Alpha 14.03:

Spin-offs:

* Fixed "Daystar" for [skillcounter1], [skilltame1] and [skilltame2] enemy attacks (since beta 13, "Daystar" was ignored).
* Fixed "change,first_sel1" - "change,first_sel10" commands (not switched a flag w/o arguments).



Alpha 14.02:

Script:

! Fixed the crash in Lilith & Lilim's "Lauthing Gend" (since beta 11, overflow).
! Fixed the crash in Emily's rape scene (since beta 2, overflow).
! Fixed the crash in Queen Alraune's "Milk of Ecstasy" (since beta 11, overflow).
* Restored all "@ " entries from the vanilla english patch (since beta 2)
* Fixed wrong messages / no damage in Gnome's "Mud Doll Caress" and "Mud Doll Groin Fondle" (since beta 12).
* Fixed the Insects' fight routine (since beta 11, typo).
* Fixed the frame in Cupid's "Tit Fuck Temptation" (since the vanilla english patch).

Spin-offs:

! Fixed the "face" command crash (itoa $).
* Fixed the "commonskill1" command for "Flash Kill" (since beta 11, wrong skip value in "*skill19").
* Fixed "cls_text", "hide_text" and "show_text" commands (since beta 13, typo).



Alpha 14

Script:

* Fixed Alice (1) "Monster Lord's Cruelty" ("mov %damage_nobr,2" after a "damage").
+ All voiced rape scenes now use the "se,0" method. So the automode works correctly.

Spin-offs:

! Fixed the wrong stack in the "gotoline"/"var_jumpline"/"jumpfirstline" "destination was missed" message.
! Fixed the "battle" command (%player resets).
! Fixed the "skill23name=" key.
! Fixed the "var_out" command crash (since beta 13, typo).
+ Added custom dialogues support to the "skill_windanno=" key.
+ Added "move" to the "var_ld" targets.
* Counterstance attack and multi-evade routines are changed to simplify the logic.
* Added the multi-evade support to level drain attacks.
* The "finish" command works correctly for the 1st hit.
+ Added the "skill_fail=" key to support the random evade of a charged attack.
+ The "skill_fail=" key supports the advanced coding.
+ Added all draw effects to the "face" command.
* "Change,kousoku/status,<value>,0" commands change sprites but not redraw.
+ "Change,kousoku/status,<value>,-1" commands just change the value.
* "Change,wind/earth/aqua/fire,<value>" commands use the default draw effect (1).
+ "Change,wind/earth/aqua/fire,<value>,0" commands change sprites but not redraw.
+ "Change,wind/earth/aqua/fire,<value>,-1" just change the value.
+ Added 1 string variable ("vstr1") to "var_ld", "var_cal", "var_cpa" and "change" commands.
+ Can use the value of the "vstr1" variable as the file name for "bg", "bgm", "se", "movie" and all variants of "sp", "sp2" and "syasei" commands.
+ Can use the value of the "vstr1" variable as the target name (numeric only) for "var_ld" and "change" commands.
+ Added the "loopbgm" command.
+ Added "hp=" and "sp=" keys in the [ruka] section (change hero's HPs and SPs to any value).
+ Added "max_mylife", "max_mp" and "max_enemylife" as "change" and "var_ld" targets. "+" and "-" modificators are supported.
+ 16 or more SPs are displayed correctly.
+ Added the 'vic_effevt="4"' support (no fanfares and no "was/were defeated/chased away!" message).
* Another fix for the "element" command (different start point for Sylph, Gnome and Salamander sprites).
+ Can use the value of any "vX" variable as numeric parameter in all non-drawing commands (added in beta 13 but wasn't tested).

Customization of the "Struggle" command:

+ All 3 binded "Attack" routines can be overloaded ("attack=", "charge=" and "freedom=" keys in the [customstruggleX] section).
+ Both standard "Struggle" routines can be overloaded ("mogaku1=" and "mogaku2"= keys in the [customstruggleX] section).
+ The standard 10% fail rate (if 'difficult="1"') is supported for "mogaku1=" and "mogaku2=" keys.
+ Both Gnome "Struggle" routines can be overloaded ("earth1=" and "earth2=" keys in the [customstruggleX] section).
+ "Mogaku2success=" and "earth2success=" keys set the success rate for standard/Gnome struggle.
+ "Mogaku2success=" and "earth2success=" keys support the advanced coding.



