_st11.bmp",0,0:print 10,500
>...Worrying?\
name ""
>Alice looks down at the three nervous little girls with a frown.\
cspl 699,701
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",67,0:print 10,500
name "Alice"
>Seems like you've been doing a fine job bullying small children in the meantime.\
name "Tamamo"
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",-133,0
lsp 699,":a;chara\tamamo_st04.bmp",200,0:print 10,500
>Hey! Perfect timing!@
>I'm gonna go with Luka to fight the last bandit!\
>So can you watch these three while we take care of that?\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",-133,0:print 10,500
>Wait, what--
wait 500
textclear
lsp 700,":a;2Q\chara\"+$alice_st+"07b.png",-133,0:print 10,500
name "Tamamo"
>Okay, thanks!@
>Just think of it as practice for when you have kids! Okay~?\
name ""
dwave 1,"se\asioto3.ogg"
csp 699
lsp 700,":a;2Q\chara\"+$alice_st+"07b.png",67,0:print 10,500
name "Alice"
>Hey, Wait! Don't leave me with them!\
name ""
>With a mischevious giggle, Tamamo disappears further into the cave.\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",67,0:print 10,500
>............\
name "Luka"
>Uh...@
>I gotta go, too.\
name ""
dwave 1,"se\asioto3.ogg"
wait 500
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"07b.png",67,0:print 10,500
>Wait! Luka!@
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",67,0:print 10,500
>Hmmmmph...\
lsp 700,":a;chara\pramia_st11.bmp",-200,0
lsp 701,":a;chara\vgirl_st11.bmp",200,0
lsp 699,":a;chara\dragonp_st11.bmp",0,0:print 10,500
name "Vampire Girl"
>Wh-who are you?\
name "Tiny Lamia"
>Are you gonna hurt us?\
name "Alice"
>...............\
name ""
>Alice sighs as her expression softens, looking town at the timid little girls.\
cspl 699,701:print 10,500
return

*iri2_04_tac

csp 700
name "Tamamo"
lsp 698,":a;chara\tamamo_st01.bmp",-200,0
lsp 699,":a;chara\gob_st11.bmp",200,0:print 10,500
>Hmm?@
>This one looks different.\
name ""
>Tamamo peeks into the back of the cave.\
name "Goblin Girl"
lsp 699,":a;chara\gob_st13.bmp",200,0:print 10,500
>Huh?@
>Who are you?\
lsp 699,":a;chara\gob_st11.bmp",200,0:print 10,500
name "Tamamo"
>Oh, no one.@
>Just a Heavenly Knight, that's all.\
name "Goblin Girl"
lsp 699,":a;chara\gob_st13.bmp",200,0:print 10,500
>A...@ >Heavenly...\
name ""
lsp 699,":a;chara\gob_st11.bmp",200,0:print 10,500
>The Goblin Girl points at Tamamo's tails, counting them one by one.\
wait 1000
name "Goblin Girl"
lsp 699,":a;chara\gob_st13.bmp",200,0:print 10,500
>AAAAAAAAAAAHHHHHHHHHHHHHHHHHHH!\
lsp 699,":a;chara\gob_st11.bmp",200,0:print 10,500
name "Luka"
>...You did that on purpose, didn't you?\
name "Tamamo"
lsp 698,":a;chara\tamamo_st04.bmp",-200,0:print 10,500
>Kinda~.\
name "Goblin Girl"
lsp 699,":a;chara\gob_st13.bmp",200,0:print 10,500
>A-A-A H-H-Heavenly Knight's here!@
>W-what do I do!?\
>Don't hurt me!\
name "Tamamo"
lsp 699,":a;chara\gob_st11.bmp",200,0
lsp 698,":a;chara\tamamo_st01.bmp",-200,0:print 10,500
>Calm down, silly girl.@
>I'm not interested in hurting you.@
>Just give me the Red Orb, and I'll leave you be...\
name "Luka"
>Tamamo!@
>Don't threaten her!\
name "Goblin Girl"
lsp 699,":a;chara\gob_st13.bmp",200,0:print 10,500
>I-I can't give it to you...@
>If the Sorceress comes back...\
lsp 699,":a;chara\gob_st11.bmp",200,0:print 10,500
name "Tamamo"
>Who is this Sorceress?\
name "Goblin Girl"
>I don't know her name!@
>She just called herself the Sorceress!\
>She had blonde hair...@ >Blue dress...\
name "Luka"
>Black Alice!?\
name "Tamamo"
lsp 698,":a;2Q\chara\tamamo_st09.png",-200,0:print 10,500
>Hmm, I see.\
lsp 698,":a;chara\tamamo_st03.bmp",-200,0:print 10,500
>Listen to me very carefully, girl.@
>You must not speak with her anymore.\
>She is very, very evil.\
name "Goblin Girl"
lsp 699,":a;chara\gob_st13.bmp",200,0:print 10,500
>W-what!?@
>But...@ >She seemed nice enough.\
lsp 699,":a;chara\gob_st11.bmp",200,0:print 10,500
name ""
if %svillage>0 >The succubi said the same...\
name "Tamamo"
>You cannot trust her.\
>We need to have the Red Orb so we can stop her.@
>So, you have to give it to us, okay?\
name "Goblin Girl"
lsp 699,":a;chara\gob_st13.bmp",200,0:print 10,500
>N-no!@
>I can't!\
>W-w-what if she comes back and finds out!?\
lsp 699,":a;chara\gob_st11.bmp",200,0:print 10,500
name "Luka"
>Tamamo...@
>I can handle it.\
name "Tamamo"
lsp 698,":a;chara\tamamo_st01.bmp",-200,0:print 10,500
>Are you sure?@
>I could just kill her, you know.\
name "Goblin Girl"
lsp 699,":a;chara\gob_st13.bmp",200,0:print 10,500
>K-K-Kill!?\
lsp 699,":a;chara\gob_st11.bmp",200,0:print 10,500
name "Luka"
>No!@
>You can't kill her!@
>Just let me take care of it.\
name "Tamamo"
>Fine, fine...\
name ""
dwave 1,"se\asioto3.ogg"
cspl 698,699
lsp 700,":a;chara\gob_st11.bmp",0,0:print 10,500
>Tamamo leaves me alone with the Goblin.\
name "Luka"
>Alright!@
>I'll accept your challenge!\
name "Goblin Girl"
lsp 700,":a;chara\gob_st13.bmp",0,0:print 10,500
>Huh!?@
>Oh, r-r-right!\
>You must defeat me to claim the Red Orb!\
name ""
lsp 700,":a;chara\gob_st11.bmp",0,0:print 10,500
>...Looks like Tamamo scared her a little.\
return

*iri2_04_al

dwave 1,"se\asioto4.ogg"
wait 500
name "Alma Elma"
lsp 700,":a;2Q\chara\arumaeruma_st11.png",-200,0
lsp 699,":a;chara\vgirl_st01.bmp",200,0:print 10,500
>So you charge your magic like this...@
lsp 700,":a;2Q\chara\arumaeruma_st14.png",-200,0
lsp 699,":a;chara\vgirl_st03.bmp",200,0:print 10,500
>Hmm?\
name "Vampire Girl"
>Huh?\
name ""
dwave 1,"se\asioto4.ogg"
lsp 698,":a;chara\dragonp_st12.bmp",700,20:print 1
wait 1000
csp 698:print 10,1
>Alma Elma and the Vampire Girl stare blankly as the terrified Dragon Pup races past.\
name "Vampire Girl"
>...Fuu.@
>Looks like she was defeated, too.\
name "Alma Elma"
lsp 700,":a;2Q\chara\arumaeruma_st11.png",-200,0:print 10,500
>Hmhmhmhmhm...~\
name "Luka"
>.............\
name ""
>...I'm sure they'll be fine.\
cspl 699,700:print 10,500
return

*iri2_04_gr

dwave 1,"Se\asioto4.ogg"
name "Granberia"
lsp 701,":a;chara\granberia_st02.bmp",-200,0
lsp 700,":a;chara\dragonp_st12.bmp",200,0:print 10,500
>Hey, wait!@
>Come back!\
name "Dragon Pup"
>Waaaahhhhh!\
cspl 700,701
name "Granberia"
lsp 700,":a;chara\granberia_st04.bmp",0,0:print 10,500
>............\
name ""
>Granberia calls out, but doesn't bother to give chase.\
name "Luka"
>She completely froze up when she realized who you were...\
name "Granberia"
lsp 700,":a;chara\granberia_st02.bmp",0,0:print 10,500
>I can't say I understand why.@
>Am I supposed to be famous or something?\
lsp 700,":a;chara\granberia_st01.bmp",0,0:print 10,500
name "Luka"
>Eh!?@
>You mean...@ >You don't know?\
name "Granberia"
lsp 700,":a;chara\granberia_st02.bmp",0,0:print 10,500
>Know what?\
>Surely, some people must know who I am, being a Heavenly Knight.@
>But my name can't be that well-known, can it?\
name "Luka"
lsp 700,":a;chara\granberia_st01.bmp",0,0:print 10,500
>Um, actually...@
>You're one of the most feared swordfighters in the world.@
>Almost everyone in the world knows who are.\
name "Granberia"
lsp 700,":a;chara\granberia_st02.bmp",0,0:print 10,500
>Really?@
>I had no idea...\
name ""
lsp 700,":a;chara\granberia_st01.bmp",0,0:print 10,500
>...I think she's actually serious.@
>She really didn't know?\
>Well, I guess it wouldn't matter much to her, either way.@
>The last thing someone like her would care about is being famous...\
>As for the bandits...@
return

*iri2_04_grb

name "Granberia"
csp 700
lsp 698,":a;chara\granberia_st02.bmp",-200,0
lsp 699,":a;chara\gob_st11.bmp",200,0:print 10,500
>This would be the...@ >Earth Goblin? Correct?\
name "Luka"
lsp 698,":a;chara\granberia_st01.bmp",-200,0:print 10,500
>I guess so.\
name ""
>Although with the way she looks now, it's hard to think anything but "Fire".\
name "Goblin Girl"
lsp 699,":a;chara\gob_st13.bmp",200,0:print 10,500
>...Wait.@
>Who are you?\
name ""
lsp 699,":a;chara\gob_st11.bmp",200,0:print 10,500
>Looks like she noticed Granberia.\
name "Goblin Girl"
>...?@
bgmstop
wait 500
lsp 699,":a;chara\gob_st12.bmp",200,0:print 10,500
>AAAAAAAAAAAAAAHHH!\
>G-G-G-G-Granberia!?\
name ""
bgm "bgm\comi1.ogg"
>Wait, she recognizes her!?@
>The others didn't recognize her!\
>The Goblin Girl instantly turns into a stuttering wreck as soon as she realizes.\
name "Goblin Girl"
>D-does Flara know you're here?@
>She has to meet you! She's your biggest fan!\
name "Granberia"
lsp 698,":a;chara\granberia_st02.bmp",-200,0:print 10,500
>...Fan?\
lsp 698,":a;chara\granberia_st01.bmp",-200,0:print 10,500
name ""
>Granberia looks as confused as I am.\
>Wait, who's Flara?@
>The dragon, maybe?\
name "Granberia"
lsp 698,":a;chara\granberia_st02.bmp",-200,0:print 10,500
>Er, anyway...@
>We need that Red Orb.\
lsp 698,":a;chara\granberia_st01.bmp",-200,0:print 10,500
name "Goblin Girl"
lsp 699,":a;chara\gob_st12.bmp",200,0:print 10,500
>Oh, sure!@
>Here you go!\
name ""
>The Goblin Girl reaches into her kimono and pulls out the orb, then drops it into Granberia's hand.\
dwave 1,"se\fanfale.ogg"
mov %red_orb,1
mov %orb_count,%orb_count+1
>Red Orb obtained!\
name "Luka"
>...Huh, that was easy.\
name ""
wait 1500
name "Goblin Girl"
lsp 699,":a;chara\gob_st13.bmp",200,0:print 10,500
>W-wait, no!@
>I wasn't supposed to do that!\
lsp 699,":a;chara\gob_st11.bmp",200,0:print 10,500
dwave 1,"se\damage.ogg"
name "Granberia"
>H-hey!\
dwave 1,"se\lvdown.ogg"
name ""
mov %red_orb,0
mov %orb_count,%orb_count-1
>Red Orb snatched back by Goblin Girl.\
name "Goblin Girl"
lsp 699,":a;chara\gob_st13.bmp",200,0:print 10,500
>Sorry...@
>She said I couldn't give it away.\
lsp 699,":a;chara\gob_st11.bmp",200,0:print 10,500
name "Granberia"
>............\
name ""
>Surprisingly, Granberia isn't doing anything.\
name "Goblin Girl"
lsp 699,":a;chara\gob_st13.bmp",200,0:print 10,500
>You!\
name ""
lsp 699,":a;chara\gob_st11.bmp",200,0:print 10,500
>She turns back to me.\
name "Goblin Girl"
lsp 699,":a;chara\gob_st13.bmp",200,0:print 10,500
>You're here for the orb too! Right?\
>How about this?@
>If you can defeat me in a battle...@
>Then I'll give you the orb!\
>I-it's not like I could stop you in that case, anyway...\
lsp 699,":a;chara\gob_st11.bmp",200,0:print 10,500
name "Luka"
>W-what?@
>Why do you want to battle me?\
name "Goblin Girl"
lsp 699,":a;chara\gob_st12.bmp",200,0:print 10,500
>So I can prove my skills, of course!\
lsp 699,":a;chara\gob_st13.bmp",200,0:print 10,500
>I haven't even gotten to fight a real opponent yet!@
>Let me fight someone!\
lsp 699,":a;chara\gob_st11.bmp",200,0:print 10,500
name "Granberia"
lsp 698,":a;chara\granberia_st04.bmp",-200,0:print 10,500
>Bloodthirsty...\
wait 500
lsp 698,":a;chara\granberia_st03.bmp",-200,0:print 10,500
>Hmm. very well.@
>If Luka defeats you, then we take the orb.\
name "Luka"
>Eh?@
>Granberia!?\
>You're not actually going along with this, are you!?\
name "Granberia"
lsp 698,":a;chara\granberia_st02.bmp",-200,0:print 10,500
>You had no problem beating up the other three.@
>So this should be no trouble for you. Right?\
lsp 698,":a;chara\granberia_st01.bmp",-200,0:print 10,500
name "Luka"
>Well...Maybe.\
name ""
>But I don't really want to fight...\
wait 500
>I guess I have no choice.\
name "Luka"
>Alright.@
>I accept your challenge!\
name "Granberia"
lsp 698,":a;chara\granberia_st03.bmp",-200,0:print 10,500
>This might be fun to watch...\
name "Luka"
>Uuuuuu...\
name ""
>Why me...\
lsp 700,":a;chara\gob_st11.bmp",0,0
cspl 698,699:print 10,500
return

*iri2_04_er

name ""
dwave 1,"se\asioto4.ogg"
lsp 700,":a;chara\erbetie_st01.bmp",0,0
lsp 699,":a;chara\dragonp_st11.bmp",200,0:print 10,500
name "Erubetie"
>Hmm?\
name ""
>The Dragon Pup runs straight to Erubetie, instead of trying to leave the cave.\
name "Dragon Pup"
``*sniff*@
>I lost, too...\
name "Erubetie"
>It's alright.@
>It's all over now, okay?\
name "Dragon Pup"
>...*sniff*@
>Can you hug me, too?\
name "Erubetie"
>Alright...\
name ""
dwave 1,"se\ero_slime3.ogg"
wait 500
name "Luka"
>............\
name ""
>...We're not keeping them.@
>Whatever, I have to go and finish this.\
cspl 699,700:print 10,500
return

*iri2_04

bgm "2Q\bgmfix\mura3.ogg"
name "Luka"
>...........\
if $knight="Granberia" gosub *iri2_04_gr
if $knight="Alma" gosub *iri2_04_al
if $knight="Tamamo" gosub *iri2_04_ta
if $knight="Erubetie" gosub *iri2_04_er
name ""
>Even with adult bodies, they still act like little children...\
name "Sylph"
lsp 700,":a;chara\sylph_st21.bmp",0,0:print 10,500
>Hey!@
>It's kinda like when I transform!\
name "Luka"
>Uh...@
>Actually, yeah. It kind of is.\
name "Sylph"
>But the big fairy's my true form!@
>Maybe they're all really adults, too!\
name "Luka"
>Wait, what?\
name ""
>...No. These definitely aren't their true forms.\
csp 700:print 10,500
if $knight!="Tamamo" >Pushing the chatty Sylph out of my mind, I head to the back of the cave.\
if $knight="Tamamo" gosub *iri2_04_tab
name ""
dwave 1,"se\asioto2.ogg"
>Lamia, Vampire, Dragon...@
>Then that just leaves...\
bgmstop
name "???"
>Yai!@
>Hold it right there!\
wait 500
bgm "bgm\boss0.ogg"
lsp 700,":a;chara\gob_st13.bmp",50,0:print 10,1500
name "Luka"
>Whoa...\
name ""
>Is that..the Goblin Girl?\
>That's weird.@
>She looks nothing like she used to.@
>Her skin's darker, and her eyes are red now.\
>Actually, she kind of looks like...\
wait 1000
name "Salamander"
lsp 699,":a;chara\gob_st11.bmp",-100,0
lsp 700,":a;2Q\chara\salamander_st27.png",400,60:print 10,500
>..............\
lsp 700,":a;2Q\chara\salamander_st28.png",400,60:print 10,500
>What?@
>What are you looking at me for?@
>Focus, Luka!\
lsp 700,":a;2Q\chara\salamander_st27.png",400,60:print 10,500
name "Luka"
>R-right...\
name ""
csp 699
lsp 700,":a;chara\gob_st11.bmp",50,0:print 10,500
>I turn back to the Goblin Girl.\
name "Goblin Girl"
lsp 700,":a;chara\gob_st13.bmp",50,0:print 10,500
>Did you...defeat the other three?\
lsp 700,":a;chara\gob_st11.bmp",50,0:print 10,500
name "Luka"
>Yeah, I did.@
>Their powers have been sealed, and they're all back to normal.\
name "Goblin Girl"
lsp 700,":a;chara\gob_st12.bmp",50,0:print 10,500
>That's amazing!@
>How'd you do that!?\
wait 500
lsp 700,":a;chara\gob_st13.bmp",50,0:print 10,200
>I-I mean, then I shall be your final opponent, intruder!\
lsp 700,":a;chara\gob_st11.bmp",50,0:print 10,500
name "Luka"
>.............\
name ""
>Even as she is now...@
>Not very intimidating.\
>I don't really want to fight her if I can avoid it...\
if $knight="Tamamo" gosub *iri2_04_tac:goto *goblin_ng_start
if $knight="Granberia" gosub *iri2_04_grb:goto *goblin_ng_start
name "Luka"
>I really don't want to fight you.@
>You can keep your powers if you just give me the Red Orb...\
name "Goblin Girl"
lsp 700,":a;chara\gob_st13.bmp",50,0:print 10,500
>The Red Orb?\
>Aha!@
>So you want our most sacred treasure, do you?\
>Then you must cross swords with me, first!\
lsp 700,":a;chara\gob_st11.bmp",50,0:print 10,500
name "Luka"
>Huh?\
name ""
>Hey, she does have a sword now.@
>Didn't she have a hammer?\
>...I have no idea what's going on, anymore.@
>But it looks like everything will be back to normal once I defeat her.\
name "Luka"
>This is it, then!\
goto *goblin_ng_start

