== 3.6.5 == == general == * characters will perform special actions after standing idle for a certain amount of time (purely aesthetic) * weather: re-enabled == utsuho == * damage of all melee moves +30 (was previously -50) * fixed a bug that stopped shooting star from grazing while moving == youmu == * def 236 no longer has a hitbox at level 0 * 4card sword: damage per hit 1200 -> 1000 * default rekka: 3rd hit will ground bounce * slashing a flower upon one's head: now -12F on block * slashing a flower upon one's head: ground versions startup +4F * slashing a flower upon one's head: air versions startup +8F == yuyuko == * 6a: launches closer to yuyuko * j2a: proration 94% -> 98% == 3.6.1 == == general == * all characters without rapid moves: can cancel 2a into 4a/5a === Utsuho === * 66c: second hit is cancellable into anything * Shooting Star: can be motion cancelled while active * Flare Up: no longer forces enemies behind utsuho === Suwako === * fixed a bug that caused an error box to appear when def. 22b/c was used == 3.6 == === general === min air movement height reverted to vanilla status max HP per character: 10000 -> 12000 === Reimu === * 5AAAA: New animation * j.6A: damage 800 -> 750 * j.2A: now causes ground bounce, damage/startup reverted to vanilla * Hakurei Amulet: more hitstun * Spread Amulet: reverted to vanilla damage * Youkai Buster: untech = 60 * Sliding Ascension Kick: second attack now cancellable into any move upon hitting * Cautionary Border: has a reflect effect * Binding Border: startup -10, damage +200 * Permanent Border: no longer launches on hit * Dimensional Rift: B version: ground bounces; C version: recovery reduced, allows combos on hit * Demon Sealing Dimensional Rift: damage +300 * Rain Dance: damage 300 -> 400 * Demon Binding Array: no longer a reversal, now high jump cancellable * Fantasy Orb: consistent damage: 350 * Fantasy Seal: consistent damage: 800 * Fantasy Heaven: activation: acts as a roman cancel; attack: no longer causes instant KO (~3500 damage) === Marisa === * Flight/Airdash: New animation * j.2[A]: forces knockdown * j.6[A]: forces knockdown * j.6A: damage -50 * j.8A: untech 45 -> 60 * B bullets: damage -50 * 5c series: damage -50 * 66C: groundbounces on normal hit * Meteonic Debris: no longer lauches ground opponents, slight downwards hit vector vs. air * Narrow Spark: hjc -6, launches higher * Stellar Missile: size increased === Sakuya === * j6A: damage 850 -> 750 * Sense of Thrown Edge: stationary knives cause damage * Crossup Magic: air versions: damage +100, can be cancelled into spells during the attack and during land recovery * Propelling Silver: ring can hit while forming, startup -7, recovery +12 === Alice === * 5AAA[A]: damage 1250 -> 1500, recovery -12 (+3 on block) * 6A: forces knockdown * 6[A]: forces knockdown * j.5A: untech 30 -> 35 * j.6A: falls faster after using j.6A * j.8A: untech 45 -> 60 * j.2A: untech 50 -> 60 * C series: dolls on screen are not cleared after round win * Doll Placement: untech 50 -> 60 * Thousand Spear Dolls: forces knockdown on aerial opponents * Doll Archers: forces knockdown * Doll Activation: forces knockdown * SP Doll: forces knockdown * Artful Sacrifice: forces knockdown * Trip Wire: forces knockdown * Holland Doll: startup -14, recovery -19 === Patchouli === * 2A chains into 5A instead of the other way around * 6A: hit vector changed: causes groundbounce * 5C: damage 350 -> 300 * 4C: proration 97% -> 99% * 66C: grazes * Wipe Moisture: cancellable into itself (acts as a rekka), damage 400 -> 500; no longer launches foes * Flash Of Spring: opponent is not launched as far away from patchouli * Sticky Bubbles: hitstop 7 -> 2, damage 0 -> 50, enemies hit with bubbles in midair cannot tech * Summer Flame: untech 30 -> 60 * Autumn Blade: more hitstun; no longer has downward launch angle * Autumn Edge: untech 120 -> 60 * Diamond Hardness: has super armor on startup * Royal Diamond Ring: forces knockdown * Philosopher's Stone: forces knockdown === Youmu === * 