Beta 13.02

! Fixed the Beelzebubs fight crash on the EX difficulty (since beta 11, wrong subroutine name).
* The Alice (1) Monserpedia entry always uses "Alice" name if the Alice (2) entry is present.



Beta 13.01

! Fixed the spbtn command crash (wrong usage of the win_del2 routine).
! Fixed the similar problem in Treasure Cave.



Beta 13

Main Game:

! Fixed the "Fallen Angel Dance: Gale" evade effect (since beta 12, typo).
! Fixed "*face1" (no redrawing) and "*face2" (no "return" command) routines (since beta 11).
* Fixed "Quadruple Giga" (always resets %kadora_damage now).
* Monsterpedia and Spin-offs start/return screens are edited (clear all normal and advanced sprites, stops all music and sound).
* "Strength of the Earth" not lowers an enemy attacks damage with Zylphe.
* "Blade of Flame" not lowers an enemy attacks damage with Grandine.
* Fixed the Salamander's damage bonus for some skills ("Death Sword Chaos Star", "Flash Kill", "Ninefold Rakshasa", "Heavenly Demon Revival", "Daystar").
* Gnomaren/Grandine reduce damage of "Word of Dispel" attack skills.

Script:

! Fixed the %stack value for Sister Lamia's and Eva's summons.
! Fixed the Queen Bee fight freeze (since beta 11, wrong "skip" argument).
! Fixed the Gnomaren summon for Sister Lamia (no summon since beta 11).
* Changed Slime Bess summons (see below).
* All Zylphe summons use standard bonuses/penalties (Carmilla, Queen Vampire, Eva, Rapunzel and Alice 8th (final);see below).
* All Gnomaren summons use standard bonuses/penalties (Sister Lamia and Queen Vampire; see below).
* Fixed Gnomaren's "bind followups" (Elizabeth and Slime Bess). Changed the followup code to "if %enemy_earth=" (similar to Alice 8th (final)).
* No binding attacks if Gigamander is active (Knightroid, Slime Bess and Assassinroid).
* Goblin Girl's "Goblin Tighten" and Erubetie (2)'s "Heaven's Prison" (binded) not prints "$half_s1/2" and "$kiki_s1/2" now.
* Added counter start/end to request routines (if needed) for all enemies with a counterstance.
* Fixed some requests ("if %kousoku=/</>X", "if %enemy_wind+%enemy_earth=0", Eva mostly).
* Added the "Blade of Still Water" support to some custom attacks (Alma Elma (3), Tamamo (2), Erubetie (2)).
* The basic damage of "Omega Blaze" and "Frost Ozma" is 3000-3600 in all fights except Alice (3)
* The basic damage of "Monster Lord's Cruelty" is 4x 1000-1200 in all fights except Alice (3)
* "Monster Lord's Cruelty" always use the quake effect.

Chapter 1 battles:

* Fixed Slime's "Slime Wrap" chances for hard/hell difficulties (since beta 11).

Chapter 2 battles:

* Erubetie (2):
  - if you "kill" Erubetie before she divides - the bind will breaks and restored HPs are correctly displayed.
  - "Divine Flow" changes "%monster_x" so requests draws Erubetie's sprite correctly.
  - Erubetie back-ups to 1 body in requests (if needed).
  - added the correct "Purgatory Flame" damage bonus (200%) to the custom attack.
  - renamed "Hellfire Blade" to "Hellfire Sword".