*iri2_05_gr

name "Granberia"
lsp 701,":a;chara\granberia_st04.bmp",-200,0
lsp 700,":a;chara\gob_st21.bmp",200,0:print 10,500
>Hrmph.@
>As expected, you win again.\
name ""
>Granberia looks on with a bemused expression.\
name "Goblin Girl"
>"As expected"...?@
>You mean I never had a chance?\
name "Granberia"
lsp 701,":a;chara\granberia_st02.bmp",-200,0:print 10,500
>The odds were overwhelmingly against you, admittedly.@
>It was never a fair fight to begin with.\
lsp 701,":a;chara\granberia_st01.bmp",-200,0:print 10,500
name "Goblin Girl"
lsp 700,":a;chara\gob_st23.bmp",200,0:print 10,500
>Ohhhhhh...@
>So you're saying it's like he cheated, then!\
name "Luka"
>Cheated!?@
>...Hmph.\
name ""
>It's not my fault she's weaker...\
name "Granberia"
lsp 701,":a;chara\granberia_st02.bmp",-200,0:print 10,500
>But you did very well for yourself, far better than I thought you would.@
>If you keep up your training, I'm sure you'll grow up to be a fine fighter.\
lsp 701,":a;chara\granberia_st01.bmp",-200,0:print 10,500
name "Goblin Girl"
>R-really!?@
>You really think so!?\
name ""
>The Goblin Girl's face lights up at Granberia's encouraging words.\
name "Goblin Girl"
>C-can you teach me!?\
name "Granberia"
lsp 701,":a;chara\granberia_st06.bmp",-200,0:print 10,500
>M-me?\
lsp 701,":a;chara\granberia_st07.bmp",-200,0:print 10,500
>Er...@
>M-maybe if I have time later.\
name "Goblin Girl"
>Hehehehe~!\
name ""
>I hope Granberia's not just saying that to make the Goblin Girl feel better...\
name "Luka"
>Anyway...@
>Can we have the Red Orb, now?\
name "Goblin Girl"
>Oh, yeah! Sure!@
>Here you go!\
name ""
>The Goblin Girl reaches into her kimono and pulls out the shiny red orb.\
dwave 1,"se\fanfale.ogg"
mov %red_orb,1
mov %orb_count,%orb_count+1
>Red Orb obtained!\
name "Goblin Girl"
lsp 700,":a;chara\gob_st21.bmp",200,0:print 10,500
>But wait!@
>What if the Sorceress comes back asking for it!?@
>What should we do!?\
name "Luka"
>You don't have to worry about that, because you're not going to stay here.@
>We're going to take you somewhere safe, okay?\
name "Goblin Girl"
>Safe...?\
name "Luka"
>Yes, a place that'll be better for you.@
>You don't really want to stay here, do you?\
name "Goblin Girl"
>Welllll...\
name ""
wait 500
name "Goblin Girl"
>Th-the others are coming too, right?\
name "Luka"
>Of course they are!\
name "Goblin Girl"
>Mmmm...\
name ""
>The Goblin Girl turns to Granberia, but doesn't say anything.\
name "Granberia"
lsp 701,":a;chara\granberia_st02.bmp",-200,0:print 10,500
>...You're still too young to really take care of yourself.@
>And Luka can't have you terrorizing the citizens of Iliasburg like you have been.\
lsp 701,":a;chara\granberia_st01.bmp",-200,0:print 10,500
name "Luka"
>Yeah.@ > We certainly wouldn't want anyone attacking Iliasburg, now would we?\
name "Granberia"
lsp 701,":a;chara\granberia_st04.bmp",-200,0:print 10,500
>...Hmph.@
>You sound more like the Monster Lord every day.\
lsp 701,":a;chara\granberia_st02.bmp",-200,0:print 10,500
>Anyway, we should go back to the others.@
>Make sure the Monster Lord hasn't eaten any of them...\
lsp 701,":a;chara\granberia_st01.bmp",-200,0:print 10,500
name "Luka"
>Right!\
name "Goblin Girl"
>Eaten!?\
name "Luka"
>Er...@
>She didn't mean it literally.\
name "Goblin Girl"
>Uhhh, what's "literally" mean?\
name "Luka"
>...Let's just get going.\
name ""
>Thus, we head back toward the entrance of the cave.\
dwave 1,"se\asioto3.ogg"
return

*iri2_05_al

name "Alma Elma"
>Well, I happen to think they did very well.\
name "Alice"
>Shut up, you.@
>We don't need you encouraging them.\
name "Dragon Pup"
>Hey, Vanilla...@
>What were you talking to her about before?\
name "Vanilla"
>Oh! Alma Elma!@
>She taught me all sorts of cool stuff!\
>I'll show you later!@ > Kukuku...\
name "Luka"
>.............\
name "Alma Elma"
>...What?@
>She said she'll show you later...~\
name ""
>Bringing her here was probably a mistake...\
retrn

*iri2_05_al2

name "Alma Elma"
>Awwww...@
>Can't we keep them?\
name "Luka"
>What!?@
>No!@
>I'm not cooking for four more people!\
name ""
wait 500
name "Luka"
>Err, more than that...@
>It's way too dangerous to take them along.\
name "Alma Elma"
>Awwww!\
>Can't we just take one?@
>We can take Vanilla, here~!\
name "Vampire Girl"
>Really!?\
name "Dragon Pup"
>Hey!@
>That's not fair!@
>If she gets to go, we should, too!\
name "Luka"
>No one's going with us!\
name "Alma Elma"
>...Hmph.@
>Ruining my fun!\
name "Luka"
>Err, anyway...\
return

*iri2_05

cspl 699,701:print 10,500
bgm "2Q\bgm\comi2.ogg"
name "Goblin Girl"
>Fuuuuuu...\
name ""
>The Goblin girl lies face down on the floor, now back in her normal form.\
name "Goblin Girl"
lsp 700,":a;chara\gob_st21.bmp",0,0:print 10,1500
>Even with all that power, I still couldn't win...@
``*sniff*\
name "Luka"
>Please don't cry...\
name ""
>Why do I still feel like the bad guy, here?\
name "Goblin Girl"
>...*sniff*\
name ""
>The timid little Goblin Girl slowly sits up. leaning against the cave wall.\
name "Goblin Girl"
>I'm sorry.@
>P-please don't hurt me...\
name "Luka"
>I was never going to hurt you.\
name "Goblin Girl"
>...It hurt a little.\
name ""
>Actually, her knees are a little scraped...\
name "Luka"
>Well, that's why you shouldn't attack people!\
name "Sylph"
lsp 700,":a;chara\gob_st21.bmp",-100,0
lsp 699,":a;chara\sylph_st21.bmp",100,0:print 10,500
>Eh?@
>But it works well enough for you, though! Doesn't it?\
name "Luka"
>Go away!\
name "Sylph"
>...Hehe.\
csp 699
lsp 700,":a;chara\gob_st21.bmp",0,0:print 10,500
name "Goblin Girl"
>S-sorry...\
>But the blonde girl that gave us our powers told us to guard the Red Orb!@
>We were supposed to keep it away from thieves at all costs...\

if $knight!="Tamamo" skip 3
name "Luka"
>Right, that had to be Black Alice...\

if $knight="Tamamo" skip 10
name "Luka"
>Who was it who gave you your powers?\
name "Goblin Girl"
>I don't know her name!@
>We just called her the Sorceress...\
name ""
>A blonde girl...\
>Could it have been Ilias!?@
>No...@ >It was probably Black Alice.\

name ""
>Unforgivable...@
>They're actually involving children now?\
name "Goblin Girl"
>Awww, but now I can't be a cool swordfighter anymore!\
name ""
>...Although they don't seem too bothered by it.\
if $knight="Granberia" gosub *iri2_05_gr:skip 35

name "Goblin Girl"
``*sniff*\
>I just wanted to be a cool swordswoman.@
>We always used to pretend we were the Heavenly Knights, so I wanted to be powerful like Granberia or Tamamo...\
name "Luka"
>Hmmm...\
name ""
>I guess in the end, they never really were that dangerous.@
>They didn't do anything wrong. It's not their fault.\
name "Salamander"
lsp 699,":a;2Q\chara\salamander_st28.png",450,0
lsp 700,":a;chara\gob_st21.bmp",-150,0:print 10,500
>Yeah. It's your fault for leaving them here.\
lsp 699,":a;2Q\chara\salamander_st27.png",450,0:print 10,500
name "Luka"
>Stop reading my thoughts!\
>...Err.@
csp 699
lsp 700,":a;chara\gob_st21.bmp",0,0:print 10,500
>Y-you can be a cool swordfighter when you grow up, okay?\
name "Goblin Girl"
lsp 700,":a;chara\gob_st23.bmp",0,0:print 10,500
>Mmhmmm...@
>Okay!\
name ""
>...Well, her spirits lifted quickly.\
name "Luka"
>We should probably go check on the others.\
name ""
if $knight="" >They all ran off...\
if $knight="Granberia" >They should be with Alice...\
if $knight!="" && $knight!="Granberia" mov $sel1,"They should be with "+$knight+"...":``$sel1\
dwave 1,"se\asioto3.ogg"

sean_change "bg022"
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",67,0:print 10,500
>Oh, is the battle between the time-travelling demon angel and weak little goblin over now?\
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",-133,0
lsp 701,":a;chara\gob_st21.bmp",200,0:print 10,500
name "Goblin GIrl"
>W-weak...?\
name ""
>As soon as we walk back to the entrance, Alice is making snarky remarks as always.@
>Why does she always make me sound so scary?\
name "Luka "
>Oh? That's...\
name ""
cspl 699,700
lsp 701,":a;chara\vgirl_st11.bmp",-230,50:print 10,500
name "Vampire Girl"
``*Sniff* \
name ""
lsp 702,":a;chara\pramia_st11.bmp",50,50:print 10,500
name "Tiny Lamia"
``*Sniffle* \
name ""
lsp 703,":a;chara\dragonp_st11.bmp",280,20:print 10,500
name "Dragon Pup"
>Higu... \
name ""
>Looks like they aren't hurt.@
>...And Alice scolded them while I was away.\
>I guess I defeated The Four Bandits...\
cspl 700,703
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",67,0:print 10,500
>So, it would seem that Black Alice was here...\
name "Luka"
>Yeah...\
name ""
>But she isn't attacking any human villages.@
>...Or attacking anyone, really.\
>What is she planning?\
name "Goblin Girl"
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",-133,0
lsp 701,":a;chara\gob_st21.bmp",200,0:print 10,500
>So...@
>Black Alice is the Sorceress, right?\
>Is Black Alice evil?\
name "Luka"
>Yes.@
>Very evil.\
name "Goblin Girl"
>Uuuuu...\

if $knight!="Granberia" skip 24
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",-133,0:print 10,500
>So I assume you got the Red Orb safely.@
>...Finally.\
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",-133,0:print 10,500
name "Luka"
>Yep.@
>We got it right here.\
name "Granberia"
csp 701
lsp 701,":a;chara\granberia_st04.bmp",200,0:print 10,500
>You didn't think we would actually forget, did you?\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",-133,0:print 10,500
>It's not you I'm worried about.@
lsp 700,":a;2Q\chara\"+$alice_st+"06b.png",-133,0:print 10,500
>But Mr. ESP here already forgot it once, so who knows?\
name "Luka"
>The orb is fine!@
>We have the orb now!\
wait 500
name "Luka"
>Er, anyway...\

if $knight="Granberia" skip 28
wait 1000
lsp 701,":a;chara\gob_st23.bmp",200,0:print 10,500
>Oh!@
>Almost forgot!\
name ""
dwave 1,"se\asioto1.ogg"
csp 701:print 10,500
>The Goblin Girl runs back to the room where we fought at.@
wait 500
dwave 1,"se\asioto1.ogg"
lsp 701,":a;chara\gob_st23.bmp",200,0:print 10,500
>...And returns in just a few seconds.\
name "Goblin Girl"
>Here you go, Mister!@
>You wanted this, didn't you?\
name "Luka"
>Oh, right!@
>Thanks!\
name ""
dwave 1,"se\fanfale.ogg"
mov %red_orb,1
mov %orb_count,%orb_count+1
>Red Orb obtained!\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",-133,0:print 10,500
>And after all of this, you still forget the orb.@
>Magnificent.\
name "Luka"
>I have it now, don't I?\
>But...@

>What do we do with the bandits?\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",-133,0:print 10,500
>That's up to you.\
>Sell them.@
>Violate them.@
>Eat them.@
>Kill them.@
>Do whatever.\
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",-133,0:print 10,500
name "Luka"
>I'm not doing any of those things!\
name "Vampire Girl"
csp 699:csp 701
lsp 700,":a;chara\vgirl_st11.bmp",-0,0:print 10,500
``*sniff*@
>P-please don't eat me.@
>I swear I'm not tasty, even if I look like I am...\
name "Luka"
>I'm not eating you!\
name ""
>Why does Alice always suggest those four things?@
>It's not like she would let me kill her subordinates anyway...\
name "Luka"
>Well...\
>First, we should go to Iliasburg so you can apologize.\
>You were attacking and stealing from them, weren't you?\
name "Dragon Pup"
lsp 700,":a;chara\pramia_st11.bmp",-150,0
lsp 701,":a;chara\dragonp_st11.bmp",150,0:print 10,500
>Uhhh...@ >Kinda.\
name "Tiny Lamia"
>A little bit.\
name "Alice"
cspl 700,701
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",67,0:print 10,500
>So you're going to pull them around the town?@
>What if the people try to lynch them?\
name "Luka"
>Do you really think I would let that happen?\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"08b.png",67,0:print 10,500
>...@ >Fair point.\
>And you probably already know if that would happen or not.@
>...Damn time travelers.\
name "Goblin Girl"
lsp 700,":a;chara\gob_st21.bmp",0,0:print 10,500
>But...@
>Is Black Alice gonna come back for us?\
name "Alice"
lsp 700,":a;chara\gob_st21.bmp",200,0
lsp 701,":a;2Q\chara\"+$alice_st+"08b.png",-133,0:print 10,500
>She might.\
name "Luka"
>Alice!@
>Don't say that!\
name "Alice"
lsp 701,":a;2Q\chara\"+$alice_st+"03b.png",-133,0:print 10,500
>What?@ > It's true, she might.\
lsp 701,":a;2Q\chara\"+$alice_st+"01b.png",-133,0:print 10,500
name "Luka"
>Well, you shouldn't scare them like that.\
name "Vampire Girl"
lsp 700,":a;chara\vgirl_st11.bmp",200,0:print 10,500
``*sniffle*@
>W-wahh...\
name "Alice"
lsp 701,":a;2Q\chara\"+$alice_st+"04b.png",-133,0:print 10,500
>Well...@
>Honestly, if they don't have the Red Orb, then Black Alice really has no reason to go after them. Right?\
>You're not staying here by yourselves, though.@
>There's no way we can allow that.\
wait 1000
name "Luka"
>Why don't we just head back to Iliasburg for right now?@
>Then they can apologize.\
>Is that okay?\
csp 700
name ""
lsp 702,":a;chara\dragonp_st11.bmp",-300,50
lsp 700,":a;chara\vgirl_st11.bmp",-90,50
lsp 703,":a;chara\pramia_st11.bmp",120,50
lsp 701,":a;chara\gob_st21.bmp",330,20:print 10,500
name "Vampire Girl"
>...............\
name "Dragon Pup"
>...............\
name "Tiny Lamia"
>...............\
name "Goblin Girl"
>................\
name ""
>The four of them timidly nod.\
>Hopefully, the townspeople accept them into Iliasburg again.\
>I just want everyone to coexist peacefully.@
>Besides, they were living pretty happily in the city the first time.@
>The humans there obviously don't hate monsters as much as most believe.\
name "Dragon Pup"
>You...You're so nice...\
name ""
name "Tiny Lamia"
``*Sniffle*\
name "Luka"
>Let's get going.\
cspl 700,703
name ""
dwave 1,"se\asioto3.ogg"
wait 2000
name "Luka"
>Wait!\
name ""
>Amira!\
name "Luka"
>Alice!@
>What happened to Amira?\
name "Alice"
lsp 701,":a;2Q\chara\"+$alice_st+"01b.png",67,0:print 10,500
>She's fine.@
>As soon as I healed her up a little, she ran off somewhere.\
name "Luka"
>Hrmmm...\
name ""
>At least she's alright.\
>...I can't believe I'm actually worried about her.\
if $knight="" >Thus Alice, me, and four cute little monsters head out of the cave.\
if $knight!="" mov $sel1,"Thus Alice, "+$knight+", me, and four cute little monsters head out of the cave.":``$sel1\
bgmstop
goto *campbanditcave

*campbanditcave_end

sean_change "bg017"
bgm "2Q\bgm\porttown.ogg"
name ""
lsp 702,":a;chara\dragonp_st11.bmp",-300,50
lsp 700,":a;chara\vgirl_st11.bmp",-90,50
lsp 703,":a;chara\pramia_st11.bmp",120,50
lsp 701,":a;chara\gob_st21.bmp",330,20:print 10,500
name "Goblin Girl"
>I'm really sorry we stole your stuff...\
name ""
name "Tiny Lamia"
>I'm so sorry...\
name ""
name "Vampire Girl"
>I'm sorry...\
name ""
name "Dragon Pup"
>So sorry...\
name ""
>In the central plaza, the monsters apologize over and over.\
name "Cervantes"
>Jeez, the bandits were little things like this?\
name ""
name "Citizen B"
>I saw them a few times, and I thought they might be kids...@
>I guess it was true.\
name ""
name "Citizen C"
>We have to punish the bad boss goblin...\
name ""
name "Luka"
>Well...@
>They were bad, but they apologized and promised to stop.\
>They really aren't bad monsters.\
name ""
>For some reason, I felt like their parent.@
>...Again.\
name "Sutherland Inn Owner"
>It seems like they're sorry, why not forgive them?@
>They must have had it hard, too...\
name ""
name "Elder"
>There were a lot of monsters in the forest twenty years ago.@
>Once these bandits showed up, it looks like they fled.\
name ""
name "Tool Shop Owner"
>These bandits really didn't do much.@
>We were just scared because there was a dragon and a vampire.\
name ""
>It looks like they'll forgive them.@
>Good.\
name "Sutherland Inn Owner"
>Well, it's like that then.\
>Now, you'll put in an honest day's work.\
name ""
name "Goblin Girl"
>Fa... Ok...\
name ""
name "Vampire Girl"
>Thank you... @ ``*Sniffle*\
name ""
name "Weapon Shop Owner"
>Hey dragon, can you breathe fire?@
>If you can, I'll give you a job.\
name ""
name "Warehouse Manager"
>Hey goblin, you look pretty strong.@
>Do you want to work in the warehouse?\
name ""
>They're accepting the monster girls!\
name "Luka"
>Alright! Happy Ending!\
name ""
cspl 701,703

if $knight!="Tamamo" skip 7
name "Tamamo"
lsp 699,":a;chara\tamamo_st31.bmp",200,0
lsp 700,":a;chara\alice_st11b.bmp",-133,0:print 10,500
>They accepted them so easily...@
>Good job, Luka.\
csp 699

if $knight!="Tamamo" lsp 700,":a;2Q\chara\alice_st16b.png",67,0:print 10,500
name "Alice"
>Oh, great. Now they're slave labor.@
>That's MUCH better...\
name "Luka"
>It's not slave labor!\
>You can't expect them to be accepted into the town and given food and shelter without them giving something back...\
name "Alice"
lsp 700,":a;2Q\chara\alice_st18b.png",67,0:print 10,500
>...Hm.@
>Maybe.\
>Better their work than their bodies, I suppose.\
name "Luka"
>...I'm going to just ignore that.\
cspl 699,700:print 10,500
name "Luka"
>Anyway, it's time for us to get going.\
name "Vampire Girl"
lsp 700,":a;chara\vgirl_st11.bmp",0,50:print 10,500
>Awww, you're leaving already?\
name "Luka"
>I'm sorry...@
>But there are other places I still must go to.\
name "Vampire Girl"
>Okay...@
lsp 700,":a;chara\vgirl_st13.bmp",0,50:print 10,500
>Visit us again, sometime! Okay?\
name "Luka"
>Right! We will!\
name ""
>Waving goodbye to the Vampire Girl, we leave toward the plaza.\
dwave 1,"se\asioto3.ogg"
sean_change "bg018"
name "Alice"
lsp 700,":a;chara\alice_st11b.bmp",67,0:print 10,500
>Well...@
>You got the orb.@
>Congratulations.\
name "Luka"
>Are you still mad that I forgot to do this sooner?\
name "Alice"
lsp 700,":a;chara\alice_st13b.bmp",67,0:print 10,500
>Yes!\
>That was the one thing you absolutely should have done while we were here before!@
>And to make things worse, four little girls were endangered for your stupidity.\
lsp 700,":a;chara\alice_st11b.bmp",67,0:print 10,500
>Dumb.@
>Very, very dumb.\
name "Luka"
>Sorry...\
name ""
>But even so, everything worked out. Right?\
name "Luka"
>I guess...@
>I just thought there were more important things I had to do first, and that I could just come back.\
name "Alice"
lsp 700,":a;chara\alice_st14b.bmp",67,0:print 10,500
>Hrmm...@
>Whatever. What's done is done.\
>I'm more concerned with Black Alice.@
>The fact that she's even alive is bad enough. But what is she planning?\
name "Luka"
>I don't know...\
name ""