3A: replaced with an anti air melee attack * j5A: damage 500 -> 400 * j6A: damage 850 -> 750 * B bullets: untech 25 -> 30, hitstop 10 -> 15, damage 200 -> 150 * 5C series bullets: untech 25 -> 30, hitstop 10 -> 15, hit animation modified * 6C: damage 700 -> 600 * Strange Half Body: no longer launches * Wheel of pain: recovery -6 * Ascension to Nirvana: forces knockdown * Life ending sword 'Meditation': forces knockdown === Remilia === * 5AAAA: new animation * 3A: new animation * Trickster Devil: bigger wallbounce; allows followup combos * Demon's Dinner Fork: forces knockdown * Demon King Cradle: startup reduced (links from 4A # 5Card cradle) * Remilia Stretch: damage 4250 -> 3500 === Yuyuko === * 2A chains into 5A instead of the other way around * 6A: causes groundbounce * j2A: damage per hit 350 -> 300 * 5AAA: damage 1400 -> 900 * Lance of the Swallowtail Crest: bigger wallbounce; untech +20, hjc -12 * Reverse Screens: bigger hitbox # can combo from moves in midscreen; reflects bullets while active * Land Of Death: damage 250 -> 300 * Spirit Luring Nectar: forms bigger ghosts, damage 300 -> 350 * Gifts to the Deceased: damage +300; formed ghosts: spirit damage increased, hitstop 5 -> 10, blockstop 5 -> 10 * fixed a bug that allowed endless nap to be techable * Sense of Cherry Blossom: startup -10 === Yukari === * 5AAAA: new animation * B bullets: proration 93% -> 97%; damage 50 -> 70 * 66B: groundbounces, damage -50 * Open, Lamented Box of Urashima: damage 1200 -> 700 * Bound to the grave: bigger wallbounce * Bewitching Bait: no longer launches; hitstop 10 -> 20; blockstop 0 -> 15 * Universe of Matter and antimatter: hitstop 10 -> 20; blockstop 10 -> 15; launches foes straight upwards, cannot be teched * Illusion Manji Parasol: hold at level max deals no spirit damage (bugfix) * Illusional Rift: B version: bigger wallbounce; C version: groundbounces * Flesh Dismantler: C version: landing animation is now cancellable to allow followups * Quadruple Barrier: bigger wallbounce, now allows followups * Laced with Venom: no longer launches; hitstop 10 -> 20; blockstop 0 -> 15 * Trip to the Old Station: damage -500 === Suika === * 5AAA: no longer forces a knockdown * j.5A: damage 600 -> 500 * j.6A: damage 1200 -> 1000 * j.2A: hitboxes/angles adjusted for better linking midscreen * j.8A: untech 45 -> 60 * 5b series: hitstop 10 -> 14, damage 400 -> 350 * 6B series: damage -200 * 2B: damage 1000 -> 750 * 2[B]: launches slightly higher * 66B: replaced with an attack similar to IaMP Suika's 3DA: hits mid * Kidnapping Oni: B version: startup 7 -> 15 * Gnome -Dense-: dive hitbox forces knockdowns to avoid drops * Spectre -Dense-: B version: forces knockdown * Gnome -Thin-: untech 25 -> 45 * Foot Bellows: damage 1200 -> 1300, proration 75% -> 80%. All versions now cause ground bounce * Ignis Fatuus: damage increased/angle adjusted * Art of Oni Binding: does not prorate * Art of Gaki binding: does not prorate; damage 0 -> 1500 * Missing Purple Power: ** walk cycle: hits on the first frame ** standing horn attack: forces knockdown ** jump: same speed as normal jump, forces knockdown ** landing: same speed as normal landing ** 5A: bigger wallbounce to allow followups, forces knockdown ** 5B: causes groundbounce to allow followups ** 5C: less recovery ** j.5A: bigger wallbounce to allow followups, forces knockdown ** j.5B: causes groundbounce to allow followups ** j.5C: forces knockdown === Reisen === * j6A: damage 750 -> 700 * 3A: no longer launches * 3[A]: now a 2-hit combo; lauches foes to allow followups * C series: damage 200 -> 150 * Mind Dropping: damage +100 * Mind Bending: damage +100, enemies are not launched as high * Eyesight Cleansing: tracer beams have a hitbox on creation * Mind Starmine: less startup === Aya === * 5AAAA: new animation * 3A: launch vector changed to allow combos * j.2A: hitbox size increased to allow crossups; damage -100 * 2B: reverted to normal hit parameters * Domination Dash: fixed a bug with her momentum carrying when