Chapter 3 battles:

* Carmilla's "Lean" has the 95% accuracy for Zylphe+"Serene Mind".
* Sister Lamia:
  - added the 80% accuracy penalty for Gnomaren+FAD for "Graceful Blowjob", "Love Filled Breast Squeeze", "Delightful Masturbation" and "Snake Body of Bliss".
  - disabled the 100% accuracy penalty for Gnomaren+"Serene Mind" for "Ecstasy Snake Wrap".
* Queen Vampire:
  - "Nocturnal Bloodsucker" has 2 extra hits for Zylphe.
  - "Devilish Membrane" has the 80% accuracy for Gnomaren+FAD.
* Slime Bess:
  - no Grandine.
  - uses standard Gnomaren (the inescapable bind, the 50% defence bonus, 80% (normal)/100% (binding) accuracy penalties (unbinded attacks) versus Sylph).
  - uses standard Gigamander (extra hits for normal unbinded attacks, the 100% accuracy penalty versus "Serene Mind").
  - "Amoeba Hold" is inescapable w/o Gnome.
  - not uses "Amoeba Hold" with Gigamander.
* Eva:
  - the damage penalty value is 70% for Zylphe (was 80%).
  - "Succubus Facesitting Milking" and "Succubus Facesitting Sucking" ignore defence.
* Rapunzel's "Lewd Bug's Lewd Honey" and "Lewd Bug's Numbing Needle" have the 95% accuracy for Zylphe+Undine.
* Alice 8th (final):
  - "Octopus Pat" and "Leech Suck" have the 95% accuracy for Zylphe+Undine.
  - "Elimination: Lick" (binded) has 2 extra hits for Zylphe.
  - "Elimination: Lick" (binding and binded) have the 70% damage penalty for Zylphe+Gnome.
  - "Elimination: Lick" resets the AS summons cooldown. It's 4 after the Zylphe summon ends.
+ Ilias (final) reacts to "Aqua Pentagon"+"Quadruple Giga" with "Holy Flare". Then finishes Luka with "Ultimate Messiah" in the next turn.

Spin-offs:

! Fixed crashes for custom counterstance images.
! Fixed the %stack value for attack lists (since beta 10).
! Fixed the %stack value for the "enemykaihuku" command (since beta 11).
! Fixed "turn" and "turn1" triggers crash (since beta 9, typo).
! Fixed 'skill_rukalose="4"' crash (since beta 12, wrong skip value).
* Bukkake script draws all bukkake sprites (691-699) after the white effect.
+ "Skill_aqua=" and "skill_wind=" keys support the advanced coding.
+ Wind/aqua guard routines can be overloaded.
* Counterstance attacks supports spirit canceling ('skill_kouka="8"').
* Binded attacks not change the counterstance cooldown if 'query_new="1"'.
* Added the "skill_anno2_X=" key output to enemy healing.
* Fixed 'skill_kouka="1"' (no enemy healing if "skill_damageX_1=" and "skill_damageX_2=" keys are both zero/undefined).
+ Added the "skill_kouka_changeX=" key to switch the attack type "on the fly" between normal/drain/level drain.
+ Added artifical spirits summoning ('skill_kouka="9"').
* Enemy counters and charged attacks hit always.
* Fixed "Demon Skull Beheading" initialisation (%tikei was 6 by default).
+ Added some debug routines to track advanced links/requests errors:
  - the skill name check (must be "aX", "bX", "cX", "dX", "counterX" (X>0); "counter0", "tame0", "tame1" and "tame2" only).
  - several bind/counter level checks:
    - can use "aX", "counter0", "counter1", "tame0", "tame1" and "tame2" only for a normal stance.
    - can use "counterX" only for a counterstance.
    - can use "bX" only for the 1st bind level ('skill_kouka="3"').
    - can use "cX" only for the 2nd bind level ('skill_kouka="4"').
    - can use "dX" only for the OHKOs ('skill_kouka="5"').
  - the empty skill check ("skill_name=", "skill_kakuritu=", "skill_kouka=" and "skill_damage1_1=" keys are all undefined).
  - the overflow check (if the line number is more then 5000).
  - the empty "gotoline","var_jumpline" and "firstjumpline" value check.
* Fixed the return from an attack list (not passes turns).
+ Added the "skill_name_stay=" key to supress skill tag erasing.
* The "/" wait state not finishes the custom dialogue for "skill_annoX_X=" keys.