if %svillage<1 skip 2
>She went to Succubus Village, and released several succubi...@

if %portnatalia<2 skip 3
if %svillage<1 >She sent the Queen Mermaid after the Blue Orb...@
if %svillage>0 >Then she sent the Queen Mermaid after the Blue Orb...@

if %pirateship>0 >She sent those succubi to get the Purple Orb...@

if %portnatalia>1 || %svillage>0 || %pirateship>0 >And now this.\

>She's obviously trying to keep us from getting the orbs.@
>But is she doing it for Ilias?@ > Or does she want Galda for herself?\
name "Alice"
lsp 700,":a;2Q\chara\alice_st18b.png",67,0:print 10,500
>She's been hiding in the shadows, so far.@
>Sending her minions to get in our way...\
>When will she finally show herself, I wonder...?\
name "Luka"
>Well, we won't figure it out here.@
>Let's get going.\
name ""
>I'm glad that the issue with the bandits has finally been settled, but I can't stay here.\
name "Amira"
>Darling!@
>You did it!\
name "Luka"
>Eh?\
name "Alice"
lsp 700,":a;chara\alice_st14b.bmp",67,0:print 10,500
>Uh-oh.\
name ""
bgmstop
bgmonce"bgm\battlestart.ogg"
lsp 700,":a;chara\amira_st01.bmp",0,0:print 10,1500
>Unfortunate Lamia appears!
wait 300
delay 4000
>\
bgm"bgm\amira.ogg"
>\
name ""
wait 500
name "Luka"
>Amira...\
name ""
>Looks like she's okay, after all.\
name "Amira"
>So, it would appear you obtained the Red Orb after all.\
>Unfortunately, Amira was about as useful as a sealed Zombie Girl...\
name "Luka"
>Please don't say that...\
name "Alice"
lsp 700,":a;chara\alice_st14b.bmp",267,0
lsp 701,":a;chara\amira_st01.bmp",-200,0:print 10,500
>But she's not wrong.\
name "Amira"
>However, that will soon change!\
>I've been honing my combat skills since you've been gone!@
>Soon, I shall become a great warrior, just as my ancestors always wanted!\
name "Luka"
>...But we've only been gone for a few hours.\
name "Amira"
>Indeed.@
>That's probably why I'm only Level 3 right now.\
name "Alice"
lsp 700,":a;chara\alice_st11b.bmp",267,0:print 10,500
>...Huh, she actually leveled up.\
name "Amira"
>All in due time, dear!\
>I wish I could properly thank you for saving me.@
>But I simply don't have anything to give...\
name "Luka"
>Th-that's okay, really...\
name ""
>I'm starting to really feel sorry for her, now.\
name "Amira"
>Alas, I cannot even hug you, for this lewd pose is my only CG.\
>...Though I could give a blowjob from this angle.@
>But I don't have the CG for that, either.@
>The budget for this game is even lower than the last one, it seems.\
name ""
>Amira sighs.\
name "Luka"
>...We have to go now.@
>Please be safe from now on, okay?\
name ""
>I attempt to leave this awkward conversation.\
name "Amira"
>Wait a moment, darling!\
>I almost forgot to ask...@
>What information do you want me to gather before we meet again?\
name "Luka"
>Eh?\
name ""
>...She was pretty good at that, wasn't she?\
name "Alice"
>Black Alice, Promestein and La Croix.@
>I want to know their every move, and exactly what they're planning.\
>Can you do that?\
name "Amira"
>That I can, dear!\
name "Luka"
>Alice!@
>Isn't that dangerous?\
name "Alice"
>Maybe.@
>But we might as well give her something to do.\
name "Amira"
>Never fear, darling!@
>Unfortunate Lamias are known for having 30 lives!\
>...Though I'm actually down to 22 at the moment.@
>But Amira shall persevere!\
name ""
dwave 1,"se\asioto4.ogg"
csp 701
lsp 700,":a;chara\alice_st11b.bmp",67,0:print 10,500
>Amira sprints off, her snake head held high.\

if %sabasa_event2<1 skip 500
wait 500
name "Alice"
lsp 700,":a;chara\alice_st13b.bmp",67,0
>Hey, wait! Amira!@
>Come back! We have to ask you something!\
name "Amira"
lsp 700,":a;chara\alice_st11b.bmp",267,0
lsp 701,":a;chara\amira_st01.bmp",-200,0:print 10,500
>Hmm?@
>What is it, darling?\
name "Alice"
lsp 700,":a;chara\alice_st13b.bmp",267,0:print 10,500
>Remember in Sabasa? I asked you to get more info on the monsters on the continent.@
>Did you find out anything?\
lsp 700,":a;chara\alice_st11b.bmp",267,0:print 10,500name "Amira"
>Oh! Of course! I almost forgot!\
name ""
>...I think you completely forgot.\
name "Amira"
>Forgive me, dear.@
>I'm afraid I was rather occupied with those bandits, and it slipped my mind completely.\
>Yes, indeed.@ > There are mighty monsters appearing all over the continent!@
>Some rumored to be even as powerful as the Heavenly Knights, or the Monster Lord herself!\
name "Alice"
lsp 700,":a;chara\alice_st13b.bmp",267,0:print 10,500
>Where?@ > Where are they?\
lsp 700,":a;chara\alice_st11b.bmp",267,0:print 10,500
name "Amira"
>Well, according to my sources...\
>In the Safina region, there are rumors of a powerful witch roaming the desert.\
name "Luka"
>Uh...@ >A witch in the desert?\
name "Amira"
>Indeed, darling!\
name "Alice"
lsp 700,":a;chara\alice_st14b.bmp",267,0:print 10,500
>Mmmmm...\
name "Luka"
>What is it, Alice?\
name "Alice"
lsp 700,":a;2Q\chara\alice_st18b.png",267,0:print 10,500
>...Nothing.\
name ""
>...It's something.\
name "Amira"
lsp 700,":a;chara\alice_st11b.bmp",267,0:print 10,500
>Apparently, she's searching for a village whose townspeople are rumored to fanatically hunt down witches.@
>...I don't know what she'll do when she finally finds it, but I imagine it would be quite the confrontation.\
name "Luka"
>Wait, Witch Hunt Village?\
name ""
>This sounds new.@
>I don't remember any actual witches showing up there...\
name "Alice"
lsp 700,":a;2Q\chara\alice_st16b.png",267,0:print 10,500
>Wait, they seriously call themselves Witch Hunt Village?@
>Isn't that a little on the nose?\
>And if they're just broadcasting themselves like that, how can this witch not find them?@
>Is she an idiot?\
name "Amira"
>I only report on what I'm told, dear.\
name "Alice"
lsp 700,":a;chara\alice_st14b.bmp",267,0:print 10,500
>Interesting...\
name "Luka"
>Anyway, that doesn't sound like an immediate threat.@
>Is there anything else?\
name "Amira"
>Oh, plenty, darling!\
>Also in the Safina Region, there was a highly-skilled kunoichi who showed up at the Castle to attempt to kidnap the Princess!\
name "Luka"
>Wait, what!?\
name ""
>That sounds new, too...\
name "Amira"
>Unfortunately for her, there was no Princess to kidnap, for someone has already beaten her to it.@
>She's currently being held in the Castle Dungeon.\
name "Alice"
lsp 700,":a;chara\alice_st13b.bmp",267,0:print 10,500
>That's not a monster!@
>We need to know about powerful monsters on the continent, not the local gossip!\
lsp 700,":a;chara\alice_st11b.bmp",267,0:print 10,500
name "Amira"
>She was powerful, dear!@
>It took a dozen guards to finally catch her!\
name "Alice"
lsp 700,":a;chara\alice_st14b.bmp",267,0:print 10,500
>...Just focus, please.\
lsp 700,":a;chara\alice_st13b.bmp",267,0:print 10,500
>Powerful monsters.@
>We need to know about powerful monsters who are a threat to us.\
lsp 700,":a;chara\alice_st11b.bmp",267,0:print 10,500
name "Amira"
>I see. My apologies.@
>It's just nice to have someone to talk to.@
>It gets so lonely in this world, sometimes...\
name "Luka & Alice"
lsp 700,":a;chara\alice_st13b.bmp",267,0:print 10,500
>Amira!\
lsp 700,":a;chara\alice_st11b.bmp",267,0:print 10,500
name "Amira"
>Yes, yes. Very well.\
>In the Natalia region, there have been sightings of the living dead, darling!@
>In the northwestern forest, they've been seen shambling around at night...\

if %chromemansion>0 skip 4
name "Luka"
>I see...@
>That must be Chrome, then.\

if %chromemansion<1 skip 4
name "Luka"
>Wait, still?@
>But we stopped Chrome already!\

name "Amira"
>Indeed, some people have even reported seeing the corpses of former Queen monsters walking around in the forest!\
name "Luka"
>Wait, WHAT?\
name ""
>Queen-level monsters!?@
>Then that means...!\
name "Alice"
lsp 700,":a;chara\alice_st13b.bmp",267,0:print 10,500
>What? what is it?\
lsp 700,":a;chara\alice_st11b.bmp",267,0:print 10,500
name "Luka"
>Alice, we need to go check that forest soon.@
>It might be La Croix...\
name "Alice"
lsp 700,":a;chara\alice_st14b.bmp",267,0:print 10,500
>...Hm, I see.\
lsp 700,":a;chara\alice_st13b.bmp",267,0:print 10,500
>Is there anything else?\
lsp 700,":a;chara\alice_st11b.bmp",267,0:print 10,500
name "Amira"
>Plenty, darling!\

name "Amira"
>The last thing I've heard about in the Natalia region concerns San Ilia.@
>Apparently there's a new, very sexy young priestess working at the church there.\

if %saniliacity>0 skip 43
name "Luka"
>...........\
name "Alice"
>...........@
lsp 700,":a;chara\alice_st13b.bmp",267,0:print 10,500
>And this is related to powerful monsters because...?\
lsp 700,":a;chara\alice_st11b.bmp",267,0:print 10,500
name "Amira"
>I thought you'd never ask, dear!\
>There are some rumors going around that the sexy young priestess is actually a lamia in disguise!\
name "Luka"
>Lamia in disgui--
wait 500
>Uh-oh.\
name "Alice"
>Hrm.@
lsp 700,":a;chara\alice_st13b.bmp",267,0:print 10,500
>I vaguely remember seeing something like that.\
lsp 700,":a;chara\alice_st11b.bmp",267,0:print 10,500
name ""
>...Must be the Sister Lamia.\
name "Luka"
>She's harmless, though.\
name "Alice"
lsp 700,":a;2Q\chara\alice_st16b.png",267,0:print 10,500
>An Ilias-obsessed monster is harmless to you?\
name ""
cspl 700,701
bg black,10,500
lsp 700,":a;chara\sisterlamia_st25.bmp",0,0:print 10,500
>Actually, now that she mentions it...\
csp 700:print 10,500
lsp 700,":a;chara\alice_st11b.bmp",267,0
lsp 701,":a;chara\amira_st01.bmp",-200,0
bg "bg\bg018.bmp",10,500
name "Amira"
>I saw the priestess for myself.@
>She was indeed quite beautiful.@
>But she also looked oddly familiar...\
name "Luka"
>We'll take a look if we can. Thanks, Amira.@
>Anything else?\

if %saniliacity<1 skip 9
name "Luka"
>If it's about the lamia, we already checked it out.\
name "Amira"
>I see.@
>It seems Amira was a bit slow to the draw on that one, as it were.\
name "Luka"
>It's alright.@
>Is there anything else?\

name "Amira"
>That's it for the Natalia region!@
>And the only other thing of note happening in the Safina Region is the aforementioned capturing of the princess...\

if %pyramid>0 skip 7
name "Luka"
>I know about Sara.@
>We'll get it taken care of.\
name "Amira"
>Very well, darling.@
>Onto the Noah Region!\

if %pyramid<1 skip 7
name "Luka"
>Yeah, we took care of that, already.@
>Sara's back at home safe.\
name "Amira"
>Alas, my information proves outdated once again.\
>No matter, onto the Noah Region!\

name "Luka"
>So, what's next?\
name "Amira"
>War, darling! That's what's next!\
>There is a decade-long war going on in Plansect Village between the plant monsters and insect monsters!\
name ""
>...How the hell does a "war" in one village go on for ten years?\
name "Amira"
>The war itself is nothing new.@
>However, it seems to be winding down due to outside interference.\
name "Luka"
>Interference?\
name ""
>Well, it probably wouldn't be that hard for someone to step in and end the war.@
>...I did it in about 30 minutes, actually.\
name "Luka"
>I'll take a look at it when I can.\
name "Alice"
lsp 700,":a;2Q\chara\alice_st18b.png",267,0:print 10,500
>.............\
name "Luka"
>Anything else in the Noah Region?\
name "Amira"
>Quite a bit, darling!\

if %grandnoah<2 skip 32
name "Amira"
>There are certain...rumors circulating around the Grand Noah Queen.\
name "Alice"
lsp 700,":a;chara\alice_st13b.bmp",267,0:print 10,500
>Rumors?@
>What do you mean?\
name ""
lsp 700,":a;chara\alice_st11b.bmp",267,0:print 10,500
>Uh-oh...\
name "Amira"
>Rumors that she's a monster, dear!\
>The human Queen of Grand Noah is, in reality, a succubus!@
>That's what the rumor says, anyway.\
>Another version of the rumor says that the human Queen was killed and replaced with a succubus!\
name "Alice"
lsp 700,":a;chara\alice_st14b.bmp",267,0:print 10,500
>Hmph.@
>I didn't sense anything unusual about her when we were there.@
>It's probably nothing.\
lsp 700,":a;chara\alice_st11b.bmp",267,0:print 10,500
name "Amira"
>Indeed.@
>Pure conpsiracy theory, as far as I'm aware.\
name "Luka"
>...........\
name ""
>You're both clueless.\
name "Amira"
>But, it's not my job to interpret such rumors, merely to report on what I find.\
name "Alice"
>Is that everything?\

if %grandnoah>1 skip 34
name "Amira"
>There are certain...rumors circulating around the Grand Noah Queen.\
name "Alice"
lsp 700,":a;chara\alice_st13b.bmp",267,0:print 10,500
>Rumors?@
>What do you mean?\
lsp 700,":a;chara\alice_st11b.bmp",267,0:print 10,500
name "Amira"
>Rumors that she's a monster, dear!\
>The human Queen of Grand Noah is, in reality, a succubus!@
>That's what the rumor says, anyway.\
>Another version of the rumor says that the human Queen was killed and replaced with a succubus!\
name "Luka"
>Eh!?\
name "Alice"
lsp 700,":a;chara\alice_st13b.bmp",267,0:print 10,500
>Did that happen before?\
lsp 700,":a;chara\alice_st11b.bmp",267,0:print 10,500
name "Luka"
>No!@
>I've never even heard of that before!\
name "Alice"
lsp 700,":a;chara\alice_st14b.bmp",267,0:print 10,500
>Hmph.@
>Sounds fake...\
name "Amira"
>Indeed.@
>Pure conpsiracy theory, as far as I'm aware.\
>But, it's not my job to interpret such rumors, merely to report on what I find.\
name "Alice"
lsp 700,":a;chara\alice_st13b.bmp",267,0:print 10,500
>Is that everything?\
lsp 700,":a;chara\alice_st11b.bmp",267,0:print 10,500

name "Amira"
>Not even close, dear!\
name "Alice"
lsp 700,":a;chara\alice_st14b.bmp",267,0:print 10,500
>Geez...@ >How many rumors did you dig up?\
lsp 700,":a;chara\alice_st11b.bmp",267,0:print 10,500
name "Amira"
>Powerful monsters are congregating near Yamatai Village!@
>In the Arato Mountains, monsters foreign to the region have been appearing in droves.\
>Strong and dangerous monsters have always dwelled in that forest, but this is different!@
>The natives of the forest are all up in a stir! Something big could be coming, darling!\
name "Luka"
>The Arato Mountains...\
name "Alice"
lsp 700,":a;chara\alice_st13b.bmp",267,0:print 10,500
>What was that place like?\
lsp 700,":a;chara\alice_st11b.bmp",267,0:print 10,500
name "Luka"
>I...don't know.@
>I've never actually been there...\
name "Alice"
lsp 700,":a;chara\alice_st14b.bmp",267,0:print 10,500
>Hm, sounds suspicious.\
name "Luka"
>Yeah, it might be worth checking out.\
>So that's the Noah Region...@
>What about the Gold Region?\

name "Amira"
>Succubi, darling!\
name "Alice"
lsp 700,":a;2Q\chara\alice_st16b.png",267,0:print 10,500
>Uh...Succubi?\
name "Amira"
>Indeed!\
>In the Succubus Village in the Gold Region, there are rumors that Succubi have taken over!\

if %svillage>0 skip 15
name "Alice"
lsp 700,":a;2Q\chara\alice_st16b.png",267,0:print 10,500
>...Succubi in Succubus Village.@
>I never would've guessed.\
name "Luka"
>Wait, already!?@
>But the Purple Sabbath hasn't happened yet, has it?\
name "Amira"
>It most certainly has not, darling!\
>Normally, such an unusual occurrence would be attributed to the Purple Sabbath.@
>But it hasn't happened yet, which means there must have been outside interference.\
name "Luka"
>That's not good...@
>We'll have to stop them!\

if %orb_count>5 skip 13
name "Alice"
lsp 700,":a;chara\alice_st13b.bmp",267,0:print 10,500
>Is there an orb there?\
lsp 700,":a;chara\alice_st11b.bmp",267,0:print 10,500
name "Luka"
>Well, no, but--
wait 500
textclear
name "Alice"
lsp 700,":a;chara\alice_st13b.bmp",267,0:print 10,500
>It can wait.\
lsp 700,":a;chara\alice_st11b.bmp",267,0:print 10,500

if %orb_count<6 skip 20
name "Alice"
lsp 700,":a;chara\alice_st11b.bmp",267,0:print 10,500
>Hmmm...\
name ""
>Alice eyes me suspiciously.\
name "Alice"
lsp 700,":a;chara\alice_st13b.bmp",267,0:print 10,500
>Do you really want to stop them?@
>Or do you just want to have sex with a succubus?\
lsp 700,":a;chara\alice_st11b.bmp",267,0:print 10,500
name "Luka"
>What!?@
>I-I didn't even think about that!\
name "Alice"
lsp 700,":a;chara\alice_st14b.bmp",267,0:print 10,500
>...Hmph.@
lsp 700,":a;chara\alice_st13b.bmp",267,0:print 10,500
>Sure. I believe you.\
lsp 700,":a;chara\alice_st13b.bmp",267,0:print 10,500

if %svillage<1 skip 12
name "Alice"
lsp 700,":a;chara\alice_st13b.bmp",267,0:print 10,500
>We took care of that already.@
>We will not be returning.\
lsp 700,":a;chara\alice_st11b.bmp",267,0:print 10,500
name ""
>Alice says while glaring at me.\
name "Luka"
>...What?\
name "Alice"
lsp 700,":a;chara\alice_st13b.bmp",267,0:print 10,500

