[Input] ; enable (1) or disable (0) the display of the currently pressed buttons of each player p1.Enabled=0 p2.Enabled=0 [Record] ; enable (1) or disable (0) the display of the recently pressed buttons of each player p1.Enabled=0 p2.Enabled=0 [HitboxDisplay] ; enable (1) or disable (0) the display of the recently pressed buttons of each player: ; Character enables the display of characters hitboxes and collision boxes ; Bullets enables the display of bullets hitboxes p1.Enabled=1 p1.Character=1 p1.Bullets=1 p2.Enabled=1 p2.Character=1 p2.Bullets=1 [JuggleMeter] ; enable (1) or disable (0) the display of juggle meters for each player ; juggle meters are bars showing when a character can airtech from an airbone hitstun ; these are only shown when hitboxes are displayed p1.Enabled=1 p2.Enabled=1 [Debug] ; enable (1) or disable (0) the display of addition debug information Enabled=0 ; font name to use Font.Face=Tahoma ; font size/height to use Font.Height=14 ; X and Y offset from the top left corner of the window for showing the text Position.X=115 Position.Y=70 [Keys] ; configurable keys for all ReplayInputView+ controls ; you must not type the name of the key, but instead a value corresponding to that key ; a table of keys to values here that you can use to change keys is available below: ; https://github.com/SokuDev/SokuMods/blob/master/DIK.md ; key for toggling whether *boxes are displayed, defaults to 0x3E, which means F4 display_boxes=0x3E ; key for toggling whether additional text information is displayed, defaults to 0x40, which means F6 display_info=0x40 ; key for cycling through player inputs displays, defaults to 0x41, which means F7 display_inputs=0x41 ; key for slowing down the game frame rate, defaults to 0x43, which means F9 decelerate=0x43 ; key for speeding up the game frame rate, up to x1, defaults to 0x44, which means F10 accelerate=0x44 ; key for pausing and unpausing the game, defaults to 0x57, which means F11 stop=0x57 ; key for stepping one frame forward, defaults to 0x58, which means F12 framestep=0x58 [FrameRate] ; experimental parameter to switch between two internal ways of chaning the game speed ; defaults to 0; try setting to 0 or 1 if you're having issues AdjustmentMethod=1