-- Create a Font for later use font = gui.Font() -- Add a .zip with resource to be loaded by the game loader.addPackage(loader.basePath.."/example.zip") -- Listen for Scene change event soku.SubscribeSceneChange(function(id, scene) if id ~= 2 then return end -- if not title then skip textSprite = scene.renderer:createText("Hello World! This is a example.", font, 400, 20); -- create a text return true -- enable changes on this scene end)