>Anyway, is that finally everything?\
lsp 700,":a;chara\alice_st11b.bmp",267,0:print 10,500
name "Amira"
>That's everything dear!\
name "Alice"
lsp 700,":a;chara\alice_st14b.bmp",267,0:print 10,500
>Phew...\
name ""
wait 500
name "Amira"
>Oh! Actually--
wait 500
textclear
name "Alice"
>Dammit...\
lsp 700,":a;chara\alice_st11b.bmp",267,0:print 10,500
name "Amira"
>--There's a rather peculiar rumor surrounding a village called Lady's Village in the Gold Region.@
>Any man who goes to the village never seems to return!\
name "Luka"
>Right...@
>I know all about that.\
>We can take care of it.\

if %orb_count>5 skip 13
name "Alice"
lsp 700,":a;chara\alice_st13b.bmp",267,0:print 10,500
>Is there an orb there?\
lsp 700,":a;chara\alice_st11b.bmp",267,0:print 10,500
name "Luka"
>N-no, bu--
wait 500
textclear
name "Alice"
lsp 700,":a;chara\alice_st13b.bmp",267,0:print 10,500
>Later.\
lsp 700,":a;chara\alice_st11b.bmp",267,0:print 10,500

if %orb_count<6 skip 5
name "Alice"
lsp 700,":a;chara\alice_st14b.bmp",267,0:print 10,500
>Yeah, I guess we probably should...\
lsp 700,":a;chara\alice_st11b.bmp",267,0:print 10,500

name "Amira"
>Anyway, that's everything I found, darling!\
name "Alice"
lsp 700,":a;chara\alice_st14b.bmp",267,0:print 10,500
>Unbelievable...@
>You covered the entire continent.\
name "Luka"
>How did you find out about all that?\
name "Amira"
>Simple!@ > I just read the script, darling!\
name "Alice"
lsp 700,":a;2Q\chara\alice_st16b.png",267,0:print 10,500
>...Uh, what?\
name "Amira"
>A simple joke, dear.@
>Unfortunately, my sense of humor is an acquired taste, to say the least.\
name "Alice"
lsp 700,":a;chara\alice_st13b.bmp",267,0:print 10,500
>I can't believe you forgot to tell us all this!\
lsp 700,":a;chara\alice_st11b.bmp",267,0:print 10,500
name "Amira"
>My apologies.@
>I had the bandits and their sexy teenage bodies on my mind.\
name "Alice"
>.............\
name "Luka"
>.............\
name "Amira"
>Anyway, while I'm still here, is there anything else you want me to look into in the meantime?\
name "Alice"
lsp 700,":a;chara\alice_st13b.bmp",267,0:print 10,500
>Like I said before, Black Alice, Promestein and La Croix.@
>The former Monster Lord, a scientist working for Ilias and a powerful necromancer.@
>I want to know more about them and what they're doing.\
>Can you do that?\
lsp 700,":a;chara\alice_st11b.bmp",267,0:print 10,500
name "Amira"
>No worries, dear!@
>Amira is on the case!\
dwave 1,"se\asioto4.ogg"
name ""
bgmstop
csp 701
lsp 700,":a;chara\alice_st11b.bmp",67,0:print 10,500
>Once again, Amira sprints off into the sunset.\

bgm "2Q\bgm\porttown.ogg"
name "Luka"
>...I will never understand her.\
name "Alice"
lsp 700,":a;chara\alice_st13b.bmp",67,0:print 10,500
>Who knows?@
>If she wants to help, just let her help.\
lsp 700,":a;chara\alice_st11b.bmp",67,0:print 10,500
name "Luka"
>............\
name ""
>I hope she'll be alright.\
name "Luka"
>Let's head back toward Sentora.\
name ""
>Thus, we leave Iliasburg once again.\
dwave 1,"se\asioto3.ogg"
bgmstop
sean_change "bg019"
bgm "2Q\bgm\field5.ogg"
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"08b.png",67,0:print 10,500
>Annoying diversions...@
>So many annoying diversions...\
name ""
>Alice grumbles as we set out on the trail back toward Iliasport.\
name "Alice"
>This was supposed to be my victory tour, you know.\
name "Luka"
>Eh?\
name ""
>Her...@
>Victory tour?\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"02b.png",67,0:print 10,500
>Once I defeated Ilias, I was going to travel the world.@
>See everything, appreciate the peace I had fought so hard to earn...\
name "Luka"
>............\
name ""
>...There are so many things wrong with that.@
>Where do I even begin...\
name "Luka"
>Alice...@
>You don't actually think that just killing Ilias like that would have brought peace, do you?\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",67,0:print 10,500
>Why wouldn't it?\
name "Luka"
>The rest of the angels would fight back.@
>And humans, too...\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"02b.png",67,0:print 10,500
>Yeah, but I can kill angels with no problem.\
name "Luka"
>You couldn't kill Ilias.@
>...In fact, she defeated you with one hit. Didn't she?\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"07b.png",67,0:print 10,500
>H-how did you know that!?\
name "Luka"
>...Because you just told me, genius.\
lsp 700,":a;2Q\chara\"+$alice_st+"08b.png",67,0:print 10,500
>Hmph.@ > She got a lucky shot.@
>...Stupid Goddess.\
name "Luka"
>You didn't think that plan through at all, did you?\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",67,0:print 10,500
>Oh, shut up.@
>I did my best, okay?\
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",67,0:print 10,500
>And now I have to run around like a headless chicken, preparing for doomsday.@
>It's so bleak...\
name ""
>...It is kind of grim if you think about it too hard.\
name "Luka"
>L-let's just decide where to go next.\
name ""
>I open the map up.\
``(NOTE: Right-click from the World Map to enter the menu and save your game. Saves made on the World Map will not be corrupted if you install a new patch.)\
mov %banditcave,2
mov $knight_banditcave,$knight
mov $party1_banditcave,$party1
mov $party2_banditcave,$party2
mov %genzaiti,9
goto *map0


*silverorb_startbo

mov %northsea_event1,1
name ""
>Good thing I went and got the Ball of Guidance, already.@
>That should make things easier...\
return

*silverorb_startbo2ta

name "Tamamo"
lsp 700,":a;chara\tamamo_st03.bmp",-200,0
lsp 699,":a;chara\undine_st21.bmp",400,150:print 10,500
>Hey, Luka?@
>Were you...@ >supposed to hold onto that?@
>Weren't you supposed to give it back to Meia?\
name "Luka"
>...Oh.@
>It slipped my mind when we were there.\

if %natalia_event1<1 skip 7
name "Tamamo"
lsp 700,":a;2Q\chara\tamamo_st06.png",-200,0:print 10,500
>Yeah, I bet it did...\
name "Luka"
>A-anyway!@
name ""

name "Luka"
lsp 700,":a;chara\tamamo_st01.bmp",-200,0:print 10,500
>I figured we could just hold onto it while we still need it.@
>I'll give it back to her eventually.\
name "Tamamo"
>Mhmmm...@
lsp 700,":a;chara\tamamo_st04.bmp",-200,0:print 10,500
>How underhanded~!\
name "Luka"
>It's not underhanded!@
>She didn't even ask for it back!\
name "Tamamo"
>Whatever justifies your nefarious crime spree~!\
lsp 700,":a;chara\tamamo_st01.bmp",-200,0:print 10,500
>Well, it doesn't really matter to me, either way.@
>I was just curious. That's all.\
name "Luka"
>Right...\
return

*silverorb_startbo2

>But enough about that.@
>You still have that pearl you got from the mermaid, yes?\
name "Luka"
>Yeah, the Ball of Guidance...\
if $knight="Tamamo" && $knight_nat2="Tamamo" gosub *silverorb_startbo2ta
name ""
>With that, I reach in my bag for the Guidance Ball...\
return


*silverorb_startnoboun

name ""
mov %northsea_event1,2
wait 1000
name "Undine"
>Wait.\
name "Luka"
>Eh?\
name ""
>A voice in my mind...@
>Undine?\
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",-133,0
lsp 699,":a;chara\undine_st21.bmp",400,150:print 10,500
name "Undine"
>I believe I know about this "Ball of Guidance".\
>It is a magical relic that creates a path of light in the sea that leads to the nearest temple.@
>In addition, it creates an aura of light around the user to allow them to breathe underwater.@
>Is that correct?\
name "Luka"
>Ah...@
>Yeah, more or less.\
name "Undine"
lsp 699,":a;chara\undine_st22.bmp",400,150:print 10,500
>Hmhmhm...@
>Such a magic spell would be trivial for someone such as me.\
name "Luka"
>R-Really!?@
>You'll help me!?\
name "Undine"
>Oh, I suppose...@
>You'll be hopeless without me, anyway.\
>Just head over to the beach, and I'll take care of the rest.\
name "Luka"
>That's great!@
>Thanks, Undine!\
name "Undine"
>Hmhmhmhm...\
name ""
dwave 1,"se\warm.ogg"
csp 699
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",67,0:print 10,500
>With a soft giggle, Undine disappears, back into my mind.\
name "Luka"
>Alright!@
>Let's get going, then!\
name ""
wait 500
return

*silverorb_startnoboun2

>But enough about that.@
>You need the power of the Ball of Guidance, yes?\
name "Luka"
>Basically.@
>At the very least, I need to be able to breathe underwater.\
name "Undine"
>Very well.@
dwave 1,"Se\warm.ogg"
lsp 700,":c;system\ef_white.jpg",0,0:print 10,500
lsp 700,":a;chara\undine_st01.bmp",0,0:print 10,500
>I can use my power to help you.\
name ""

if %natalia_event5!=1 skip 4
wait 500
name "Undine"
>Hmm?\

return

*silverorb_startnobo

name ""
wait 1500
>Wait!@
>I just realized...!\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",67,0:print 10,500
>What? What is it?\
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",67,0:print 10,500
name "Luka"
>I just remembered...@
>I need a special magical item to breathe underwater.\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",67,0:print 10,500
>"Breathe underwater"...?@
>...Hm, I see.\
name "Luka"
>It's called the Ball of Guidance.@
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",67,0:print 10,500
>But the person I got it from was a mermaid in Port Natalia.\
>Hmm...@
>Maybe it would be better to get the Blue Orb in the Southern Sea, first.@
>Then we can go to the Northern Sea and use the Ball of Guidance.\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",67,0:print 10,500
>Whatever.@
>Do what you have to...\
name ""
>Alice lets out a disinterested sigh as I open the map back up.\
if %undine_rep>9 gosub *silverorb_startnoboun:return
return *map0

*silverorb_startgr

name "Granberia"
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",-133,0
lsp 701,":a;chara\granberia_st04.bmp",200,0:print 10,500
>Hrm...@
>Sea, huh...?\
name ""
lsp 701,":a;chara\granberia_st01.bmp",200,0:print 10,500
>Granberia looks uneasy...\

if $knight_nat2="Granberia" skip 2
>I wonder why?\

if $knight_nat2!="Granberia" skip 63
name "Luka"
>Granberia...@
>You know you don't have to go with us if you don't want to.\
name "Granberia"
lsp 701,":a;chara\granberia_st07.bmp",200,0:print 10,500
>...!@
>Dammit...\
lsp 701,":a;chara\granberia_st02.bmp",200,0:print 10,500
>Very well...@
>I'll just have to learn how to swim at the beach, then!\
lsp 701,":a;chara\granberia_st01.bmp",200,0:print 10,500
name "Luka"
>Ehhh!?@
>J-just like that!?\
>I don't think you'll be able to learn that in just a couple hours...@
>We aren't going to be gone for that long, you know.\
name "Granberia"
lsp 701,":a;chara\granberia_st02.bmp",200,0:print 10,500
>I'll figure it out.@
>The last thing I want is to be nothing more than dead weight.\
name ""
lsp 701,":a;chara\granberia_st01.bmp",200,0:print 10,500
>...She was staring right at Alice when she said that.\
name "Granberia"
>Perhaps I'll ask Salamander to teach me while you're getting the Silver Orb.\
name "Salamander"
csp 700
lsp 701,":a;chara\granberia_st01.bmp",-200,0
lsp 699,":a;2Q\chara\salamander_st28.png",250,60:print 10,500
>What!?@
>No!@
>I have to help Luka, you idiot!\
lsp 699,":a;2Q\chara\salamander_st21.png",250,60:print 10,500
>And besides that...@
>...I don't swim much, either.\
>Undine! Can you teach her?\
lsp 699,":a;2Q\chara\salamander_st27.png",250,60
lsp 700,":a;chara\undine_st21.bmp",390,150:print 10,500
name "Undine"
>Well, I just use my tail in the water, so...\
>Perhaps Gnome would know better?\
name "Gnome"
lsp 697,":a;chara\gnome_st32.bmp",290,0:print 10,500
>...............\
name "Undine"
>Oh, right.@
>You live in a desert, so you probably swim even less than Salamander...\
name "Sylph"
lsp 696,":a;chara\sylph_st21.bmp",160,-100:print 10,500
>I'll help!\
name ""
>Sylph cheerfully raises her hand like a child in class.\
name "Salamander"
lsp 699,":a;2Q\chara\salamander_st28.png",250,60:print 10,500
>You're going with Luka, too!\
lsp 699,":a;2Q\chara\salamander_st27.png",250,60
name "Granberia"
lsp 701,":a;chara\granberia_st04.bmp",-200,0:print 10,500
>Just...@ >Forget I said anything.\
name ""
>Granberia lets out a defeated sigh as the spirits bicker amongst themselves.\
name "Luka"
>L-let's just head over to the beach, and we'll figure it out when we get there...\
cspl 696,701:print 10,500

return

*silverorb_starter

name "Erubetie"
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",-133,0
lsp 701,":a;chara\erbetie_st01.bmp",400,0:print 10,500
>............\
name "Luka"
>Eh...?@
>Erubetie?\
>Is something the matter?\
name "Erubetie"
>...No, it's nothing.\
name ""
dwave 1,"se\escape.ogg"
csp 701
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",67,0:print 10,500
>Erubetie quickly steps away.@
>That was weird...\
return

*silverorb_start

mov %northsea_event4,0
gosub *genzaiti_bg
gosub *setwindow_01
name "Luka"
>The Silver Orb was in the Northern Sea, right?\
>Okay!@
>Let's go get it!\

if %portnatalia>1 gosub *silverorb_startbo
if %portnatalia<2 gosub *silverorb_startnobo

if $knight="Granberia" gosub *silverorb_startgr
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",67,0:print 10,500
>Hold on, idiot.\
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",67,0:print 10,500
name "Luka"
>Huh?\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",67,0:print 10,500
>If you're going to the Northern Sea...@
>...I'm going with you.\
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",67,0:print 10,500
name "Luka"
>Ehh!?\
>You mean...@
>You're going to HELP!?\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",67,0:print 10,500
>Oh, shut up.\
>I would help you more if I could.@
lsp 700,":a;2Q\chara\"+$alice_st+"08b.png",67,0:print 10,500
>But being the Monster Lord makes things...awkward.\
if $knight="Erubetie" gosub *silverorb_starter
name "Luka"
>So then...why help me this time?\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",67,0:print 10,500
>...I'm not sure what the Poseidoness will do if you request an orb without the Monster Lord present.@
>She may cause you trouble if I don't go with you.\
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",67,0:print 10,500
name "Luka"

if %pyramid<1 && %portnatalia<2 skip 18
if %pyramid<1 && %portnatalia>1 && $knight_nat2="Erubetie" skip 17
>Eh?@
if $knight_nat2!="Erubetie" && %portnatalia>1 mov %hanyo1,1
if %portnatalia<2 mov %hanyo1,0
if $knight_nat2="Erubetie" && %portnatalia>1 mov %hanyo1,0
if %pyramid>0 && %hanyo1>0 >I was already in trouble with the Sphinx and Kraken!@
if %pyramid<1 && %hanyo1>0 >I was already in trouble with the Kraken!@
if %pyramid>0 && %hanyo1<1 >I was already in trouble with the Sphinx!@
>Where were you to help me then!?\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",67,0:print 10,500
>Yeah, I know. Sorry...@
lsp 700,":a;2Q\chara\"+$alice_st+"08b.png",67,0:print 10,500
if %pyramid>0 && %hanyo1>0 >They were supposed to recognize the Angel Halo, but I guess that's not good enough.\
if %pyramid<1 || %hanyo1<1 >She was supposed to recognize the Angel Halo, but I guess that's not good enough.\
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",67,0:print 10,500
>So then it's all the more reason for me to go with you this time.\

if %pyramid>0 || %portnatalia>1 mov %x,67:skip 59
name "Luka"
>But...@
>I thought you didn't know any of the orb guardians?@
>Or at least you never met them.\
>Will she even recognize you?\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",67,0:print 10,500
>How would you know if I ever met them or not?\
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",67,0:print 10,500
name "Luka"
>...Because you never left your castle?\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"08b.png",67,0:print 10,500
>.....Hrmph.\
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",67,0:print 10,500
>Well, yes. That's mostly true.@
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",67,0:print 10,500
>But even if it's been a long time, Poseidoness should at least recognize me.@
>...I would hope.\
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",67,0:print 10,500
>Hmmm...@
>Tamamo never really said anything about her, though.@
>I don't know her very well.\
name "Luka"
>She did try to fight me before...\
name ""
>But apparently, it was only to "test" me.\

if $knight!="Tamamo" mov %x,67:skip 30
mov %x,-133
name "Tamamo"
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",%x,0
lsp 699,":a;chara\tamamo_st01.bmp",200,0:print 10,500
>Hehehehe...\
>What, you don't trust my subordinates?\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",%x,0:print 10,500
>Wait, what?@
>YOUR subordinates?\
name "Tamamo"
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",%x,0
lsp 699,":a;chara\tamamo_st04.bmp",200,0:print 10,500
>I did pick them myself~!\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",%x,0:print 10,500
>...Hmph.\
lsp 700,":a;2Q\chara\"+$alice_st+"08b.png",%x,0:print 10,500
if %alice_rep>4 mov $name,"Luka"
if %alice_rep<5 mov $name,"the idiot"
mov $sel1,"Well, maybe I just want to help "+$name+" because I feel generous today."
``$sel1\
name "Tamamo"
lsp 699,":a;chara\tamamo_st03.bmp",200,0:print 10,500
>...@ >But why?@ > I don't get it...\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",%x,0:print 10,500
>The point is I don't know what Poseidoness will do!@
skip 4

name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",%x,0:print 10,500
>So, I'm going with you this time.@
>Are you going to object, or can we get going?\
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",%x,0:print 10,500
name "Luka"
>I don't really get it, but okay.\
name ""
>She's acting really weird.\
if $last_region!="Gold" >Regardless, we turn toward the Gold region.\
if $last_region="Gold" >Regardless, we turn toward the beaches to the north.\
dwave 1,"se\asioto2.ogg"
bgmstop
sean_change "bg039"
bgm "2Q\bgm\field2_cut.ogg"
name "Luka"
>Ah...\
name ""
>As we approach the beach, the cool, misty air from the sea hits me.@
>It feels really nice and refreshing...\
name "Undine"
lsp 700,":a;chara\undine_st22.bmp",250,150:print 10,500
>Ahhh...~\
name ""
>Apparently, Undine likes it, too.\
name "Undine"
if %undine_order<%gnome_order >This is much better than some of the other awful places we've been to.\
if %undine_order>%gnome_order >It's so nice, here.@ > It reminds me of home...\
name "Luka"
>The weather here is pretty nice, isn't it?\
>But...@
>I didn't think a slime girl would like the seawater...\
name "Undine"
lsp 700,":a;chara\undine_st21.bmp",250,150:print 10,500
>Well...@
>Weaker slime girls couldn't live in it.@
>But for someone like me, it's okay.\
lsp 700,":a;chara\undine_st22.bmp",250,150:print 10,500
>I don't really mind.@
>Any water is better than no water at all...\
if %northsea_event1=1 gosub *silverorb_startbo2
if %northsea_event1=2 gosub *silverorb_startnoboun2
if %natalia_event5=-1 goto *silverorb_02

if %natalia_event5!=0 skip 7
wait 1000
name "Undine"
>Huh?\
name ""
>But before she can continue, a monster appears!\
goto *kani_ng_start

if %natalia_event5!=-1 skip 12
wait 1000
name "???"
>Luuuuukaaaaa~!\
name "Luka"
>Ehhh!?\
name ""
>A familiar voice calls out to me from...@ >The sea?\
>Hey, hold on...@
>I recognize her!\
csp 699
goto *kani_ng2_start

goto *silverorb_02

*silverorb_02ta

name "Tamamo"
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",-133,0
lsp 699,":a;chara\tamamo_st01.bmp",200,0:print 10,500
>They don't "suck at their jobs".@
>It's more likely that they were just testing Luka.\
name "Luka"
>Eh?\
name "Tamamo"
lsp 699,":a;chara\tamamo_st03.bmp",200,0:print 10,500
>Even if you have the Angel Halo, they wouldn't just give up my orbs to some weak child.@
>If you got the orbs and weren't even strong enough to make use of Garuda, it would be a waste.\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",-133,0
lsp 699,":a;chara\tamamo_st03.bmp",200,0:print 10,500
>Sounds stupid.\
name ""
>Alice quickly chimes in.\
name "Tamamo"
lsp 699,":a;chara\tamamo_st01.bmp",200,0:print 10,500
>Mhm?@
>How so, idiot?\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",-133,0:print 10,500
>All they're doing is wasting time by fighting with the person they're supposed to be helping.\
>I gave him the sword. I know what I'm doing.@
>Do they not trust me?\
name "Tamamo"
lsp 699,":a;2Q\chara\tamamo_st06.png",200,0
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",-133,0:print 10,500
>Hahahaha...\
>Well...@
>You DID apparently hand off an ancient, all-powerful sword to the first man you ever met.@
>And an angel, no less.\
>Maybe they had a point, hmm?\
name "Alice"

if %alice_rep>4 skip 3
lsp 700,":a;2Q\chara\"+$alice_st+"08b.png",-133,0:print 10,500
>...Hmph.\

if %alice_rep<5 skip 22
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",-133,0:print 10,500
>Hey!@
>He's way better than the other men!\
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",-133,0:print 10,500
name "Luka"
>Really? I am!?\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",-133,0:print 10,500
>Shut up, idiot.\
name "Tamamo"
lsp 699,":a;chara\tamamo_st04.bmp",200,0:print 10,500
>Hehe~.@
>You two are silly~.\
lsp 700,":a;2Q\chara\"+$alice_st+"08b.png",-133,0:print 10,500
name "Luka"
>............\
name "Alice"
>...........\
name "Tamamo"
lsp 699,":a;chara\tamamo_st01.bmp",200,0:print 10,500
>...What?\

name ""
cspl 699,700:print 10,500
>Ignoring Tamamo, we continue along the sea.\
return