Spin-offs commands:

+ Added the "var_out2" command. Prints the result as half-width numbers. Supports wait states.
+ Added the "face" command (because "*face1" and "*face2" can't be replaced by the 1 "sp" command).
+ Added "hide_text" and "show_text" commands to hide/show the text window.
+ Added the "vsp_multi" command to hide/show several sprites.
+ Added the "var_dice2" command to randomize between 2 values.
+ Added the "var_90110" command to randomize the variable value between 90% and 110%.
+ Added the "var_damage" command to get the %damage value from the base (%abairitu).
+ Added the "var_damage2" command to multiply %damage to the enemy defence modificator.
+ Added the "move_sp" command (moves and changes the opacity for non-advanced sprites).
+ Added the "flushout" command.
+ Added the opacity support to all "sp", "syasei" and "sp2" commands.
+ Added the draw effects support to the "strsp", "win_set", "win2_set", "win_del", "win2_del" commands (the default effect is 1).
* Fixed the "element" command (proper sprites for 4 spirits).
+ Added "kadora_damage", "enemy_wind", "enemy_earth", "enemy_aqua", "enemy_fire", "kaihi_el", "damage_el", "earth_el", "fire_el" and "charge" to "change" and "var_ld" targets.
* More "change" targets can use "+" and "-" modificators ("wind_turn", "earth_turn", "aqua_turn", "fire_turn", "genmogaku", "kousoku_hp", "abairitu", "status_turn", "poison", "counter", all 18 cooldowns, "enemy_wind", "enemy_earth", "enemy_aqua" and "enemy_fire").

Spin-offs battle routine:

+ Triggers with a custom dialogue targets can use "back" as the new trigger section to return to the next key in the currect section.
* Followups/triggers/HP-traps work with all possible skill names (added "aX" with X>16; "bX", "cX", "dX" with X>8 and "counterX" with X>5).
* The "preemptive=" key works with any "aX" skill (added "aX" with X>16).
+ Can use "counter0", "counter1", "tame0", "tame1" and "tame2" as targets for the "followup_instant=" and "skill_finish=" keys and "execute" (linking).
* Charged attack/counter end are executed after followups.
* The "petrified=" key is replaced by the "petrified/petrified1" triggers.
+ Added the "execute" command to custom dialogues in triggers, HP traps, custom attacks and custom skills (sets followup and finishes the dialogue).
+ Added the "pass" target for triggers, HP traps and the execute (triggers) command (passes 1 turn).

Spin-offs request routine:

! The "skill_onedari1" key with a custom dialogue not breaks the advanced request script now.
* The "skill_onedari1" key with a custom dialogue not displays the enemy nametag by default.
* "Execute" (requests) resets $name/$name2 and %hit if "execute" (linking) was used.
* Standard request routines automatically end/start a counterstance if needed.
* The standard request routine for a charged attack automatically calls the charge if needed.
* The "skill_message_mode=" key can supress the "skill_selX" output for requests.
* The "skill_onedari_use=" key works for charged attacks, counters and counterstance attacks.
+ Can use "counter0", "counter1", "tame0", "tame1" and "tame2" as targets for the "execute" (requests) commands.
+ Can use custom dialogues as "execute" (requests) targets.
* The "skill_onedari_use=" key supports "aX" skills with X>16.
+ The request menu works with "aX" (X>8), "bX", "cX" and "dX" (X>4) skills.