cancelling into attacks * Wind From the Maple Fan: taller hitboxes for more consistent damage * Gale Fan: longer hitbox % hits closer to aya; launches foes horizontally and can wallslam, damage +100 * Wind Sickle Veling: will not disappate if not cancelled * Tengu Felling: cancellable into attacks after the movement; will not fire a bullet (essentially a command high jump) * Tengu's Downburst: hitbox size increased to allow crossups * Wind of the Tengu Path: bigger wallbounce * Illusory Dominance: damage increased === Komachi === * 5AAA: new animation, reverted to vanilla recovery * f5A: forces knockdown * 3A: reverted to vanilla recovery * j6A: damage 850 -> 700, all other normals damage -50 * 6C series: damage +100 * All forms of 2C: forces knockdown, damage -100 * Boat on the Sanzu: can act with anything after komachi jumps off the boat * Human Spirit Passing By: forces knockdown * Wind on the Last Journey: reflects bullets while active * Taste of Death: armored while held * Abundant Floating Spirits: can be high jump cancelled * Scythe of Final Judgement: damage 4500 -> 3500 === Iku === * 5AAAA: recovery increased * all normals: damage -50 * 66B: can now be cancelled into skills * Veils like wind: B version: proration 90% -> 95%, C version: damage 600 -> 700 === Tenshi === * f5A: damage -50 * C bullets: untech 45 -> 60; hitstop 10 -> 15 * Scarlet Sword Temperament: first swing is melee * Sword of Fate: damage per hit: 300 * Awakening of the Earth Spirits: thrown projectile damage increased, causes ground bounce; startup decreased; earthquake will not launch === Sanae === * j6A: damage: 850 -> 800 * B series: damage 100 -> 150 * 6C: damage 800 -> 750 * Falling Stars: size increased * Sky God Summon: onbashira: no longer melee; no longer a reversal; damage reduced; now can be high jump cancelled, gauge recovery is now twice as fast as the other 623 skills * Earth God Summon: iron ring: cannot be grazed * Omikuji Bomb: only 'very good luck' is untechable * Cobalt Spread: no longer launches * Grey Thamaturgy: forces knockdown * Moses' Miracle: damage -1000, proration: 90% === Meiling === * j6A: damage 900 -> 800; momentum changes in the same manner as vanilla * j8A: damage 600 -> 400 * Colorful Rain: bullets produced are slightly bigger, have more hitstop and untech * Red Cannon: Untech: 90 -> 60 * Searing Red Fist: bullet portion: damage 50 -> 100; melee portion: no longer forces knockdown * Yellow Quake Kick: untech -20 * Tiger Chi Release: Can be cancelled sooner * Earth Dragon Wave: lauches higher * Star Bullets: startup reduced (links from 4A # 5Card ball) * earth moving star bullets: bigger wall bounce # allows better followups === Cirno === * f5A: hitstop +5 * 3A (and 66c): new launch vector * 5AAA: hitstop +5 * 5AAAA: new animation * 5C: damage 300 -> 250 * Frost Pillars: launches higher * Icicle Machine Gun: cannot be hjc'd until the attack is over, forces knockdown, hitstop +10 * Perfect Freeze: forces knockdown === Utsuho === * Airdash: new animation * 5AAA: new animation * 5AAAA: new animation * j.2A: now can be teched * All normals other than j2a: damage -50 * B series: hitstop +9 * 5C series: damage -50 * Melting Pummel Kick: startup -5 * Break Sun: all portions can not be teched; does not launch foes as high * Flare Up: No longer a reversal * Hell Wave Cannon: more recovery * Subterranean Sun: reverted to vanilla damage/size * Creeping Sun: reverted to vanilla damage * The 10 suns: damage +50 * High Tension Blade: damage +100; bigger wallbounce * Fixed Star: forces knockdown === Suwako === * flight: controls the same as vanilla * jD1/D2/D3: cancellable into airdashes and attacks * standing -> crouch: startup 14 -> 3 (hurtbox will not fully move until 14F of crouching) * crouch -> stand: startup 16 -> 3 (hurtbox will not fully move until 10F of standing) * 5AA: hitstop: 10 -> 15 * 5AAAA: forces knockdown * f.5A: no longer launches; hitstop 10 -> 15 * 3A: startup 25 -> 15; can now cancel into any lilypad attack; will not launch foes * LA: No longer launches, hitstop 10 -> 15 * L6A: launch vector changed to allow linking into underground attacks * 66A: startup -12 * j.6A: linking hits: launch vector changed to allow linking into underground attacks * j.2A: startup 40 -> 25; bigger wallbounce * j.8A: untech 45 -> 60; tree has the same launch vector and damage as suwako's body * j.5B series: untech +15 * j.6B series: untech +15 * 5C bullets: activates instantly upon reaching the opponent; hitstop 0 -> 10; launches higher * 5C: startup -10 * LC bullets: launches grounded enemies; foes hit are not sent away from suwako * LC, j5C: startup -6 * Lake of Great Earth: dives earlier (startup is the same); falling attackw: groundbounces; splash: forces knockdown * Ancient Jade: jades have a hitbox while emerging; untech 45 -> 60 * Stone Frog God: forces knockdown; can be cancelled into spellcards while recovering, changed hit vector to allow spellcard links; air versions: startup -9 * Toad God: forces knockdown * Ancient Metal Ring: forces knockdown * Ms. Longlimbs: untech 45 -> 60 * Moriya Clear Water: forces knockdown * Moriya's Metal Ring: forces knockdown * Master Longlimbs: forces knockdown * Red Frog of Houei 4: forces knockdown * Horrid River Jade: initial hitbox: increased size for easier linking == 3.5.9 == === general === * Modified Proration Calculation: global proration increased by 11% * cancel system from 3.5.1 reinstated, but 4A cannot be linked into 5A or 2A * all moves have their untech increased by 10 more than their listed value * downed opponents can no longer be hit === Alice === * 2A: startup -1 === Sakuya === * 2A: startup -2 === Utsuho === * 5C: untech +25 == 3.5.7 == === General === * Cancelling for dial a's returned to vanilla status * Can now hit downed opponents for more damage, downed enemies cannont be launched (alice and suwako cannot be hit while downed) * Extra proration on lift/smash/skills/spells are removed. They will still show up on the HUD, but will not affect damage * All moves will prorate by an extra 7% === Sanae === * 6A: ground bounces * Sky God Summon: onbashira: recovery -10 == 3.5.1 == === General === cast time for leveling skills an most system cards reduced === Alice === can now melee cancel like the rest of the cast == 3.2.5 -> 3.5 == === Suika === * Gnome -Thin-: C version: loses melee hitbox, can be high jump cancelled === Yukari === * j.2A: adjusted hitbox; single hit * Bewitching Bait: spirit damage per hit: 0.5 -> 1 * Ride the Waves, Fight the Ocean: B version: has a damaging hitbox (damage: 800, spirit damage: 0.5, proration: 92%, launch: wallslam) === Yuyuko === * j.6A: untech 45 -> 60 === Remilia === * 5AAA: first hit - hitbox size increased (fixes dial A drops) * 5AAAA: hit sfx changed === Youmu === * slashing a flower upon one's head: air version enabled * Thousand Cherry Blossoms: distance travelled restored to vanilla status === Sakuya === * C bullets: untech 45 -> 60 * Dancing Star Sword: activation: high jump cancellable; thrown knives: easier to combo with, more blockstun === Reimu === * Cautionary Border: cannot be diffused by grazing === Marisa === * Magical Reusable Bomb: cannot hit marisa === Sanae === * B bullets: hitstop + 5, blockstop -3 === Cirno === * 5C: forces knockdown === Meiling === * Water Taichi Fist: blockstop +3 === Suwako === * Toad God: invincible while active === Utsuho === * j.2A: adjusted hitbox; ground bounce on hit; hit sfx modified === Reisen === * Illusionary Blast: forces knockdown * Eyesight Cleansing: startup -14 * Ripple Vision: forces knockdown === Aya === * Domination Dash: C version: invinciblity/graze frames restored to vanilla status; cancellable into any move ON HIT ONLY === Komachi === * Spirits of the Firm: startup 23 -> 21 (this matters a lot more than you think) === Iku === * Dragonfish, the Able Swimmer: cancellable into any action * Electrostatic Guided Missile: forces knockdown === Tenshi === * 6[A]: super armor while active; damage +100, duration +5f, hit sfx changed * Heaven