*silverorb_02bo

csp 700:print 10,500
name "Luka"
>Alright, now for the Ball of Guidance...\
name ""
>I take out the Ball of Guidance.\
>Good thing I didn't give it back to Meia this time.@
>...I'm surprised she didn't even ask for it.@
>Maybe she just forgot?\
wait 1000
>After holding up the Ball of Guidance for a few moments...\
wait 500
dwave 1,"se\light.ogg"
lsp 2,":c;system\ef_white.jpg",0,0:print 10,600
csp 2:print 10,600
>It starts to shine brightly, and shoots out a beam of light far out into the sea!\
name "Luka"
>Yes!@
>It worked!\
wait 1000
>Not that it had any reason not to, but...\
return

*silverorb_02noboun

if %natalia_event5!=0 && %portnatalia<2 skip 10
if %natalia_event5!=1 && %portnatalia>1 skip 9
name "Undine"
lsp 700,":a;chara\undine_st01.bmp",0,0:print 10,500
>Hmph.@
>What an annoyance...\
>Anyway, now that that little nuisance is out of the way...\

name ""
lsp 700,":a;2Q\chara\undine_st04.png",0,0:print 10,500
>Undine makes an incantation under her breath!\
>And in the next moment...@
dwave 1,"se\power.ogg"
>A beacon of light hovers over the sea!\
>Then...@
dwave 1,"se\light.ogg"
>It shoots a beam of light far out into the sea!\
name "Luka"
lsp 700,":a;chara\undine_st01.bmp",0,0:print 10,500
>Hey!@
>It is just like the Ball of Guidance!\
name "Undine"
lsp 700,":a;chara\undine_st02.bmp",0,0:print 10,500
>Of course it is.@
>Where do you think its power came from, if not water magic?\
>Replicating such a spell is almost boringly easy for me.\
name "Luka"
>It's exactly what we need.@
>Thanks, Undine.\
name "Undine"
lsp 700,":a;chara\undine_st03.bmp",0,0:print 10,500
>Hmhmhmhm...\
name ""
dwave 1,"se\warm.ogg"
lsp 700,":c;system\ef_white.jpg",0,0:print 10,500
csp 700:print 10,500
>Not saying anything more, Undine vanishes back into my mind.\
return

*silverorb_02_al

lsp 700,":a;2Q\chara\"+$alice_st+"08b.png",-133,0
lsp 701,":a;2Q\chara\arumaeruma_st13.png",200,0:print 10,500
name "Alma Elma"
>Just take them off, then.@
>It wouldn't make much of a difference, anyway...~\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",-133,0
>Oh, shut up!\
csp 701
lsp 700,":a;2Q\chara\"+$alice_st+"08b.png",67,0:print 10,500
return

*silverorb_02gr

if $knight_nat2="Granberia" skip 75
name ""
wait 500
name "Luka"
>Hm?\
name "Granberia"
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",-133,0
lsp 701,":a;chara\granberia_st01.bmp",200,0:print 10,500
>............\
name ""
>Granberia isn't moving.@
>She's simply staring at the water with a frown on her face.\
name "Luka"
>Is something wrong, Granberia?\
name "Granberia"
lsp 701,":a;chara\granberia_st07.bmp",200,0:print 10,500
>I...@ >can't swim.@ > At all.\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"06b.png",-133,0:print 10,500
>...What?@
>What do you mean, you can't swim!?\
name "Granberia"
lsp 701,":a;chara\granberia_st02.bmp",200,0:print 10,500
>I@ > can't@ > swim.@
>Do I need to draw you a picture for you to understand?\
lsp 701,":a;chara\granberia_st01.bmp",200,0:print 10,500
name "Alice"
>How the hell can a Heavenly Knight not know how to swim?@
>You had a Serene Mind at age 5!@ > A WATER technique!\
name "Luka"
>That...@ >is a little strange, Granberia.\
name "Granberia"
lsp 701,":a;chara\granberia_st04.bmp",200,0:print 10,500
>Well, I don't know what to tell you.\
>When was I ever going to learn how to swim?@
>Salamander certainly wasn't going to teach it, and it's faster for me to just teleport to other places.\
>I figured Erubetie would be the one to handle matters in the marine world, so I never had a good reason to learn how.\
name "Luka"
>Huh...\
name ""
>I guess she has a point.\
name "Undine"
lsp 700,":a;chara\undine_st21.bmp",-50,150
lsp 699,":a;2Q\chara\salamander_st27.png",200,60:print 10,500
>.................\
name "Salamander"
lsp 699,":a;2Q\chara\salamander_st28.png",200,60:print 10,500
>...Oh, don't look at me like that.@
>Where is a little dragonkin going to go swimming inside a volcano!?\
lsp 700,":a;chara\undine_st22.bmp",-50,150
lsp 699,":a;2Q\chara\salamander_st27.png",200,60:print 10,500
name "Undine"
>...Can you swim?\
name "Salamander"
lsp 699,":a;2Q\chara\salamander_st28.png",200,60:print 10,500
>I can swim!@
>...I just hate cold water.\
lsp 699,":a;2Q\chara\salamander_st27.png",200,60:print 10,500
name "Luka"
>Er, anyway...\
csp 699
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",-133,0
lsp 701,":a;chara\granberia_st01.bmp",200,0:print 10,500
>I guess that means you can't go with us, then?\
name "Granberia"
lsp 701,":a;chara\granberia_st02.bmp",200,0:print 10,500
>No, I can't.@
>For now, anyway.\
>I really must apologize for not being able to accompany you this time.@
>I just never thought such a skill would be useful, so I practiced my sword    skills and teleportation instead.\
lsp 701,":a;chara\granberia_st01.bmp",200,0:print 10,500
name "Luka"
>It's fine, I can take care of it on my own.\
name ""
>...And she might hurt the Poseidoness, anyway.\

if $knight_nat2!="Granberia" skip 18
name "Granberia"
lsp 701,":a;chara\granberia_st04.bmp",200,0
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",-133,0:print 10,500
>...Hmph.\
name ""
>Granberia is still visibly irritated by the situation.\
name "Luka"
>Are you still going to try and learn to swim on your own?\
name "Granberia"
lsp 701,":a;chara\granberia_st02.bmp",200,0:print 10,500
>I don't really have much of a choice.@
>I have to make an attempt, right?\
>Just worry about the orb.@
>I'll be fine up here.\
name "Luka"
lsp 701,":a;chara\granberia_st01.bmp",200,0:print 10,500
>Right, okay.\

name ""
csp 701
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",67,0:print 10,500
return

*silverorb_02chb

cspl 698,702:print 10,500
mov %northsea_event4,1
name "Chrome"
>Hey, wait!@
>Luka?\
name "Luka"
>Hm?@
lsp 699,":a;chara\chrom_st21.bmp",0,0:print 10,500
>What is it, Chrome?\
name "Chrome"
lsp 699,":a;chara\chrom_st22.bmp",0,0:print 10,500
>Can I...@
>Try going with you this time?\
lsp 699,":a;chara\chrom_st21.bmp",0,0:print 10,500
name "Luka"
>Ehhh?@
>But I thought you said you couldn't swim?\
name "Chrome"
lsp 699,":a;chara\chrom_st26.bmp",0,0:print 10,500
>Well, I sort of can...\
lsp 699,":a;chara\chrom_st28.bmp",0,0:print 10,500
>The truth is, I feel kind of embarrassed about not being better with it.@
lsp 699,":a;chara\chrom_st22.bmp",0,0:print 10,500
>So I was hoping I could use the chance to practice.@
if %northsea_event1=1 >You know, since we can breathe underwater with the Guidance Ball.\
if %northsea_event1=2 >You know, since we can breathe underwater with Undine's power.\
lsp 699,":a;chara\chrom_st26.bmp",0,0:print 10,500
>If I slow you down, you can just go on without me!
>I just want to try...\
lsp 699,":a;chara\chrom_st22.bmp",0,0:print 10,500
>So, is it okay?\
lsp 699,":a;chara\chrom_st21.bmp",0,0:print 10,500
name "Luka"
>I mean...@
>I guess so.@
lsp 699,":a;chara\chrom_st22.bmp",0,0:print 10,500
>Just be careful, okay?\
name "Chrome"
>Great!@
>Thank you, Luka!\
name ""
lsp 699,":a;chara\chrom_st21.bmp",0,0:print 10,500
>How strange...@
>Just to learn to swim?@
>There must be something she's not telling me.\
return

*silverorb_02chc

mov %northsea_event4,0
name "Chrome"
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",-133,0
lsp 699,":a;2Q\chara\chrom_st30.png",200,0:print 10,500
>..............\
name ""
>Chrome looks uneasy...\
name "Luka"
>What's wrong, Chrome?\
name "Chrome"
lsp 699,":a;chara\chrom_st28.bmp",200,0:print 10,500
>...I'm sorry, Luka.@
>But...@ >I can't swim very well.@
>I would only slow you down this time.\
>I'll help you get the other orb if I can, but I'm just not useful this time.\
name "Luka"
>Hmm...\
name ""
>I guess she wouldn't have much reason to practice swimming in the laboratory.\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",-133,0
lsp 699,":a;chara\chrom_st27.bmp",200,0:print 10,500
>At least you won't be in our way this time...\
name "Luka"
>Alice!\
wait 500
>Err...@
>That's alright, Chrome. It's no big deal.@
>Just stay safe on the beach this time, okay?\
name "Chrome"
lsp 699,":a;chara\chrom_st26.bmp",200,0:print 10,500
>Okay...@
lsp 699,":a;chara\chrom_st22.bmp",200,0:print 10,500
>Good luck!\
name ""
lsp 699,":a;chara\chrom_st21.bmp",200,0:print 10,500
>Even though she's smiling, Chrome doesn't seem too happy about staying behind...@
>Oh, well.@ > If she can't swim, there's nothing I can do about that.\
csp 699
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",67,0:print 10,500
return

*silverorb_02chd

mov %northsea_event4,0
name "Chrome"
csp 700
lsp 699,":a;2Q\chara\chrom_st30.png",0,0:print 10,500
>..............\
name ""
>Chrome looks uneasy...\
name "Luka"
>What's wrong, Chrome?\
name "Chrome"
lsp 699,":a;chara\chrom_st28.bmp",0,0:print 10,500
>...I'm sorry, Luka.@
>But...@ >I can't swim very well.@
>I would only slow you down this time.\
>I'll help you get the other orb if I can, but I'm just not useful this time.\
name "Luka"
>Hmm...\
name ""
>I guess she wouldn't have much reason to practice swimming in the laboratory.\
name "Luka"
>That's alright, Chrome. It's no big deal.@
>Just stay safe on the beach this time, okay?\
name "Chrome"
lsp 699,":a;chara\chrom_st26.bmp",0,0:print 10,500
>Okay...@
lsp 699,":a;chara\chrom_st22.bmp",0,0:print 10,500
>Good luck!\
name ""
lsp 699,":a;chara\chrom_st21.bmp",0,0:print 10,500
>Even though she's smiling, Chrome doesn't seem too happy about staying behind...@
>Oh, well.@ > If she can't swim, there's nothing I can do about that.\
return

*silverorb_02ch

mov %northsea_event4,1
name "Chrome"
>Hey, wait!@
>Luka?\
name "Luka"
>Hm?@
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",-133,0
lsp 699,":a;chara\chrom_st21.bmp",200,0:print 10,500
>What is it, Chrome?\
name "Chrome"
lsp 699,":a;chara\chrom_st22.bmp",200,0:print 10,500
>Can I...@
>Try going with you this time?\
lsp 699,":a;chara\chrom_st21.bmp",200,0:print 10,500
name "Luka"
>Ehhh?@
>But I thought you said you couldn't swim?\
name "Chrome"
lsp 699,":a;chara\chrom_st26.bmp",200,0:print 10,500
>Well, I sort of can...\
lsp 699,":a;chara\chrom_st28.bmp",200,0:print 10,500
>The truth is, I feel kind of embarrassed about not being better with it.@
lsp 699,":a;chara\chrom_st22.bmp",200,0:print 10,500
>So I was hoping I could use the chance to practice.@
if %northsea_event1=1 >You know, since we can breathe underwater with the Guidance Ball.\
if %northsea_event1=2 >You know, since we can breathe underwater with Undine's power.\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"06b.png",-133,0
lsp 699,":a;chara\chrom_st21.bmp",200,0:print 10,500
>...What?@
>Now is not the time for swimming lessons!\
name "Chrome"
lsp 699,":a;chara\chrom_st26.bmp",200,0:print 10,500
>If I slow you down, you can just go on without me!
>I just want to try...\
lsp 699,":a;chara\chrom_st22.bmp",200,0:print 10,500
>So, is it okay, Luka?\
lsp 699,":a;chara\chrom_st21.bmp",200,0:print 10,500
name "Luka"
>I guess so.@
lsp 699,":a;chara\chrom_st22.bmp",200,0:print 10,500
>Just be careful, okay?\
name "Alice"
>What?@
>You're really letting her go?\
name "Chrome"
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",-133,0
lsp 699,":a;chara\chrom_st27.bmp",200,0:print 10,500
>I can take care of myself!@
lsp 699,":a;chara\chrom_st28.bmp",200,0:print 10,500
>...Even if I look like a little kid.\
name "Alice"
>...Fine, do what you want.@
>Don't cry to me for help if you get eaten by a monster.\
name "Chrome"
>Hrmmm...\
name ""
>How strange...@
>Just to learn to swim?@
>There must be something she's not telling me.\
csp 699
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",67,0:print 10,500
return

*silverorb_02ch2

csp 700:print 10,500
name "Luka"
>Hey, are you okay, Chrome?\
name "Chrome"
lsp 699,":a;chara\chrom_st26.bmp",0,0:print 10,500
>Ghh!\
name ""
dwave 1,"se\aqua4.ogg"
wait 200
dwave 1,"se\aqua4.ogg"
wait 1000
dwave 1,"se\aqua4.ogg"
>Chrome flails around a bit, struggling in the water...\
wait 1500
dwave 1,"se\aqua3.ogg"
lsp 699,":a;2Q\chara\chrom_st30.png",0,0:print 10,500
>...But after a few moments, she manages to orient herself, and slowly move through the water.\
name "Chrome"
lsp 699,":a;chara\chrom_st26.bmp",0,0:print 10,500
>Phew...@
>There.@ > Not so bad...\
lsp 699,":a;chara\chrom_st28.bmp",0,0:print 10,500
>Sorry.@
>It's probably been decades since I've actually swam.\
lsp 699,":a;chara\chrom_st22.bmp",0,0:print 10,500
>But it's a lot easier to refresh my memory when I can breathe underwater.\

if %natalia_event5>0 skip 10
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",-133,0
lsp 699,":a;chara\chrom_st21.bmp",200,0:print 10,500
>Lovely.@
>Can we go now?\
name "Chrome"
lsp 699,":a;chara\chrom_st27.bmp",200,0:print 10,500
>...Hrmph.@
>Yes, we can go now.\

if %natalia_event5<1 skip 21
name ""
wait 1000
name "Alice"
>Um, excuse me...@
lsp 700,":a;2Q\chara\"+$alice_st+"06b.png",-133,0
lsp 699,":a;chara\chrom_st21.bmp",200,0:print 10,500
>But why are YOU here, now?\
name "Chrome"
lsp 699,":a;chara\chrom_st22.bmp",200,0:print 10,500
>I'm going with you, too.@
>Luka said it was okay.\
lsp 699,":a;chara\chrom_st21.bmp",200,0:print 10,500
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",-133,0:print 10,500
>...Of course he did.@
>Whatever. Can we go now?\
name "Chrome"
lsp 699,":a;chara\chrom_st27.bmp",200,0:print 10,500
>...Hrmph.@
>Yes, we can go now.\

csp 699
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",67,0:print 10,500
return

*silverorb_02ka

name ""
>...Huh.@
>She didn't even try to fight me?@
>That was kind of strange...\
>Oh, well.\

*silverorb_02

if %natalia_event5>0 bgm "2Q\bgm\field2_cut.ogg"
if %northsea_event1=1 gosub *silverorb_02bo
if %northsea_event1=2 gosub *silverorb_02noboun
if %natalia_event5>0 && %portnatalia<2 goto *kani_ng_hsilverb
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"08b.png",67,0:print 10,500
>Hrm...@
>So we have to go in there, huh?\
name "Luka"
>...The Orb's in the sea, so yes.\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",67,0:print 10,500
>Mmmmph...\
name ""
>Alice sighs.\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",67,0:print 10,500
>If I go in the ocean, my clothes will get wet.@
lsp 700,":a;2Q\chara\"+$alice_st+"08b.png",67,0:print 10,500
>...I don't want my clothes to get wet.\
name "Luka"
>...Seriously?@
>THAT'S what you're worried about right now!?\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"07b.png",67,0:print 10,500
>Hey! I'm still going!@
lsp 700,":a;2Q\chara\"+$alice_st+"08b.png",67,0:print 10,500
>It's just annoying.\
name ""
>She's such a baby, sometimes...\
if $knight="Alma" gosub *silverorb_02_al
name "Luka"
>L-let's just get going.\
name ""
>We'd better get moving before Alice changes her mind...\
if $knight="Granberia" gosub *silverorb_02gr
if $party1_nat2!="Chrome" && $party2_nat2!="Chrome" skip 2
if $party1="Chrome" || $party2="Chrome" gosub *silverorb_02ch
if $party1_nat2="Chrome" || $party2_nat2="Chrome" skip 2
if $party1="Chrome" || $party2="Chrome" gosub *silverorb_02chc
mov $sel1,"Thus, the two of us jump into the bright, sparkling sea."
if $knight!="" && $knight!="Granberia" mov $sel1,"Thus, we all jump into the bright, sparkling sea."
if %northsea_event4>0 mov $sel1,"Thus, we all jump into the bright, sparkling sea."
``$sel1\
dwave 1,"se\aqua4.ogg"
bgmstop
sean_change "bg051"
bgm "2Q\bgm\umi4.ogg"
dwave 1,"se\aqua4.ogg"
name "Luka"
>Haaa...!\
name ""
>The blue sea envelops me as I dive in.\
if %northsea_event4>0 gosub *silverorb_02ch2

if %portnatalia<2 skip 4
>The water didn't quite feel the same as it did in the south.@
>It was...@ >Warmer.@ > Quite a bit warmer.\
>For whatever reason, this sea didn't seem to let as much light into the water, either, so it was harder to see what was around me.\

if %portnatalia>1 skip 5
>...Hm.@
>The water here's a bit warmer than I was expecting.\
>Could it be because we're close to Hellgondo?@
>Whatever the reason, the water's actually pretty nice here.\

name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",67,0:print 10,500
>..............\
name ""
>...And Alice just floats in the water, with her usual bemused expression.\

*silverorb_02b

name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",67,0:print 10,500
>You know...@
>The orb guardians are supposed to be able to recognize the Angel Halo.\
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",67,0:print 10,500
name "Luka"
>They are? Really?\
>But...@ >I had to fight Kraken, Poseidoness, and Sphinx before, too.\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",67,0:print 10,500
>Hmph.@
>I don't get it.\
>They probably just suck at their jobs.\
name "Luka"
>............\
name ""
if %alice_rep<3 >You're one to talk...\
if $knight="Tamamo" gosub *silverorb_02ta
>As we continue swimming through the sea, a sea monster appears!\
goto *dagon_start