Beta 12

Main game:

* "*lose", "*lose2" and "*tuika_h" not restarts "ero1.ogg" if this music plays already.
* Fixed "Serene Mind C" (forgot to remove the cut-in).
* Edited "Daystar" (clears the skilltag before hero messages).
* Fixed evaluations (the debug information is removed).
* All hero skills use the similar format - hero messages, skilltag, announcements (if any), cut-in (if any), animation (if any), breaks if "%skill_sub=1", damage/summon messages, skilltag erasing.
* "Omega Blaze"/"Frost Ozma"/"Aqua Pentagon" not use .ogg if "Effect speed" isn't "Instant".
* Replaced the "*victory" routine to "*victory_plural" for some battles (Frog Girls, Samurai/Kunoichi Elf, Moth/Mosquito/Caterpillar Girl, Alra Arum/Rooty, Alra Vore/Parasol/Prison, Deana, Green/Blue/Red/Purple Slime, Ant Girls, Lilith & Lilim, Beelzebub Girls, Angel Soldiers, Akaname Girls and Imp Girls).
* Restored the full name before the "*victory" routine for some battles (Dark Elf Fencer, Dark Elf Mage, Ariel, S-2, A-3, Ranael, Nagael, Mariel, Muzukiel, Berryelle, Revel, Iron Maiden v2, Silkiel, Endiel, Eggiel, Imp Girls, Wormiel and Eden).
* Fixed the "Mud Doll Groin Fondle" skillcount values.

Monsterpedia:

* Fixed the Monsterpedia "Return" button (resets variables and hseanwave if used from command windows).

Spin-offs:

! Fixed the "change,kousoku,3" command (reads "skill_kakuritu" for "skilld1"-"skilld4" now).
! Fixed 'henkaX="X,win"' keys crash (since beta 10, typo).
* Added "change,kousoku,X,0" to skip bind icon/sprite drawing.
* Added the "skillXtag=" support (changes the skilltag for default skills).
* Fixed "skill_ct1_2"-"skill_ct1_9" with the ",0" parameter (?).
+ Added the full path support for Spin-off resource files.
* Fixed WoD's "Monster Lord's Cruelty" and miss (custom background and multienemy support).
* Fixed the "type" and "vic_effevt" support (works with "").
+ Added the multi-enemy battles support (tatieXb/c/d, monster_xb/c/d, monster_yb/c/d, tekikazu keys).
+ Added "tatie4", "tatieXb/c/d", "monster_xb/c/d", "monster_yb/c/d", "tekikazu" and "name" to "change" command targets.
+ Added "monster_xb/c/d", "monster_yb/c/d", "tekikazu", "counta1"-"counta8", "countb1"-"countb4", "countc1"-"countc4", "counttame0", "countcounter0", "hit" and "kousan" to "var_ld" command targets.
+ Added the "sp_del_multi" command.
* Fixed the "[ruka]\tukix" key (was ignored).
+ The victory routine re-reads "[data]\name" before vic_anno1/2.
* Fixed the "skill_annoX_X" selection (the value was affected by evade routines).
+ Added custom dialogues to the "followup_instant" key.
* "Followup", "followup_guard", "followup_counter", "followup_always", "followup_instant", "preemptive", "petrified" and "skill_onedari_use" check 4 keys ("skill_name", "skill_kakuritu", "skill_kouka" and "skill_damage1_1") for the target skill and fails if all 4 keys are ""/undefined.
+ Added the "/" wait state support.
+ Added custom dialogues to the "skill_onedari_use" key.



Beta 11.

Main game:

! Fixed crash in the "Flail Wildly" skill (since beta 10, typo).
* Version number is corrected.
* Fixed missing space in the "*skill18" message (since beta 2).
* Fixed wind guard ("Fallen Angel Dance: Gale" mostly).
* Fixed multi-ememy battles (all enemy sprites appears simultaneously).
* "Wind Protection", "Playful Wind", "Strength of the Earth" and "Breath of the Earth" nullify fire Summons (same as "Water Wall", "Serene Mind" and "Fallen Angel Dance").
* You need Alice (1) Rape Scene 3 for the "Completed First Chapter Monsterpedia" achievement now.
* "New Game" chapter selector works with "%game_clear=1" and "%game_clear=2".
+ Added the "%stuck=1" support for *wind_guard/*aqua_guard (disables frames clearing/enemy sprite resetting, used for multi-evades).
+ Added the "%stuck=1" support for *status_print (disables frame clearing if not binded).
+ "%skill01" requirements for "Demon Decapitation" and "Flail Wildly" are swapped. You can "use" "Flail Wildly" versus Alice (1), Name, Mandragora and in skills training.
+ Normal (w/o Gnome) escape from a bind uses "$mogaku_anno2" now.

