TagSoku v1.2 System: - Fix the proration reset bug in Soku - Fix the bullet graze + hit bug - Change the on hit launching to "away from the one that hit", rather than "away from target" (On block didn't change) - Fixed F1 in VS Player only healing the primary character of each player - Use a dat file instead of the data folder, which is no longer required - Properly save palette and deck selected for the secondary character for next character select - Properly consume cards when tagging out before spell flash - Fixed "Smash Attack" and "Lift Attack" ("Rift Attack") modifiers not applying - Note: Chain Spell and Chain Arts still don't apply, but I'm keeping it as a way to speed up games, since you have to kill 2 characters each round instead of the regular 1. - Using spell assist no longer use the secondary character's meter - A new meter bar shared between both characters is added called the assists meter - Meter gained give assist meter by a ratio of 66% - Tagging out during hitstun or blockstun now does a bomb effect, and costs 2 assist meter cards - Gain access to border shock when losing one character - Activated by pressing the switch key - Pressing switch during blockstun will do an instant bomb effect, canceling all blockstun (costs 2 assist meter cards) - Tagging and using assist give assist meter (tag = 20% of a card, assist = 10%) - Changed inputs for assists, and unified what each do (S is the switch key) - 4S (Left skill) -> Anti Air - 5S (Middle skill) -> Blockstun - 6S (Right skill) -> Long Range - 2S (Spell) -> Super - S+A+B or S+D -> Tag - Added netplay support - Dead bodies collision has been removed - In general all cooldowns have been sped up quite a bit, but I didn't write more details What follows are my notes for changes to be made on the assists. It's very rough and very hard to understand, but it's there if you want a bit more detail I guess Suika: - loadout 1: - 5S always on the ground - Swap 4S and 6S - loadout 2: - Grab sucks - Punch doesn't work in the air (5S) - 1 cost -> 2 cost - loadout 3: - No changes Yukari: - loadout 1: - 1 cost -> 2 cost - a623c -> a623b - Swap 5S and 6S - loadout 2: - 2 cost -> 3 cost - Make graphics for 3 cost - loadout 3: - Swap 4S and 6S Yuyuko: - loadout 1: - Swap 4S and 6S - loadout 2: - Swap 5S and 6S - loadout 3: - 3 cost -> 5 cost - Sphere bloom -> d214 - Laser air on the ground Remilia: - loadout 1: - Swap 6S and 4S - Gungnir -> Demon King Cradle - loadout 2: - d22b -> d22c - loadout 3: - No changes Youmu: - loadout 1: - Lotus Land Cut -> Reflector - 5S -> 4S - 6S -> 5S - 4S -> 6S - loadout 2: - Swap 5S and 4S - loadout 3: - Reflector -> Lotus Land Cut - d623b -> d623c - Swap 4S and 5S - 3 cost -> 4 cost Patchouli: - loadout 1: - Bubble -> Phlogistic Pillar - 4S -> 5S - Static green -> 4S - loadout 2: - 4S -> 5S - 5S -> 6S - Summer Flame -> 4S - Bubble -> Decrease cooldown - Snipe -> Always grounded - loadout 3: - a214b -> a214c - d214 -> d236 Alice: - loadout 1: - 4S -> 5S - d214 -> 4S - loadout 2: - 5S -> 4S - 4S -> 6S - 6S -> 5S - 3 cost -> 2 cost - loadout 3: - 5S -> 4S - 4S -> 6S - 6S -> 5S Sakuya: - loadout 1: - Swap 4S and 5S - 4 cost -> 2 cost - Phantasmic Killer -> C Ricochet - loadout 2: - Swap 5S and 6S - loadout 3: - 6S in the air grounded - 4 cost -> 5 cost(?) - C Ricochet -> Phantasmic Killer Marisa: - loadout 1: - Swap 4S and 5S - 6S only grounded - 3 cost -> 2 cost - loadout 2: - No changes - loadout 3: - 4S -> Up Sweeper - 5S -> d22 - 4 cost -> 2 cost Reimu: - loadout 1: - 4S -> a421 needle - 5S -> ground only - 6S -> ground only - loadout 2: - 4S -> 6S - 6S -> 5S - 5S -> 4S - 6S -> Ground only (bullet spread) - 3 cost -> 2 cost - loadout 3: - 4S -> C version - 5S -> Air -> C version - 6S -> Ground only Sanae: - Fixed UI - loadout 1: - No changes - loadout 2: - 4S -> 6S - Suwako Ring -> 5S - Kanako Dash -> 4S - loadout 3: - 5S swapped with 6S - Grid -> Forgotten Ritual Cirno: - loadout 1: - 6S swapped with 4S - Ground: a22b -> a22c - Air: a22c -> a22b - Sword -> Only grounded - Laser -> Only grounded - loadout 2: - 6S -> 4S - 4S -> 5S - 5S -> 6S - Machine Gun -> Only grounded - loadout 3: - 5S swapped with 6S - Ice charge -> Only grounded Meiling: - loadout 1: - Punch -> Spawn more in front of you - d214c -> 6S - loadout 2: - a22 wave -> 6S - Swap 4S and 5S - 5S -> Spawn more in front of you - loadout 3: - 4S swapped with 6S - 3 cost -> 5 cost Utsuho: - loadout 1: - 4S swapped with 5S - loadout 2: - 6S -> 5S - 5S -> 4S - 4S -> 6S - loadout 3: - 5S swapped with 4S - Hell Wave Cannon -> Allow charge, only grounded - d214 -> Allow charge Suwako: - loadout 1: - 5S swapped with 6S - loadout 2: - 5S swapped with 6S - loadout 3: - 4S -> 5S - 6S -> 4S - 5S -> 6S Reisen: - loadout 1: - 4S -> 5S - 6S -> 4S - 5S -> 6S - Allow to hold the laser(?) - loadout 2: - Ground: d214b -> d214c - Air: d214c -> d214b - loadout 3: - 6S -> 4S - 4S -> 5S - 5S -> 6S - a236 -> Allow negative edge Aya: - loadout 1: - 5S swapped with 6S - loadout 2: - No changes - loadout 3: - 6S -> 4S - 4S -> 5S - 5S -> 6S - 1 cost -> 2 cost Komachi: - loadout 1: - d22 no startup and less recovery - loadout 2: - 4 cost -> 3 cost - loadout 3: - 5S -> 6S - 4S -> 5S - 6S -> 4S Iku: - loadout 1: - a623 -> Start on you - 6S -> 5S - 5S -> 4S - 4S -> 6S - Reflector -> Always grounded - loadout 2: - 4S -> 6S - Dragon God's Strike C version -> 4S - Thunder Drum Shot -> Veils like Time - loadout 3: - 4S swapped with 6S Tenshi: - loadout 1: - 4S -> 6S - 5S -> 4S - 6S -> 5S - Spell -> Spawn in front - loadout 2: - 4S -> 6S - 6S -> 5S - Slash projectile -> 4S - loadout 3: - 4S -> 6S - 6S -> 5S - 5S -> 4S - d236b -> d236c