*silverorb_03gr

name ""
wait 1000
>Oh, I just remembered!@
>I wonder how Granberia's doing at the beach?\
bgmstop
sean_change "bg039"
bgm "2Q\bgmfix\mura3.ogg"
>................\
name "Granberia"
lsp 701,":a;chara\granberia_st01.bmp",0,0:print 10,500
>................\
name ""
>I stand motionless, awkwardly eyeing the water.\
name "Granberia"
lsp 701,":a;chara\granberia_st04.bmp",0,0:print 10,500
>...Hmph.\
name ""
>Swimming...@
>Surely, it can't be that difficult, right?\
wait 1000
lsp 701,":a;chara\granberia_st01.bmp",0,0:print 10,500
>No!@
>I'm a Heavenly Knight!@
>I can attain a Serene Mind perfectly! I can make water bend to my will!\
>How could I possibly be unable to learn how to swim?\
name "Granberia"
lsp 701,":a;chara\granberia_st07.bmp",0,0:print 10,500
>Rrrrgh...\
name ""
>It's so embarrassing...@
>I have to figure it out!\
name "Granberia"
lsp 701,":a;chara\granberia_st02.bmp",0,0:print 10,500
>Nobody's around...@
>I guess now's my chance.\
name ""
lsp 701,":a;chara\granberia_st01.bmp",0,0:print 10,500
dwave 1,"se\asioto2.ogg"
>Reluctantly, I slowly walk toward the water...\
wait 1000
dwave 1,"se\aqua4.ogg"
bgmstop
sean_change "bg053"
bgm "2Q\bgm\umi4.ogg"
return

*silverorb_03ta

name "Tamamo"
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",-133,0
lsp 699,":a;chara\tamamo_st01.bmp",200,0:print 10,500
>It does seem quite strange, doesn't it?\
name ""
>Tamamo stares at the plant monsters, slowly swimming away.\
name "Tamamo"
>What in the world were they doing all the way out here?@
>Three monsters alone can't purify an entire ocean...\
name "Luka"
>Did they seem suspicious, Tamamo?\
name "Tamamo"
>Not necessarily.@
lsp 699,":a;chara\tamamo_st03.bmp",200,0:print 10,500
>It just seems odd to me that they've been out here so long.\
name "Luka"
>It is really strange...@
>But I don't know much about them, so I can't really say.\
name "Tamamo"
>I'll have to have a little chat with the Queen Alraune when I get the chance.\
name ""
>...It sounds like the Queen Alraune's going to get a scolding from Tamamo.\
if %northsea_event4<1 >But I can't think about that right now.@
return

*silverorb_03ta2

name "Tamamo"
lsp 700,":a;chara\poseidones_st01.bmp",200,0
lsp 699,":a;chara\tamamo_st04.bmp",-200,0:print 10,500
>Hi, Poseidoness~!\
name "Poseidoness"
lsp 700,":a;chara\poseidones_st03.bmp",200,0:print 10,100
dwave 1,"se\damage.ogg"
>Gah!@
>What in the...\
wait 500
>...Oh!@
>M-Master Tamamo!@
>Hello...\
name ""
lsp 699,":a;chara\tamamo_st01.bmp",-200,0:print 10,500
>Poseidoness immediately ignores both Alice and I in favor of her superior.\
name "Poseidoness"
lsp 700,":a;chara\poseidones_st01.bmp",200,0:print 10,500
>The Silver Orb is still safely in my possession.@
>No need to worry.\
name "Tamamo"
>I would hope so!@
>Because...\
>Well, I'll just let the big bad Monster Lord explain everything.@
lsp 699,":a;chara\tamamo_st04.bmp",-200,0:print 10,500
>She insisted on coming out here to see you, after all~!\
name "Alice"
lsp 699,":a;2Q\chara\"+$alice_st+"03b.png",-133,0:print 10,500
>You...!@
lsp 699,":a;2Q\chara\"+$alice_st+"04b.png",-133,0:print 10,500
>Hmph.\
name ""
>Alice glares at Tamamo for a moment before turning to Poseidoness.\
return

*silverorb_03ta3

name "Tamamo"
lsp 699,":a;chara\tamamo_st01.bmp",-200,0:print 10,500
>You did exactly as you were instructed.@
>Good work, Poseidoness.\
name "Poseidoness"
>Thank you, Master.\
name "Alice"
lsp 699,":a;2Q\chara\"+$alice_st+"06b.png",-133,0:print 10,500
>Hey!@
>Don't encourage this idiocy!\
return

*silverorb_03ta4

name "Alice"
lsp 699,":a;2Q\chara\"+$alice_st+"03b.png",-133,0
lsp 698,":a;chara\tamamo_st01.bmp",200,0:print 10,500
>Tamamo, control your subordinate!\
name "Tamamo"
lsp 699,":a;2Q\chara\"+$alice_st+"01b.png",-133,0:print 10,500
>Hmmmm?@
lsp 698,":a;2Q\chara\tamamo_st06.png",200,0:print 10,500
>But I thought that was YOUR job, Miss Monster Lord?\
name "Alice"
lsp 699,":a;2Q\chara\"+$alice_st+"03b.png",-133,0:print 10,500
>Well, she's following YOUR instructions! So talk some damn sense into her!\
name "Tamamo"
lsp 699,":a;2Q\chara\"+$alice_st+"01b.png",-133,0
lsp 698,":a;chara\tamamo_st01.bmp",200,0:print 10,500
>Well, in that case...@
>The Orb Guardian may take whatever steps necessary to ensure that their orb ends up in capable hands.\
name "Alice"
lsp 699,":a;2Q\chara\"+$alice_st+"06b.png",-133,0:print 10,500
>Bringing you was a mistake...\
csp 698:print 10,500
return

*silverorb_03ch

name "Chrome"
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",-133,0
lsp 699,":a;chara\chrom_st22.bmp",200,0:print 10,500
>Oh! A shapeshifter!\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"06b.png",-133,0
lsp 699,":a;chara\chrom_st21.bmp",200,0:print 10,500
>...Uh...@
>Excuse me?\
name "Chrome"
lsp 699,":a;chara\chrom_st22.bmp",200,0:print 10,500
>A monster that can change its physical form with magic!@
>You know, a shapeshifter!\
>I've always wondered how monsters are able to alter their own matter so easily...@
>Succubi are supposed to have the easiest time with it.@
lsp 699,":a;chara\chrom_st26.bmp",200,0:print 10,500
>...But I still can't do it.\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",-133,0
lsp 699,":a;chara\chrom_st21.bmp",200,0:print 10,500
>Right, whatever.\
name "Chrome"
lsp 699,":a;chara\chrom_st22.bmp",200,0:print 10,500
>Hey, don't you change into a human form every once in awhile?\
>How do you do that?@
>How does that work?@
>How can I do it?\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",-133,0
lsp 699,":a;chara\chrom_st21.bmp",200,0:print 10,500
>What do you mean "How"?\
>I don't know.@
>I just...@ >Do it.@
>It's as natural as breathing for me.\
name "Chrome"
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",-133,0
lsp 699,":a;chara\chrom_st27.bmp",200,0:print 10,500
>Hmph.@
>No help at all.@ > Figures...\

if $knight!="Tamamo" skip 29

>Do you know, Tamamo?\
name "Tamamo"
lsp 700,":a;2Q\chara\tamamo_st06.png",-200,0
lsp 699,":a;2Q\chara\chrom_st30.png",200,0:print 10,500
>Hmhmhmhm...\
name ""
>Tamamo just lets out a sinister-sounding laugh.\
name "Tamamo"
>I'm sorry to tell you, but...@
lsp 700,":a;chara\tamamo_st04.bmp",-200,0
lsp 699,":a;chara\chrom_st27.bmp",200,0:print 10,500
>It's an ancient secret.@ > Sorry~!\
name "Chrome"
>.............@
>...No, it's not.\
name "Tamamo"
lsp 700,":a;chara\tamamo_st01.bmp",-200,0:print 10,500
>Fufu.@ > You got me.@
>Perhaps I'll tell you about it later.@
>Now is certainly not the time, anyway.\
name "Chrome"
lsp 699,":a;chara\chrom_st22.bmp",200,0:print 10,500
>Great!@
>Thank you so much!\
name ""
lsp 699,":a;chara\chrom_st21.bmp",200,0:print 10,500
>...Cute.\

if $knight!="Alma" skip 21
>Alma Elma, do you know?\
name "Alma Elma"
lsp 700,":a;2Q\chara\arumaeruma_st11.png",-200,0
lsp 699,":a;2Q\chara\chrom_st30.png",200,0:print 10,500
>Hmm?@
lsp 700,":a;2Q\chara\arumaeruma_st19.png",-200,0:print 10,500
>Awww, just call me Alma, Chromey~.\
name "Chrome"
lsp 699,":a;chara\chrom_st27.bmp",200,0:print 10,500
>...Stop calling me Chromey.\
name "Alma Elma"
lsp 700,":a;2Q\chara\arumaeruma_st11.png",-200,0:print 10,500
>How about...@
lsp 700,":a;2Q\chara\arumaeruma_st19.png",-200,0
>If you let me call you Chromey, I'll tell you alllll about it~.@
>How does that sound~?\
name "Chrome"
>..................\
name ""
>...I think she's seriously considering it.\

if $knight="Alma" || $knight="Tamamo" skip 3
name ""
>Chrome silently pouts as we swim onward.\

>Speaking of the Dagon...\
cspl 699,700
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",67,0:print 10,500
return


*silverorb_03ch2

name "Chrome"
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",-133,0
lsp 699,":a;chara\chrom_st26.bmp",200,0:print 10,500
>Hmm...@
>Plansect, huh?\
lsp 699,":a;2Q\chara\chrom_st30.png",200,0:print 10,500
name "Luka"
>You've never been there, have you?\
name "Chrome"
lsp 699,":a;chara\chrom_st26.bmp",200,0:print 10,500
>No, but I've heard horrible things about it.\
>Apparently, it's a war zone inhabited by the most vile of monsters...@
>It's not exactly a place I'd care to visit.\
lsp 699,":a;2Q\chara\chrom_st30.png",200,0:print 10,500
name "Luka"
>You're not wrong about that.\
name ""
>I don't really want to go back there, either.@
>But I'll probably have to.\
wait 500
name "Chrome"
lsp 699,":a;chara\chrom_st26.bmp",200,0:print 10,500
>But...@
>Those three didn't seem so bad...\
lsp 699,":a;2Q\chara\chrom_st30.png",200,0:print 10,500
name "Luka"
>Er...@ >No, I guess not.\
name ""
>Because those are the good ones.@
>...Queen Alraune's pretty cute.\
wait 500
>Guh, I gotta focus!@
csp 699
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",67,0:print 10,500
return

*silverorb_03ch3

name "Chrome"
lsp 699,":a;chara\chrom_st26.bmp",-200,0:print 10,500
>Whoa...\
name ""
>Chrome stares in wonder and fear at the imposing Queen.\
lsp 699,":a;2Q\chara\chrom_st30.png",-200,0:print 10,500
csp 699:print 10,500
return

*silverorb_03

bgm "2Q\bgm\umi4.ogg"

if %meia_sex<1 skip 34
if $knight_nat2!="Tamamo" && $knight_nat2!="Alma" skip 33
name "Luka"
>...........\
name ""
>What an odd monster...\
name "Alice"
>I'm surprised you didn't go swimming right to it, once you saw it was a       mermaid.\
name "Luka"
>Eh?@
>How do you know about that!?\
mov $plural,$knight_nat2
name "Alice"
mov $sel1,$plural+" told me all about your little affair with the mermaid you helped."
``$sel1@
mov %alice_rep,%alice_rep-2
>You're a horrible person, just so you know.\
name "Luka"
>Gah...@
>I know I am...\
name "Alice"
>What kind of disgusting woman would cheat on her husband as soon as she got   married?\
>Bah, whatever...@ >Pervert.\
name "Luka"
>Please stop...@
>I know, okay?\
name "Alice"
>No.@
>You're going to listen to me insult you some more for having sex with a       mermaid you just helped get married.\
name "Luka"
>..........\
name ""
>Either way, it was a pretty easy fight.@
skip 6

name "Luka"
>..........\
name ""
>It was a pretty easy fight.@

>Still, she was way stronger than the Southern Sea monsters.\
if %northsea_event4>0 gosub *silverorb_03ch
name "Luka"
>Hey, Alice?@
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",67,0:print 10,500
>Why are the monsters around here so much more powerful?\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",67,0:print 10,500
>Closer to Hellgondo.\
>The weaker monsters tend to migrate south, to get away from the more powerful ones like that Dagon.\
>I guess it's just easier to live somewhere when you're the strongest thing there.\
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",67,0:print 10,500
name "Luka"
>Yeah...I think I get it.\
name ""
>Basically, the weak monsters got bullied south.\
>It's pretty convenient that I was raised in Ilias Village, then.@
>If I had begun my journey in a place like Gold Port, I wouldn't have gotten very far.\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"08b.png",67,0:print 10,500
>Although...@
>I've heard that the strongest monsters of all reside in the Western Sea.\
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",67,0:print 10,500
>Did you ever go there?\
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",67,0:print 10,500
name "Luka"
>The Western Sea...?\
name ""
>The only times I've ever gone into the sea were for the two orbs...\
name "Luka"
>No, I've never seen it.\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"08b.png",67,0:print 10,500
>Hrm.@
>Oh, well. We'll never need to go there, anyway.\
wait 500
name "Luka"
>Huh?\
name ""
csp 700:print 10,500
>As we keep swimming, I can barely make out a few strange-looking plant monsters in the distance.\
wait 500
dwave 1,"se\aqua4.ogg"
name "Queen Alraune"
lsp 702,":a;chara\dryad_st01.bmp",-200,0
lsp 701,":a;chara\walraune_st01.bmp",200,0
lsp 700,":a;chara\queenalraune_st21.bmp",0,0:print 10,500
>Oh?@ > A human, hello.\
>Were you the one who sent the light into the sea?\
name "Luka"
>The light?\
name ""
if %northsea_event1=1 >She must mean from the Ball of Guidance.\
if %northsea_event1=2 >She must mean from Undine's power.\
wait 1000
>Hey, wait!@
>Do I...know her?@
>I can't remember...\
wait 1000
cspl 700,702
bgm ""
dwave 1,"se\kodou.ogg"
bg white,10,1
wait 70
bg black,10,1
>You know her.\
bg white,10,1
wait 70
lsp 702,":a;chara\dryad_st01.bmp",-200,0
lsp 701,":a;chara\walraune_st01.bmp",200,0
lsp 700,":a;chara\queenalraune_st21.bmp",0,0
bg "bg\bg051.bmp",10,1
bgm "2Q\bgm\umi4.ogg"
>Yeah, I do know her!\ 
>She's from...@
>From...\
wait 1000
cspl 700,702
bgm ""
bg white,10,1
dwave 1,"se\kodou.ogg"
wait 70
bg black,10,1
>She's from Plansect.\
bg white,10,1
dwave 1,"se\kodou.ogg"
wait 70
bg black,10,1
>Don't you remember?@
bg white,10,1
dwave 1,"se\kodou.ogg"
wait 70
bg black,10,1
>Or were your mind and body so damaged by that point that you had forgotten?\
bg white,10,1
wait 70
lsp 702,":a;chara\dryad_st01.bmp",-200,0
lsp 701,":a;chara\walraune_st01.bmp",200,0
lsp 700,":a;chara\queenalraune_st21.bmp",0,0
bg "bg\bg051.bmp",10,1
bgm "2Q\bgm\umi4.ogg"
name "Luka"

if %northsea_event1=2 skip 2
>Y-yeah, I used the Ball of Guidance. That created the light.\

if %northsea_event1=1 skip 7
>Y-yeah, I'm the one that created the light.\
name "Undine"
lsp 699,":a;chara\undine_st21.bmp",350,250:print 10,500
>Ahem...\
name ""
>A frowning Undine appears in my mind's eye.\

name "Queen Alraune"
>I should thank you then.@ > We came out here to help purify the waters in the Natalia Sea...@ >But we got lost as we tried to return.\
>My sense of direction is...poor.\
name "Dryad"
>We've been lost out at sea forever!\
name "Walraune"
>The Priestess won't be happy, your Majesty...\
name "Queen Alraune"
>Oh, dear...\
>Well, we shouldn't waste any time.@
>Forgive me for leaving so abruptly, but we must get going.\
name "Luka"
>Oh, it's okay.\
name "Queen Alraune"
>If you wish to meet again, we'll be at Plansect Village in the Noah Region.@
>Farewell.\
name ""
dwave 1,"se\aqua4.ogg"
cspl 700,702:print 10,500
>The Queen and her subjects swim away.\
>...Wait, did she say Plansect?@
>Uh-oh...@ >I should probably go check on them soon.\
csp 699:print 10,500

if $knight!="Alma" || $knight_pla!="Alma" skip 8
name "Alma Elma"
lsp 700,":a;2Q\chara\arumaeruma_st12.png",0,0:print 10,500
>Plansect Village?@
lsp 700,":a;2Q\chara\arumaeruma_st11.png",0,0:print 10,500
>She's going to be in for a nasty surprise when she gets there.\
name "Luka"
>Hopefully things will have calmed down enough by the time she does.\

if $knight!="Tamamo" || $knight_pla!="Tamamo" skip 13
name "Tamamo"
lsp 700,":a;chara\tamamo_st01.bmp",0,0:print 10,500
>Hmm, I see.@
>Perhaps the Queen Alraune's absence helped lead to their civil war.\
name "Luka"
>I hope her going back doesn't cause any problems...\
name "Tamamo"
>I don't think it will.\
>The Queen Alraune's a reasonable woman, and far more powerful than any of the insect monsters there.@
>I can't see her causing any more conflict. Her presence will only help the village.\
name ""
>Maybe we should go back to Plansect again to make sure...\

name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",67,0:print 10,500
>Huh...\
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",67,0:print 10,500
name ""
>Alice has a puzzled expression as she watches the three alraunes swim toward the surface.\
name "Luka"
>What is it?\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",67,0:print 10,500
>That war's been going on for 10 years...@
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",67,0:print 10,500
>Were they really lost at sea for that long?\
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",67,0:print 10,500
name "Luka"
>T-ten years!?\
name ""
>She did say her sense of direction was bad, but...\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",67,0:print 10,500
>Well, whatever.@
>We can go check on them another time.\
name "Luka"
>Yeah, you're right.\
if $knight="Tamamo" gosub *silverorb_03ta
if %northsea_event4>0 gosub *silverorb_03ch2
name ""
>We have an orb to collect.\
wait 500
csp 699
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",67,0:print 10,500
name "Luka"
>I think I see the shrine up ahead.\
name ""
>I see a temple in the distance, slowly fading into view from behind the blue void.\
>It looks just like the one in the Southern Sea, so it must be the place.@
>The Queen and the Silver Orb are definitely in there.\
name "Luka"
>Let's go!\
name ""
>Thus, we enter the Northern temple.\
dwave 1,"se\aqua4.ogg"
sean_change "bg053"
name "Luka"
>Wow...\
name ""
>It really is a beautiful temple.@
>I wonder how it was built down here?\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",67,0:print 10,500
>The Northern Sea...@
>It's kind of uncomfortable, isn't it?\
name "Luka"
>Huh?@
>What do you mean?\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"08b.png",67,0:print 10,500
>There are so few monsters here compared to the Southern Sea.\
>All kinds of different sea life are near Kraken's temple.@
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",67,0:print 10,500
>But here, it's almost empty.\
>We're all alone...@
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",67,0:print 10,500
>Just a bit eerie, I suppose.\
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",67,0:print 10,500
name "Luka"
>Hmmm...\
name ""
>Now that she mentions it...@
>Why are there so few monsters or fish around here?\
csp 700:print 10,500
dwave 1,"se\aqua4.ogg"
>As I ponder that, we swim toward the center of the temple.\ 
>Sure enough, at the very center was...\
wait 500
bgm "bgm\boss0.ogg"
lsp 700,":a;chara\poseidones_st01.bmp",0,0:print 10,500
>Poseidoness...@
>The Orb Guardian of the Northern Sea...\
if %northsea_event4>0 gosub *silverorb_03ch3
name "Poseidoness "
>...I am the ruler of these seas, Poseidoness.@
>And I assume you're a thief who came for the orb...\
name "Luka"
>W-wait!\
name ""
>I know she's just trying to test me...@
>But it doesn't look like I can reason with her!\
>Looks like Alice didn't help after all!\
dwave 1,"se\slash3.ogg"
>I pull out my sword, ready to fight!\
name ""
bgm "2Q\bgm\boss.ogg"
wait 5000
name "Alice"
bgmstop
lsp 700,":a;chara\poseidones_st01.bmp",200,0
lsp 699,":a;2Q\chara\"+$alice_st+"03b.png",-133,0:print 10,500
>Nonononono, we don't have time for this!\
lsp 699,":a;2Q\chara\"+$alice_st+"01b.png",-133,0:print 10,500
name "Luka"
>Eh!?\
name "Poseidoness"
>Hmmm?\
name ""
wait 500
bgm "bgm\alice1.ogg"
>Oh.@
>Maybe I spoke too soon...\
if $knight="Tamamo" gosub *silverorb_03ta2
name "Alice"
lsp 699,":a;2Q\chara\"+$alice_st+"03b.png",-133,0:print 10,500
>Poseidoness, I'm the Monster Lord.\
>We really do need the orb.@
lsp 699,":a;2Q\chara\"+$alice_st+"08b.png",-133,0:print 10,500
>So...@ >can we have it?\