Monsterpedia:

* Fixed Alice (1) "Pose"/"Face" bug with "%game_clear=1"
* Alice (1) "Recall" entry is restored to the original form.
+ Return button support for Monsterpedia recall battles.
+ Part selector for the Lamia fight (same as for Ilias (Final)).
+ The "Face" button is grayed if there is 1 face per pose.
+ Alice (1) entry is "Monster Girl" until she said her name to Luka in his home.
+ Ilias (1) now needs 50 different Chapter 1 Evaluations.

Script:

! Fixed the Alice 15th "Nephilim End" crash (since beta 2, typo in the main loop).
! Fixed the Centipede rape scene crash (since beta 2, typo in "*mukade_h").
* Fixed the Granberia (1) fight (nametags for "Request" and "Surrender" commands).
* Fixed the Goblin fight (the "Surrender" command works after Luka evades "Earth Crashing Goblin").
* Fixed the Dragon Pup fight (the request message nametag).
* Fixed the Harpy fight (the "Waist Shake" skilltag).
* Fixed the Kitsune fight (since 19 Apr 2014 stable, uses "Double Tail" not only once).
* Fixed and edited the Mimic fight (see below).
* Fixed the Sea Anemone fight (replaced "goto *iso_mogaku1"to "goto *common_mogaku" in "*iso_mogaku2").
* Fixed the Anglerfigh Girl fight ("Absorb" have the correct strength after the 1st time).
* Fixed the Cursed Doll fight ("Hair Expand" have the correct strength afrer the 1st time).
* Fixed the Frederika fight (replaced "return *frederika_h4" to "goto *frederika_h4" for 1st "Immoral Trio").
* Fixed the Alra Vore/Parasol/Prison fight (correct odds for attacks).
* Fixed the Queen Ant fight (replaced "goto *queenant_h4" to "return *queenant_h4" in "*queenant_onedari5").
* Fixed the Behemoth fight (replaced "goto *behemoth_a8" to "return *behemoth_a8" in "Animal Rape").
* Fixed the Yao fight (added "rnd2 %ransu,1,2" to the "*hatibi_yuwaku_a2" end).
* Fixed Giganto Weapon's drawing for the water evade of "Semen Squeezing Program".
* Fixed the Berryel fight (since 20th Jan 2014 stable, missed 'name ""' in "Semen Sipping Mouth").
* Fixed the Walraune fight (the "*walraune_yuwaku_a1/2" damage value for hard/hell difficulties).
* Fixed the Eva fight ("gosub *eva_a14/15:goto common_main" replaced to "goto *eva_a14/15" in "Hip Hold"/"Succubus Facesitting Milking"/"Succubus Facesitting Sucking").
* Fixed the Themis Trap fight (replaced "goto *themis_h" to "return *themis_h" in "Themis' Rose").
* Fixed the Gargoyle fight (since beta 2, replaced "return" to "goto *gargoyle_a11" in "Gargoyle Bosom").
* Fixed the Amphysbiena fight (wrong nametag in the battle start, replaced "return *amphis_h1" replaced to "goto *amphis_h1" in "*amphis_v").
* Fixed the Ilias (final) fight (replaced "gosub *irias2_z5" to "goto *irias2_z5" in "*irias2_kousan1-5").
* Main loop is rewritten for some fights (scripted skills is bX, counterstance start/stop is x1/x2, charged/chained attacks use "%hanyo6").
* Fixed wrong messages ("$sel1" in place of "$sel2", since 20 Jan 2014)(Page 65537, Chrome (1), Tarantula, Cobra, Frogs, Cerberus, Alma Elma (2), Alra Rooty/Arum, Maccubus, Queen Elf, Valkyrie).
* Fixed frames in several fights (Succubus, Queen Fairy).
* Replaced "*onedari_syori" to "*onedari_syori_k" and added "if %kousoku=X" for many requests.
* Added correct frames for some requests.
* Fixed the enemy attack chain for some requests.
* Status attack requests (w/o a damage) use the "mov %kousan=3:goto *$lavel_a" method.
* Made some frames constant for requests (replaced "csp 690:print 10:500" to "if %kousan<2 csp 690:print 10,500").
* More attack variations for several fights (Alma Elma (1), Shellfish, Crab (1), Kraken, Mummy, Cobra, Dullahan, Hornet, Queen Bee, Alra Vore/Parasol/Prison, Slimes, Poseidoness, Cirque de Croix (2)).
* Added "Edging" to all fights (Granberia (1), Dragon Pup, Harpy, Harpy Twins, Alma Elma (1), Page 17, Anglerfigh, Kraken, Elf, Sylph, Chymera Dryad, Centaur, Alma Elma (2), Yamata no Orochi, Granberia (3), Giganto Weapon, Alma Elma (3), Tamamo (2), Erubetie (2), Gramberia (4)).
* Edited and fixed some custom attacks (can miss, can be critical, random messages, add 1 SP).
* Edited custom struggles (use standard chances).
* Fixed some Rogue's patch typos.
* Added the EX difficulty support for all Chapter 1 binds (replaced "if %nanido=1" to "if %nanido<2").