if %portnatalia>1 skip 12
name "Poseidoness"
>Hrmm, I see...\
>I was merely testing the boy, anyway.@
if %orb_count<1 >I could sense his immense power, so I just assumed he needed it for an important matter.
if %orb_count=1 >I could sense he had an orb already, so I just assumed it was an important matter.\
if %orb_count>1 >I could sense he had quite a few of the orbs already, so I just assumed it was an important matter.\
name "Luka"
>Err...\
name ""
>But what if I was actually a thief stealing the orbs?@
>Would she still just give it to me?\

if %portnatalia<2 skip 29
name "Poseidoness"
>Oh.\
>Yes, I already knew that, actually.@
>Kraken told me of him beforehand.\
name "Luka"
>Wait, what!?\
name ""
>Did she do that before, too!?@
>I can't remember, now.\

if $knight_nat2="Erubetie" skip 4
name "Poseidoness"
>She said that you even saved her life.@
>For that, I truly thank you.\

name "Luka"
>Th-then why were you going to fight me!?\
name "Poseidoness"
>Oh, yes. That.@
>Merely a test of your abilities.\
lsp 699,":a;2Q\chara\"+$alice_st+"06b.png",-133,0:print 10,500
>I can't let the Silver Orb go to just any ordinary boy, now can I?\
>But, I suppose there's no sense in keeping up this charade any longer.\
if $knight="Tamamo" gosub *silverorb_03ta3
name ""
wait 1000
name "Alice"
>Um...@
>So, can we have the orb now?\

name "Poseidoness"
>As you wish.@
>Here is the orb.\
name ""
lsp 699,":a;2Q\chara\"+$alice_st+"01b.png",-133,0:print 10,500
dwave 1,"se\tamamo2.ogg"
>Poseidoness drops the orb into Alice's hand!\
dwave 1,"se\fanfale.ogg"
mov %orb_count,%orb_count+1
mov %silver_orb,1
>Silver Orb obtained!\
name "Poseidoness"
>Still...@
>I would like to test this boy's fighting ability.\
name "Alice"
lsp 699,":a;2Q\chara\"+$alice_st+"06b.png",-133,0:print 10,500
>Wait, what?@
>Why?\
name "Poseidoness"
>If he's being entrusted with the orbs and Angel Halo, then he needs to be a mighty warrior, capable of defeating the strongest foes.\
name "Alice"
lsp 699,":a;2Q\chara\"+$alice_st+"07b.png",-133,0:print 10,500
>But...@ >He defeated me!@
>I am the strongest foe!\
name "Poseidoness"
>Is that right?\
>...But even then, I cannot be certain.\
name "Alice"
lsp 699,":a;2Q\chara\"+$alice_st+"06b.png",-133,0:print 10,500
>What...@
>But...@ >He beat the Monster Lord...\
if $knight="Tamamo" gosub *silverorb_03ta4
name "Luka"
>So, you still want to fight me?\
name "Poseidoness"
>Purely for testing purposes, mind you.\
name "Luka"
>..............\
name "Alice"
lsp 699,":a;2Q\chara\"+$alice_st+"03b.png",-133,0:print 10,500
>...Do you just want to rape him?\
lsp 699,":a;2Q\chara\"+$alice_st+"01b.png",-133,0:print 10,500
name "Poseidoness"
>No no! That's not it!@
>Surely you think better of me, Monster Lord?\
name "Alice"
lsp 699,":a;2Q\chara\"+$alice_st+"06b.png",-133,0:print 10,500
>...No, not really.\
lsp 699,":a;2Q\chara\"+$alice_st+"04b.png",-133,0:print 10,500
>Whatever. It's your choice, Luka.@
lsp 699,":a;2Q\chara\"+$alice_st+"08b.png",-133,0:print 10,500
>I tried to save you the trouble, but you'll probably fight her anyway.\
name "Luka"
>Uhhh...\
name ""
>I don't entirely understand what's going on.@
>But I'll...!\
csel "FIGHT!",*silverorb_fight,"Don't fight.",*silverorb_nofight

*silverorb_fight

mov %northsea_event3,1
mov %alice_rep,%alice_rep-1
name ""
>If I can't even defeat Poseidoness, then what chance do I have to defeat Ilias?\
name "Luka"
>Okay!@
>I accept your challenge!\
name "Alice"
lsp 699,":a;2Q\chara\"+$alice_st+"04b.png",-133,0:print 10,500
>Bah.@
>Figures...\
>Don't expect me to help you then.@
>Idiot.\
name ""
dwave 1,"se\aqua4.ogg"
csp 699:print 10,500
>Alice swims away to the side, leaving me with Poseidoness.\

if %northsea_event4<1 skip 9
name "Chrome"
lsp 699,":a;chara\chrom_st26.bmp",-200,0:print 10,500
>Be careful, Luka.@
>...She's scary.\
name ""
dwave 1,"se\aqua4.ogg"
csp 699:print 10,500
>Chrome quickly joins Alice.\

if $knight!="Tamamo" skip 6
name "Tamamo"
lsp 699,":a;chara\tamamo_st04.bmp",-200,0:print 10,500
>Good luck~!\
name ""
>...And Tamamo happily cheers me on from the sideline.\

if $knight!="Alma" skip 7
name "Alma Elma"
lsp 699,":a;2Q\chara\arumaeruma_st13.png",-200,0:print 10,500
>Hmhmhmhm...@
>Put on a good show, okay, Luka-boy~?\
name ""
>...Sounds like she's rooting for Poseidoness.\

if $knight!="Erubetie" skip 7
name "Erubetie"
lsp 699,":a;chara\erbetie_st01.bmp",-0,0:print 10,500
>...Idiot.\
name ""
csp 699:print 10,500
>...And Erubetie along with her.\

csp 699
goto *poseidoness_ng_start

*silverorb_fight2

bgm "2Q\bgm\umi4.ogg"
name "Luka"
>That's...@ >It?\
name ""
>I defeated her?\
name "Luka"
>But...@
>It didn't seem like you tried very hard.\
name "Poseidoness"
>I didn't.\
name ""
>The Poseidoness shakes her head.\
wait 500
name "Poseidoness"
>I don't need to test your raw power.@
>I can sense that much just from being near you.\
>Rather, I was testing your patience and endurance.@
``"How long can he go without making a mistake?"@
>That question was far more important to me.\
name "Luka"
>I...@ >See...\
name ""
>It was kind of underwhelming, honestly.@
>But at least I proved myself to the Northern Sea Queen.\
name "Poseidoness"
>Anyway, your patience and resolve proved more than sufficient by my standard.@
>You should be able to serve the Monster Lord well, and I have no problem granting you the Silver Orb.\
name "Luka"
>Th-thank you...\
name ""
``"Serve the Monster Lord", huh?\
goto *silverorb_04

*silverorb_fight3

name "Luka"
>Fuuu...\
name ""
>I'm so drained...@
>I can barely swim back to shore.\
name "Undine"
lsp 700,":a;2Q\chara\undine_st04.png",0,0:print 10,500
>Oh, are you finished now?\
name "Luka"
>Gah!\
name ""
>Suddenly, Undine appeared in my mind!\
name "Luka"
>...Were you watching that?\
name "Undine"
lsp 700,":a;chara\undine_st02.bmp",0,0:print 10,500
>I'm always watching.\
name "Luka"
>Rrrgh...\
name ""
>I can only sigh at my companion's voyeurism.\
name "Luka"
>Why did she do that?@
>It seemed...weird for her.\
name "Undine"
lsp 700,":a;chara\undine_st01.bmp",0,0:print 10,500
>She was teaching you a lesson.@
>What made you think that surrendering was a good idea?\
lsp 700,":a;chara\undine_st02.bmp",0,0:print 10,500
>Besides, we both know you enjoyed it, anyway.@
>Hmhmhmhmm...\
name "Luka"
>Guh...@
>Yeah, I guess that was a mistake.\
name ""
if %undine_rep>9 >But she seems more amused by what happened than she should be...\
if %undine_rep<10 >She is such a pervert...\
name "Undine"
lsp 700,":a;chara\undine_st01.bmp",0,0:print 10,500
>More than that, though...@
>I suspect she may have just been lonely.\
name "Luka"
>Lonely?\
name "Undine"
>Think about it, Luka.\
lsp 700,":a;2Q\chara\undine_st04.png",0,0:print 10,500
>Poseidoness is alone in her temple at the bottom of the sea.@
>Her only source of social interaction is a few sea creatures that may or may not come to visit her.\
>She probably hasn't even seen a man in years...\
lsp 700,":a;2Q\chara\undine_st05.png",0,0:print 10,500
>And even if she did...@
>Most men would want nothing to do with someone that looks like she does.\
>She would have no choice but to rape him and enslave him, or simply let him go.@
>It's quite sad, if you think about it.\
name "Luka"
>Yeah...@ >Maybe.\
name ""
>I wonder, how many other monsters feel the same way?\
>Thinking about that, we approach the surface of the water.\
dwave 1,"se\aqua4.ogg"
goto *campsilverorb_main0b

*silverorb_nofight

mov %northsea_event3,0
mov %alice_rep,%alice_rep+1
name ""
>...No.@
>I won't waste my energy on a meaningless battle.\
name "Luka"
>I'm sorry, but I can't accept.@
>I don't want to fight unless I have to.\
name "Alice"
lsp 699,":a;2Q\chara\"+$alice_st+"04b.png",-133,0:print 10,500
>Phew...\
name ""
>Alice breathes a sigh of relief.\

if $knight!="Alma" skip 8
name "Alma Elma"
lsp 699,":a;2Q\chara\arumaeruma_st12.png",-200,0:print 10,500
>Awwwww!@
>I wanted a show!\
name "Luka"
>Wh-whose side are you on!?\
lsp 699,":a;2Q\chara\"+$alice_st+"04b.png",-133,0:print 10,500

name "Poseidoness"
>Hrm...\
>Very well.@
>I suppose it would be a waste of energy, anyway.\

if $knight!="Tamamo" skip 11
name "Tamamo"
lsp 699,":a;chara\tamamo_st01.bmp",-200,0:print 10,500
>Fufufu...@
>Are you sure you trust him?\
name "Poseidoness"
>Please don't take me for a fool.@
>If he's traveling with you and the Monster Lord, then I'm sure I have nothing to worry about.\
name "Tamamo"
>Hehehe...@
>Very well, then.\

name ""
>Looks like that's it, then...\
goto *silverorb_04

*silverorb_04gr

name ""
mov %SQ2,1
sean_change "bg_darkbeach2"
mov %SQ2,0
bgm "bgm\umi2.ogg"
name "Luka"
>Phew...\
name ""
>It's kind of nice to be back on dry land again.\
wait 1000
name "Luka"
>...Hey, where's Granberia?\
name ""
>I figured she would be waiting on the beach for us...\
name ""
wait 1000
name "Alice"
bgmstop
lsp 700,":a;2Q\chara\"+$alice_st+"07b.png",67,0:print 10,500
>Ah!@
>Look, out there!\
name ""
>Alice points toward the sea.\
name "Luka"
>Eh...?@
>!!!\
name ""
csp 700
bg "2Q\bg\bg_darksea.bmp",10,1500
lsp 700,":a;2Q\chara\granberia_st31.png",0,0:print 10,500
>It's Granberia!@
>She's floating in the water, face down...\
csp 700
lsp 700,":a;2Q\chara\"+$alice_st+"0ab.png",67,0
bg "2Q\bg\bg_darkbeach2.bmp",10,1500
name "Alice"
>Luka...@
>She's not moving...\
lsp 700,":a;2Q\chara\"+$alice_st+"0bb.png",67,0:print 10,500
bgm "2Q\bgm\hutuu6.ogg"
name "Luka"
>No!@
>It can't be...\
name ""
dwave 1,"se\aqua2.ogg"
>Slowly, the tide carries Granberia's lifeless body toward the beach, washing her onto shore.\
name "Luka"
lsp 700,":a;2Q\chara\"+$alice_st+"0ab.png",-133,0
lsp 699,":a;2Q\chara\granberia_st31.png",200,0:print 10,500
>Granberia!@
>Granberia!@ > Hey!@ > Wake up!\
name "Alice"
>I-is she breathing!?\
name ""
>In a panic, we turn over her motionless body.\
wait 500
lsp 699,":a;chara\granberia_st04.bmp",200,0:print 10,1500
name "Granberia"
>...Fuuu...\
bgmstop
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",-133,0:print 10,500
>Wait, what the...\
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",-133,0:print 10,500
name "Luka"
>...Oh.\
name ""
bgm "2Q\bgm\comi2.ogg"
>Looks like she's just fine, after all.\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",-133,0:print 10,500
>Hey!@
>Why weren't you moving when you were out in the sea!?\
name "Granberia"
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",-133,0:print 10,500
>...It was nothing.@
>I'm fine.\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"07b.png",-133,0:print 10,500
>W-WHAT!?@
``"Fine"!?\
lsp 700,":a;2Q\chara\"+$alice_st+"52b.png",-133,0:print 10,500
>You moron!@
>Do you have any idea how scared I was!?\
>I'm stripping you of your Heavenly Knight title for this! Do you hear me!?\
name "Granberia"
>Hrmmm...\
name ""
lsp 699,":a;chara\granberia_st01.bmp",200,0:print 10,500
>Granberia sighs, lying in the sand as Alice berates her.\
dwave 1,"se\lvdown.ogg"
>Granberia lost her Heavenly Knight title...\
name "Luka"
>I'm just glad you're okay...\
name "Granberia"
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",-133,0
lsp 699,":a;chara\granberia_st04.bmp",200,0:print 10,500
>Hmph.\
name ""
>Saying nothing, Granberia slowly rises to her feet.\
name "Granberia"
>Let's just get camp set up...\
name ""
dwave 1,"se\asioto2.ogg"
csp 699:print 10,500
wait 1000
name ""
>And with that, Granberia wanders off inland.\
name "Luka"
>................\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",67,0:print 10,500
>Hey!\
if %banditcave>0 >I was serious when I said you were stripped of your title!@
if %banditcave>0 skip 4
>I was serious when I said you were stripped of your title!\
>You're just a Fake Heavenly Knight now! Understand!?\
skip 3
>You're just a Fake Heavenly Knight now! Understand!?@
>Just like those Bandits in Iliasburg!\
name ""
dwave 1,"se\lvup.ogg"
>Granberia earned the title of Fake Heavenly Knight!\
name "Luka"
>L-let's just get camp set up.\
return

*silverorb_04ta

name "Tamamo"
>Mhmmmmm...@
lsp 700,":a;2Q\chara\leviathan_st04.png",-200,0
lsp 699,":a;2Q\chara\tamamo_st06.png",200,0:print 10,500
>Yes, why don't you tell us who you are?\
name "???"
>Huh?@
>That voice...\
wait 1000
name "???"
lsp 699,":a;2Q\chara\tamamo_st07.png",200,0
lsp 700,":a;2Q\chara\leviathan_st05.png",-200,0:print 10,500
>Eep!@
>T-T-T-Tamamo!\
>I'm sorry! I'm so sorry!@
>I lost the orb to a pirate!@

if %goldport<1 >I didn't mean to, I know where it is, but I can't get it!@
if %goldport>0 >I didn't mean to, I knew where it was but I couldn't get to it!@

>I'm sorry, I'm sorry, I'm so sor--
wait 500
textclear
dwave 1,"se\umaru.ogg"
lsp 699,":a;chara\tamamo_st03.bmp",200,0
lsp 700,":a;2Q\chara\leviathan_st04.png",-200,0:print 10,500
>Mmmmphmphm!\
name ""
>Tamamo quickly covers the girl's mouth with one of her tails to calm her down.\
name "Tamamo"
>Will you just relax?@
>Sheesh...@ >Are you a Queen or a little girl?@
>Control yourself.\
name "???"
>Mmmphmphm...\
name ""
dwave 1,"se\umaru.ogg"
wait 500
name "???"
lsp 700,":a;2Q\chara\leviathan_st05.png",-200,0:print 10,500
>Bleh!\
name ""
lsp 700,":a;2Q\chara\leviathan_st04.png",-200,0:print 10,500
>She gasps for breath as soon as Tamamo releases her.\
name "Tamamo"
>Now...@
>Luka and the Monster Lord have no idea who you are, so why don't you start from the beginning?@
>You'll just look suspicious, otherwise.\
name "Luka"
>.............\
name ""
>...I don't think "suspicious" is the word I'd use to describe her at this point.\
name "???"
>W-well...@
>Okay...\
csp 700
lsp 699,":a;2Q\chara\leviathan_st04.png",0,0:print 10,500
>I-I'm...\
name ""
return

*silverorb_04

wait 1000
bgmstop
dwave 1,"se\aqua4.ogg"
name "Luka"
>Huh!?\
name ""
cspl 699,700:print 10,500
>What was that!?@
>I sensed movement...@ >It was behind the Poseidoness' throne!\
name "Poseidoness"
lsp 700,":a;chara\poseidones_st03.bmp",0,0:print 10,500
>Hmm?@
>Who goes there?\
name "Luka"
>!?\
bgm "bgm\kiki2.ogg"
name ""
>Someone's lurking in the shadows around the throne room...\
if %portnatalia=2 >Is it the Queen Mermaid again!?\
name "Luka"
>Who is it!?@
>Show yourself!\
name "???"
bgmstop
>W-wait!@
>I'm not an enemy!@ > Really!\
name ""
bgm "2Q\bgmfix\sinpi1.ogg"
lsp 699,":a;2Q\chara\leviathan_st05.png",-200,0
lsp 700,":a;chara\poseidones_st01.bmp",200,0:print 10,500
>A mysterious sea monster emerges from behind a pillar.\
name "Poseidoness"
>Hmm?@
>Oh, it's just you.\
>What are you doing here?\
name "Luka"
>Are you here to steal the orb!?\
name "???"
lsp 699,":a;2Q\chara\leviathan_st04.png",-200,0:print 10,500
>N-n-no!@
>I'm not...@
>I mean...!\
name "Poseidoness"
>Lower your sword, boy.\
>I know who she is.@
>She is not an enemy.\
name "Luka"
>Are you sure...?\
name ""

csp 700
lsp 699,":a;2Q\chara\leviathan_st04.png",0,0:print 10,1000

if %goldport<1 skip 4
>This girl was at the pirate ship when I got the Purple Orb too, wasn't she?@
>She ran away before I could say anything...\
>Looking at her now...@

if %goldport>0 skip 2
>Any time I see a new monster, I get nervous.\

>She seems very tall, and her upper body is extremely thin and frail-looking.@
>But her hips are very wide, with a long and thick piscine tail.\
>She doesn't quite look like a mermaid, though.@
>More like a sea serpent?\
>...And at the end of her tail, there's a very long and sharp tip that looks like a blade.\
name "Luka"
>Then...who are you?\
name "???"
>I-I'm...\
name ""
if $knight="Tamamo" gosub *silverorb_04ta
>The nervous girl stammers a bit more before finally speaking.\
wait 1000
name "???"
lsp 699,":a;2Q\chara\leviathan_st01.png",0,0:print 10,1000
>...My name is Leviathan.@
name "Leviathan"
>I am...@ >er, I was the guardian of the Purple Orb.\
name "Luka"
>Leviathan...\
name ""
>Guardian of the Purple Orb?\

if %goldport<1 skip 15
if $knight_gol!="Tamamo" skip 4
name ""
>I think Tamamo mentioned her when we were at Selene's house.@
>Yeah...Leviathan, Shiva, and Phoenix.\

>So did Selene steal the orb from her?\
name "Luka"
>You were at Selene's ship to get your orb back, then...\
name "Leviathan"
lsp 699,":a;2Q\chara\leviathan_st04.png",0,0:print 10,1000
>Y-yes!\
>When I saw it was unsealed, I went to get the orb that Master Tamamo entrusted me with...\
>But then...@ >You were there...@
>So...@ >I waited for you to come for the Silver Orb and...\

if %goldport>0 skip 12
name "Leviathan"
>I used to guard the orb...@
lsp 699,":a;2Q\chara\leviathan_st04.png",0,0:print 10,1000
>B-but then...@ >the pirate girl came...@ >and...\
name ""
>She trails off mid-sentence.\
name "Leviathan"
>A-a-anyway!@
lsp 699,":a;2Q\chara\leviathan_st01.png",0,0:print 10,1000
>I came to check on the ship's seal, and saw you were going to Poseidoness' lair.@
>So...@ >I...@ >followed you here, and...\

name ""
>Eh?@
>Is she going to fight?\
name "Leviathan"
lsp 699,":a;2Q\chara\leviathan_st05.png",0,0:print 10,1000
>W-w-why are you gathering the orbs!?\
name "Luka"
>..............\
name "Poseidoness"
lsp 699,":a;2Q\chara\leviathan_st05.png",-200,0
lsp 700,":a;chara\poseidones_st03.bmp",200,0:print 10,500
>Err, Leviathan...@
if $knight!="Tamamo" >Maybe you should tell me what it is you want to say to Luka.\
if $knight="Tamamo" >Maybe you should tell me what it is you want to say to them.\
name "Leviathan"
lsp 699,":a;2Q\chara\leviathan_st04.png",-200,0:print 10,500
>..............\
name ""
wait 1000
dwave 1,"se\aqua4.ogg"
csp 699:print 10,200
>Leviathan bolts toward Poseidoness.@
>She whispers something into her ear for a few moments.\
name "Luka"
>............\
name ""
>This is one of the strangest monsters I've ever met...\
name "Poseidoness"
lsp 700,":a;chara\poseidones_st01.bmp",0,0:print 10,500
>Please forgive Leviathan.@

if $knight="Tamamo" skip 2
>She spends all of her time in the deep sea and gets...@ >anxious around humans.\

if $knight!="Tamamo" skip 3
>She spends all of her time in the deep sea and gets...@ >anxious around humans.@
>...And Master Tamamo, apparently.\

name "Luka"
>Anxious...?\
name "Alice"
lsp 700,":a;chara\poseidones_st01.bmp",200,0
lsp 699,":a;2Q\chara\"+$alice_st+"03b.png",-133,0:print 10,500
>She's shy, Luka.@
>Haven't you ever met a shy girl before?\
lsp 699,":a;2Q\chara\"+$alice_st+"01b.png",-133,0:print 10,500
name "Luka"
>Uhhh...\
name ""
>...Not that I can think of, actually.\

if $knight!="Tamamo" skip 9
name "Alice"
lsp 699,":a;2Q\chara\"+$alice_st+"03b.png",-133,0:print 10,500
>She also royally screwed up in front of her Master.@
>Wouldn't you be a nervous wreck if you made a mistake and had to explain it to me?\
lsp 699,":a;2Q\chara\"+$alice_st+"01b.png",-133,0:print 10,500
name "Luka"
>.............@
>...I'm just going to ignore that.\

name "Poseidoness"
>Anyway...@
>She's following you because she wants to know why you're gathering the six orbs.\
name "Luka"
>Ohhhhh, that's it?\
wait 1000
>Wait, followed?\
name "Leviathan"
lsp 699,":a;2Q\chara\leviathan_st05.png",-200,0:print 10,500
>N-no!@
>Not like that!\
lsp 699,":a;2Q\chara\leviathan_st04.png",-200,0:print 10,500
>I'm not stalking you or anything!\
name "Luka"
>..................\
name ""
>This girl is supposed to protect an orb?@
>I can't believe this...\
name "Luka"
>Er, right...\
>Well, we need to hatch the Garuda Girl.@
>The Monster Lord's with me, so I have her permission!\
name "Alice"
lsp 699,":a;2Q\chara\"+$alice_st+"06b.png",-133,0:print 10,500
>Hi.@
>I'm still here.\
name "Leviathan"
lsp 699,":a;2Q\chara\"+$alice_st+"01b.png",-133,0
lsp 700,":a;2Q\chara\leviathan_st04.png",200,0:print 10,500
>Is...@ >Is another war starting?\
name "Alice"
lsp 699,":a;2Q\chara\"+$alice_st+"03b.png",-133,0:print 10,500
>Yes. Ilias is planning to attack soon.\
>Both sides seem to be preparing to strike.@
>We need that Garuda Girl, so we can fight off the inevitable attack.\

if $knight!="Tamamo" skip 5
name "Tamamo"
lsp 699,":a;2Q\chara\tamamo_st07.png",-200,0:print 10,500
>If we don't use every advantage we have, we'll have no hope of defeating them.@
>So we're gathering the orbs and getting ready.\

if $knight!="Tamamo" lsp 699,":a;2Q\chara\"+$alice_st+"01b.png",-133,0:print 10,500
name "Leviathan"
>By yourselves!?@
>You can't stop Ilias all alone!\
name "Alice"
lsp 699,":a;2Q\chara\"+$alice_st+"04b.png",-133,0:print 10,500
>Not just us.@
lsp 699,":a;2Q\chara\"+$alice_st+"03b.png",-133,0:print 10,500
>We have plenty of help, don't worry.\
lsp 699,":a;2Q\chara\"+$alice_st+"08b.png",-133,0:print 10,500
>...Although Tamamo could have mentioned that there were other Orb Guardians.\

if $knight!="Tamamo" skip 9
name "Tamamo"
csp 700
lsp 698,":a;chara\tamamo_st01.bmp",200,0:print 10,500
>Of course there are others.@
>What, you thought I would just drop them somewhere?\
name "Alice"
>Be quiet! You're not helping!\
csp 698

name "Leviathan"
lsp 700,":a;2Q\chara\leviathan_st01.png",200,0:print 10,500
>Oh, yes.\
>There are six Orb Guardians, hand-picked by Tamamo.@
>Kraken, Poseidoness, me, Sphinx, Shiva and Phoenix.\
name "Luka"
>I've already met Sphinx and Kraken.@
>But I didn't even know about Shiva or Phoenix...\
name "Leviathan"
>You aren't meant to.@
>They secluded themselves, so that they would never be discovered.\
>If you don't know we exist, then you can't take our orbs.@
>And that means we're doing our job properly.\
name "Poseidoness"
csp 699:lsp 701,":a;chara\poseidones_st03.bmp",-200,0:print 10,500
>...Except Kraken, who started doing marriage ceremonies.\
csp 701:lsp 699,":a;2Q\chara\"+$alice_st+"03b.png",-133,0:print 10,500
name "Alice"
>Sphinx, too.\
lsp 699,":a;2Q\chara\"+$alice_st+"01b.png",-133,0
name "Leviathan"
csp 701:lsp 700,":a;2Q\chara\leviathan_st04.png",200,0:print 10,500
>W-what...?@
csp 701:lsp 700,":a;2Q\chara\leviathan_st01.png",200,0:print 10,500
>Well, you're not supposed to do that!\
name "Luka"
>...But Shiva and Phoenix don't even have the orbs anymore.@
>They can't have them, because I got the Green and Red orbs without ever meeting them.\
name "Leviathan"
csp 701:lsp 700,":a;2Q\chara\leviathan_st04.png",200,0:print 10,500
>Huh!?@
>H-how!?\
csp 701:lsp 700,":a;2Q\chara\leviathan_st03.png",200,0:print 10,500
>Am I the only one that did what I was supposed to!?\
name "Poseidoness"
csp 699:lsp 701,":a;chara\poseidones_st03.bmp",-200,0:print 10,500
>...You lost yours, too.\
name "Leviathan"
lsp 700,":a;2Q\chara\leviathan_st04.png",200,0:print 10,500
>Well...@
>I mean...\
>I knew where it was!@
>I was just waiting to get it back!\
name "Luka"
>..............\
name "Poseidoness"
>..............\
name "Alice"
csp 701:lsp 699,":a;2Q\chara\"+$alice_st+"01b.png",-133,0:print 10,500
>..............\

if $knight!="Tamamo" skip 4
name "Tamamo"
lsp 699,":a;chara\tamamo_st01.bmp",-200,0:print 10,500
>..............\

name "Leviathan"
csp 701:lsp 700,":a;2Q\chara\leviathan_st05.png",200,0:print 10,500
>Th-that pirate tricked me!@
csp 701:lsp 700,":a;2Q\chara\leviathan_st04.png",200,0:print 10,500
>...P-please don't stare...\
csp 701:lsp 700,":a;2Q\chara\leviathan_st01.png",200,0:print 10,500
>A-anyway, if you're gathering the orbs for the Monster Lord, then I have nothing to worry about.\

if %goldport>0 skip 34
>But...can you do something for me?\
name "Luka"
>Uh, sure...What is it?\
name "Leviathan"
csp 701:lsp 700,":a;2Q\chara\leviathan_st04.png",200,0:print 10,500
>W-well...\
>I can't give you my orb...@
>Since...@ >You know, I lost it.\
name ""
>I think we already guessed that much...\
name "Luka"
>It's on Selene's ship, right?\
name "Leviathan"
csp 701:lsp 700,":a;2Q\chara\leviathan_st01.png",200,0:print 10,500
>Y-yes!@
>Can you get it back for me!?\
name "Alice"
lsp 699,":a;2Q\chara\"+$alice_st+"04b.png",-133,0:print 10,500
>It's not like we have a choice.@
>We have to get the orbs anyway.\
name "Leviathan"
>W-well...@
>Yeah...I guess that's true...\
name "Luka"
>We'll get the Purple Orb. Don't worry.\
name "Leviathan"
>Th-thanks...\
name ""
>She's so timid...@
>She won't even make eye contact with me.\
name "Leviathan"
>So with that out of the way...@
skip 4

name "Leviathan"
>So...@
csp 701:lsp 700,":a;2Q\chara\leviathan_st01.png",200,0:print 10,500
>Is there anything else I can...@ >do to help you?\
name "Luka"
>Help?@
>Hmmm...\

if %portnatalia<2 skip 39
name ""
wait 1000
name "Luka"
>What about the Queen Mermaid?\
name "Alice"
csp 701:lsp 699,":a;2Q\chara\"+$alice_st+"03b.png",-133,0:print 10,500
>Ah!@
>Good idea.\
>Leviathan, I have a request.\
>The Queen Mermaid is a traitor. She's working with the enemy and tried to kill Kraken.\
lsp 699,":a;2Q\chara\"+$alice_st+"01b.png",-133,0:print 10,500
name "Leviathan"
>What!?@
>But...@ >why?\
name "Alice"
lsp 699,":a;2Q\chara\"+$alice_st+"04b.png",-133,0:print 10,500
>I suppose because she hates humans, and she'll side with anyone that lets her kill them.\
lsp 699,":a;2Q\chara\"+$alice_st+"01b.png",-133,0:print 10,500
name "Leviathan"
>...........\
>...I see.@
>You want me to eliminate her, then?\
name ""
>What the...\
>Her voice suddenly became smooth and calm.@
>She was a stammering wreck just a moment ago.\
name "Alice"
lsp 699,":a;2Q\chara\"+$alice_st+"03b.png",-133,0:print 10,500
>Don't kill her unless you have to.\
>I'll probably regret saying this, but...@
>Capture her alive, and then I'll decide what to do with her.\

if $knight!="Tamamo" skip 10
name "Leviathan"
>...I see.@
>Tamamo?\
name "Tamamo"
lsp 699,":a;chara\tamamo_st01.bmp",-200,0:print 10,500
>Do whatever the Monster Lord asks of you.\
name "Leviathan"
>Very well.@
lsp 699,":a;2Q\chara\"+$alice_st+"08b.png",-133,0:print 10,500

lsp 699,":a;2Q\chara\"+$alice_st+"01b.png",-133,0:print 10,500
name "Leviathan"
>...As you wish, Monster Lord.\
name ""
dwave 1,"se\aqua4.ogg"
csp 700:print 10,500
>And just like that, Leviathan jetted away.\

if %portnatalia>1 skip 39
name "Alice"
csp 701:lsp 699,":a;2Q\chara\"+$alice_st+"03b.png",-133,0:print 10,500
>Search the sea for any information you can find about dissenting monsters.\
>A lot of monsters are choosing to side with Ilias because of a certain monster leading them.@
>If anyone is plotting against me in the sea, then I want them dealt with.\
csp 701:lsp 699,":a;2Q\chara\"+$alice_st+"01b.png",-133,0:print 10,500
name "Leviathan"
>...........\
>...I see.@
>You want me to eliminate them?\
name ""
>What the...\
>Her voice suddenly became smooth and calm.@
>She was a stammering wreck just a moment ago.\
name "Alice"
csp 701:lsp 699,":a;2Q\chara\"+$alice_st+"03b.png",-133,0:print 10,500
>Don't kill them unless you have to.\
>But I need to know what's going on in the sea, as well as the land.@
csp 701:lsp 699,":a;2Q\chara\"+$alice_st+"08b.png",-133,0:print 10,500
>...I don't want any unpleasant surprises later.\

if $knight!="Tamamo" skip 10
name "Leviathan"
>...I see.@
>Tamamo?\
name "Tamamo"
lsp 699,":a;chara\tamamo_st01.bmp",-200,0:print 10,500
>Do whatever the Monster Lord asks of you.\
name "Leviathan"
>Very well.@
lsp 699,":a;2Q\chara\"+$alice_st+"08b.png",-133,0:print 10,500

name "Leviathan"
>...As you wish, Monster Lord.\
name ""
dwave 1,"se\aqua4.ogg"
csp 700:print 10,500
>And just like that, Leviathan jetted away.\

name "Luka"
>Huh...\
name ""
>It was like she became a completely different person for that one moment.\
name "Undine"
lsp 698,":a;chara\undine_st21.bmp",400,150:print 10,500
>You doubt her power?\
>She may be timid with humans, but she's one of the most powerful monsters alive.\
>She's the Queen of the entire Western Sea.@
>But by now, she may even be able to match an ancestor in battle...\
name "Luka"
>Really!?\
name ""
>Why isn't she the Monster Lord, then!?\
>Come to think of it...Why did I never meet her before?\
>She rules the entire Western Sea?@
>That's at least twice as big as the Northern or Southern seas...\
name "Poseidoness"
bgmstop
csp 698:lsp 701,":a;chara\poseidones_st01.bmp",200,0:print 10,500
bgm "2Q\bgm\umi4.ogg"
>Well, I'm glad that's settled.\
>Now that you have the orb, you are free to leave.\

name "Luka"
>What are you going to do?\
name ""
>Is it safe for her to be here?@
>With monsters like the Queen Mermaid around...\
name "Poseidoness"
>I will do as I've always done.@
>Guard the Northern Sea.\
>A few uppity monsters do not faze me.\
name "Alice"
lsp 700,":a;2Q\chara\"+$alice_st+"04b.png",-133,0:print 10,500
>Please be careful.@
lsp 700,":a;2Q\chara\"+$alice_st+"08b.png",-133,0:print 10,500
>There's no telling what may be waiting out there.\
lsp 700,":a;2Q\chara\"+$alice_st+"03b.png",-133,0:print 10,500
>Come on. Let's go, Luka.\
lsp 700,":a;2Q\chara\"+$alice_st+"01b.png",-133,0:print 10,500
name "Luka"
>Right!@
>Thank you, Poseidoness!\
name ""
>Thus, we leave the Northern Sea Temple.\
dwave 1,"se\aqua4.ogg"
if $knight="Granberia" && $knight_nat2="Granberia" gosub *silverorb_04gr
goto *campsilverorb_main0

*silverorb_endch

name "Chrome"
lsp 700,":a;chara\chrom_st27.bmp",0,0:print 10,500
>............\
name "Luka"
>Ah!@
>Ch-Chrome!\
>Look, I'm sorry about the Crab Girl. Okay?@
>I was careless. I should have focused on the Silver Orb.\
name "Chrome"
>.............\
name ""
lsp 700,":a;chara\chrom_st28.bmp",0,0:print 10,500
>Chrome just lets out a defeated sigh.\
name "Chrome"
>You don't get it at all, do you?\
name ""
wait 1000
name "Chrome"
lsp 700,":a;chara\chrom_st26.bmp",0,0:print 10,500
>Oh, well.@
>It's alright, Luka.@
lsp 700,":a;chara\chrom_st22.bmp",0,0:print 10,500
>Don't worry about it anymore. Okay?\
lsp 700,":a;chara\chrom_st21.bmp",0,0:print 10,500
name ""
>Chrome gently smiles at me.@
>But it almost seems forced...\
name "Luka"
>Eh?@
>Uh, okay. If that's what you want.\
name ""
>But I don't really understand...@
>What don't I get?\
wait 1000
>...Well, it doesn't seem like she wants to talk about it anymore.@
>Probably best to just forget it for now.\
csp 700:print 10,500
return

*silverorb_end

mov %SQ2,0
mov %northernsea,1
mov %location_count,%location_count+1
if %location_count=1 gosub *dream3_1
mov $last_region,"Gold"
mov %last_region,9
mov %genzaiti,6
mov $knight_nor,$knight
mov $party1_nor,$party1
mov $party2_nor,$party2
sean_change "bg039"
bgm "2Q\bgm\field10.ogg"

; If you skipped chrome's camp and fucked Kani with her rep really high.
if $party1!="Chrome" skip 2
if %northsea_event4<1 && %natalia_event5>1 && %party1a<1 && %chrome_rep>5 mov %chrome_rep,%chrome_rep-7:mov %northsea_event5,1
if $party2!="Chrome" skip 2
if %northsea_event4<1 && %natalia_event5>1 && %party2a<1 && %chrome_rep>5 mov %chrome_rep,%chrome_rep-7:mov %northsea_event5,1

name "Luka"
>Ahhhh...\
name ""
>I'm so glad to be back on dry land again.\
if %location_count=1 gosub *dream3_1b
if %northsea_event5>0 gosub *silverorb_endch
name "Luka"
>Alright, where to next?\
name ""
>With that, I open up the map.\
``(NOTE: Right-click from the World Map to enter the menu and save your game. Saves made on the World Map will not be corrupted if you install a new patch.)\
goto *map0

name "Erubetie"
>............\
name "Luka"
>Eh...?@
>Erubetie?\
>Is something the matter?\
name "Erubetie"
>...No, it's nothing.\
name ""
>Erubetie quickly steps away.@
>That was weird...\

name "Erubetie"
>.............\
name ""
>Erubetie sighs before finally speaking up.\
name "Erubetie"
>...You really don't have to go, you know.@
if $knight_nat2!="Erubetie" >I can speak with Poseidoness, so the boy doesn't make a fool of himself.\
if $knight_nat2="Erubetie" >I can speak with Poseidoness, just as I did with Kraken.@ > That way, the boy won't make a fool of himself.\
name "Luka"
>Hey!\
name "Alice"
>I already said I'm going, and that's final.\
name "Erubetie"
>But why...?@
>I thought you were worried about your clothes?\
name "Alice"
>The clothes don't matter!\
name ""
wait 500
name "Alice"
>...I can't just sit by while you and Luka do all the work.@
>It's pathetic.\
>The Monster Lord should be able to handle something as simple as getting an Orb from her subordinate.\
name "Erubetie"
>...I see.@
if $knight_nat2!="Erubetie" >Very well.\
if $knight_nat2="Erubetie" >I don't understand the change of heart, but whatever.\
>It's not like I have a reason to disobey your wishes.@
>Go if you must.\
name "Alice"
>Good.\
name ""
wait 1000
name "Alice"
>...But...@
>You can still come along if you want.\
>Maybe...@ >You can purify the ocean.@
>...Or something.\
name "Erubetie"
>Mhm...\
name "Luka"
>...............\
name ""
>Looks like they're both going with me this time.\
if %portnatalia>1 >Maybe she's worried something will happen to the Poseidoness, like what happened with Kraken.\
return