Chapter 1 battles:

* Slime:
  - 2 "Flail Wildly" variants are used alternately.
  - Slime attacks once per 2 turns if you use "Flail Wildly".
  - Slime recombines 15 HPs before her attacks if you use "Wait" or "Guard" commands.
* The Alice (1) fight is (almost) winnable sometimes! Chances are 1/100 (100/100 for the EX difficulty).
* Vampire Girl:
  - scripted "Energy Steal": the damage is 14-15, finisher works for all hits.
  - scripted "Face Ride": the damage is 15-17.
  - non-scripted "Energy Steal" and "Face Ride": damage values for all 3 difficulties.
  - requests use standard skills if the scripted part was finished.
* Queen Harpy:
  - "Royal Invitation" bug (disabled w/o Throw Down in starting 2 turns) is fixed.
  - starts/stops the counterstance for requests.
* Fixed/edited Mimic fight:
  - the main loop is fixed for the "Surrender" command (the old one was initial "Slow Swallow", passing some turns then repeat).
  - starting "$tatie2" is fixed (can be forced by Edging).
  - "Digestive" weaker is added.
* Attack and skills can't damage Tamamo (1) because of Gnome.
* Granberia (2) uses "Cleave" if you use "Flail Wildly".
* Zombie Girls (group):
  - Zombie Girl B/C not attack in the same turn with "Cling".
  - Zombie Girl A uses "Corrupted Nipple Lick" and "Cling" if binding is off.
  - added "Corrupted Bite" for Zombie Girl A.
  - each Zombie Girl have 4 binded attacks.
  - only 1 bukkake per attack even if there are 2 or 3 Zombie Girls.
* Edited the Chimera Dryad fight ("Omega Blaze" damage is 3000-3600 now so the fight is slightly harder).
* Minotauros:
  - changed to the standard main loop.
  - disabled the "%buturisyasei" routine (not coded achievement?).
* Gnome (1):
  - Fixed the "Mud Doll Groin Fondle" nametag if 2 dolls are left.
  - "Mud Doll Restrain" have the correct strength after the 1st time.

Chapter 2 and 3 battles (untested):

* Automata uses OHKO if Luka is binded+tranced.
* Can't evade Alma Elma (3) attacks with Undine.
* Erubetie (2):
  - Erubetie will attack after the Salamander upgrade.
  - can upgrade Salamander w/o attacking once after Eruberie divided.
* You must use "Vaporising Rebellion Sword" after "Purgatory Flame" or Granberia (4) will kill you.

Spin-offs:

! Fixed some typos (missed "%" in "enemylife", "enemykaihuku" and "change,mp" commands; extra "mov" in the "damage" command).
! Fixed "petrified" trigger crash/wrong message.
! Fixed "var_ld,wind_turn/earth_turn/aqua_turn/fire_turn/kaisou" commands.
* Removed debugging message in custom attack list.
* Restored the classic enemy attacks query (a1-a8, tame0, counter0; uses ">=skill_count"; no cooldown reset after escape from a "special" bind).
* Fixed the new enemy attacks query (chances for a skill is always constant).
* Third enemy attacks query ('[data]/query_new="2"'). Same as the classic one but with constant chances.
* Restored the standard escape (with the "Struggle" command) for "charged" binds ('skill_kousoku_type="1"').
* Fixed 'skill_multilose="1"' skills (skilltag wasn't cleared).
* Fixed [skillcounter2]-[skillcounter5] ("skill_selxX" were printed twice for status attacks).
* Fixed spirit canceling (wait state after "skill_anno2_X").
* Fixed "followup_instant", "petrified" and continuous status attack logic. Work through the followup trigger and not activate triggers/HP traps 2 times.
* Changed the "skill_se1" start time. Now it starts before "skill_ct1" drawing.
* Spirits canceling ('skill_kouka="8"') is passive now (not triggers "Daystar").
* Triggers reset to 0 if the current section is empty (was disabled in beta 10, restored).
* "Change" works only after "battle_st".
+ "@/" wait state. Continue in the same string after a click.
+ "List1", "commonattack", "commonattack1", "commonskill" are completely disabled in standard story/custom dialogues. They will work in custom attacks/skills only.
+ Added "cls", "delay", "vsp" and "vsp2" commands.
+ "Status_turn", "poison", "genmogaku", "kousoku_type", "kousoku_hp", "abairitu" and "counter" as "change" and "var_ld" targets.
+ "Counta1"-"counta8", "countb1"-"countb4", "countc1"-"countc4", "counttame0", "countcounter0" and "skill_sub" as "change" targets.
+ "Change,wind|earth|aqua|fire,1|2" draws spirits icons.
+ Partial petrification ('skill_status="8"') support.
+ Petrification trigger works for "%status=8" too.
+ "*Skill18" sets "%before_action=60".
+ "*Skill10c" always uses 4 MPs.
+ Created "*Skill10d" (for "%skill04=4"; sets "%before_action=43", "%aqua=4"; 2 MPs) and replaced "*skill18" in all affected places.
+ Created "*Skill10e" (for "%skill04=5"; sets "%before_action=43", "%aqua=3"; 2 MPs) and replaced "*skill10c" in all needed places.
+ Same for "*skill8d", "*skill8e", "*skill14d", "*skill14e".
+ "*Elm_print" always print the icons and not changes wind/water icons if they not equals skill_wind/skill_aqua levels.
+ "Fallen Angel Dance" ("*skill23") and "Serene Mind" ("*skill18") always use gray icons.
+ Added support for custom skills SP cost changing ("skillXmp=").
+ Added support for custom skills disabling ("skillXoff="1"").
+ 'Status_anno/mid/end=" "' disable associated messages (even default ones).
+ Alice's "Eyes of Recovery" heal partial petrification/poison.
+ "Commonskill1" command for custom attacks/skills. Same as "commonattack1" - no hero announcements and MPs are constant.
+ "Commonattack"/"commonattack1"/"commonskill"/"commonskill1" may be used with "%skill_sub=1". The result is: no hit sound and no enemy damage.
+ The "%before_action=-3" support for "commonattack"/"commonattack1" commands. Chances for normal/critical are same but this attack can't miss.
+ Can use '[ruka]/name="X"' (X can be 1, 2, 3, 4 or 5) to play as Alice/Heavenly Knights.
+ Added the correct "Return" button support for Spin-offs.
+ "[Poison]" section in spin-offs battles. The game uses "skill_message_mode" and all lose routine keys from this skill if they are defined.
+ Custom dialogues support for "mogaku_anno1-4", "mogaku_sel1-5" and "skill_status_anno/mid/end" keys.



Beta 10.

"Basic" version.