and Aarth Press: all parts force knockdown on hit * Guarding Keystones: has a hitbox while orbiting tenshi, startup +50 == 3.2 -> 3.2.5 == === General === * All light level moves can be cancelled into themselves and mid level moves * All mid level moves can be cancelled into high level moves * Dial A enders can be cancelled into bullets/skills * (none of these changes affect Alice or Suwako) === Remilia === * Stigmanizer: damage 450 -> 250 * Vampire Kiss: more recovery == 3.1.1 -> 3.2 == === Sanae === * Sky God Summon: Onbashira: recovery +20 * Sky God Summon skills other than Onbashira: gauge recovery reduced 25% * All Earth God Summon skills: gauge recovery reduced 50% * j.4C: hjc -10 * j.8A: untech 45 -> 60 === Yukari === * Open, Lamented Box of Urashima: now groundbounces vs. air, proration = 90% === Reisen === * Mind Bending: forces knockdown === Yuyuko === * Eternal Wandering: returned to vanilla hit parameters === Youmu === * j.8A: untech 45 -> 60 * 6C, j.6C: forces knockdown * d22: forces knockdown === Remilia === * j.5A: fixed a bug with j.5Aa's groundbounce * 5B: startup -4, hitstop 10 -> 12 * Demon Lord Walk: proration 75% -> 90% * j.8A: untech 45 -> 60 === Sakuya === * 66C: different hit angle (less forwards) * Magic Star Sword: forces knockdown * j.2A: proration 78.5% -> 80% * Time Paradox: B version: proration 85 -> 90%, launch height increased * 4Card pink knives: damage per hit: 120 -> 140 * B bullets: untech 30 -> 35 * 3A: launch height increased * j.8A: untech 45 -> 60 * 66B: now skill cancellable * Crossup Magic: all version force knockdown regardless of air or ground === Okuu === * Radiant Blade: better wallbounce * 66C: second hit can be cancelled into bullets * Warning Signs: activate with 214B === Cirno === * Ice Kick Spell: can be cancelled into any action * j.6A: fixed a bug that allowed j.6A to be techable in certain situations * j.8A: untech 45 -> 60 === Reimu === * Yin-Yang Orb: bigger wallbounce * 66C: untech 40 -> 60 * j.8A: untech 45 -> 60 * Rain Dance: forces knockdown === Meiling === * j.6A: changes meiling's momentum sooner * Searing Red Fist: forces knockdown, bigger wallbounce * Red Energy Release: bigger hitbox (takes up the entire explosion) * Fragrant Wave: bigger wallbounce * Rainbow Vortex: no longer has autoguard; has a damaging hurtbox, b startup 4 -> 12, c startup 4 -> 20 === Suika === * Gnome -Dense-: launches higher * 5AAA: forces knockdown (5AAA will always lead into 5AAAA) === Komachi === * 5AAA: forces knockdown (5AAA will always lead into 5AAAA) * 5C series: untech 45 -> 60 * Abundant Floating Spirits: forces knockdown (2C will always connect) === Patchouli === * j.6A: forces knockdown * j.8A: untech 45 -> 60 * 6C series: untech 25 -> 45 === Marisa === * Narrow Spark: forces knockdown * Meteonic Debris: forces knockdown * Green Spread: explosion: forces knockdown, bigger wallbounce == 3.1 -> 3.1.1 == === Yukari === * j.2A: hitbox size reduced, hurtbox size increased; proration 93=== -> 95% === * Chen: spirit damage 1 -> 0.25 === Utsuho === * Subterranean Sun: size reduced slightly == 3.0 -> 3.1 == === General === * Catfish's Great Earthquake: unblockable, damage 2000 -> 2500 === Suwako === * Flight: can move up and down in a manner similar to perfect flight (she still retains her teleports) * j.2C: bullets can be cancelled into j.2C === Aya === * Tengu's Pebbles: ground B version: startup -11, hjc -8; ground c, air b/C versions: startup -10; spirit damage per hit: 0.1 -> 0.25; blockstop 2 -> 8; hitstop 5 -> 10, proration = 100%, untech = 40 === Cirno === * Great Crusher: groundbounce on normal hit === Komachi === * 2C: forces knockdown * Spirits of the Firm: launches ground enemies * Boat on the Sanzu: launch angles modified; untech 45 -> 60, proration 80=== -> 90% === === Reimu === * Youkai Buster: forces knockdown, damage 90 -> 120 === Marisa === * Radial Strike: forces knockdown, launch vector modified # better wallbounce * Sure Fire Master Spark: returned to vanilla damage === Tenshi === * Meteorological Revelation: forces knockdown; no weather: damage 800 -> 1000, spirit damage 1.25 -> 2.5, launch vector modified to mimic weather version; weather: damage 800 -> 1000, spirit damage 2.5 -> 5 === Suika === * Unpleasant Mist: startup 27 -> 8, can be cancelled as soon as suika exits the mist throwing mt. tokagushi: forces knockdown === Yukari === * j.6A: changes yukari's momentum sooner * Eye Of Changes: untech 40 -> 60, proration 92=== -> 98% === === Meiling === * Red Cannon: both versions: recovery -7, untech = 80, proration = 85=== # functions as a launcher === * Earth Dragon Wave: launches higher, proration 85=== -> 90% === === Utusho === * Subterranean Sun: damage 600 -> 300 * Hell Wave Cannon: hitstop +5, hjc -5, forces knockdown * Shooting Star: grazes === Remilia === * Remilia Stretch: blockable, startup -39, recovery -30 launch vector changed # groundbounces === Patchouli === * Autumn Edge: forces knockdown, startup -9 === Sanae === * Random Omikuji Barrage: no longer melee invincible * Sky God Summon: onbashira: blockstop -5, proration 92=== -> 90% === === Reisen === * j.2A: restored to vanilla startup === Yuyuko === * Light of the Undead: forces knockdown === Sakuya === * B bullets: damage 100 -> 90, proration 95=== -> 97%, untech 25 -> 30 === == 2.8.2 -> 3.0 == === General === * Added Youmu/Aya to list of finishing moves.txt * Weather will not activate when it is clear but will scroll as normal. will only be called when sword of scarlet perception system is used. === Tenshi === * 66B: no longer launches === Utsuho === * Break Sun: all parts now force knockdown * Subterranean Sun: recovery -88, sun is now 50=== bigger, damage 1000 -> 600 === === Iku === * Fixed a bug that caused iku's 3Card armor to have a strange hit angle === Meiling === * j.8A: recovery 47 -> 52 === Reisen === * Grand Patriot's Elixir: will no longer hurt herself when drinking 4 potions == 2.8.1 -> 2.8.2 == === General === * Fixed up List of Finishing Moves.txt to be more complete === Yukari === * Border Between Brains and Feet: B version startup -6, blockstop 0 -> 10; C version startup -15 === Yuyuko === * Ticket to the Netherworld: explosion: proration 85=== -> 40%, damage 4000 -> 3500 === === Marisa === * Green Spread: green lasers are active on creation * Luminous Strike: forces knockdown * Blazing Star: hit animation changed # blasts forwards instead of up * Gravity Beat: damage: 3000 -> 1800 === Meiling === * f.5A: untech 35 -> 45 * 5AAA6A: angle changed to allow better followups * 66B: recovery +12 ; armored on frames 10-20, untech 45 -> 60 === Tenshi === * Sword Of Fate: fixed a bug that caused it to force knockdown, hits come out slightly slower === Reimu === * j.2A: damage 900 -> 1100 * 2B: bullet: reaches all the way across the stage # SWR * Sliding Ascension Kick: 3rd part forces knockdown * Instant Dimesional Rift: counter window -10; recovery +14 == 2.8 -> 2.8.1 == === General === * Fixed some typos and made the summary much easier to read === Komachi === * Hurtbox while taking damage does not extend as far backwards to prevent infinites from yuyuko === Sakuya === * Vanishing Everything: reverted to vanilla status === Cirno === * Ice Kick: startup reverted to vanilla status, and is no longer invincible, now has a controllable descent === Meiling === * Sky Dragon Kick: both versions will graze during the active frames but not during startup, B version returned to vanilla cooldown * Yellow Quake Kick: functions properly at max level === Aya === * 2B: angle modified to combo more consistently === Tenshi === * f.5[A]: groundbounces airborne enemies == 2.7 -> 2.8 == === General === * Added changelog * Properly documented more changes in the summary === Youmu === * 66AA: skill cancelable === Tenshi === * Sky Attack: will no longer trade === Alice === * 6[A]: is now air unblockable * B bullets: damage 100 -> 90 * Volatile Doll: is melee invulnerable on startup, dolls will explode on contact with enemy instead of the ground === Marisa === * j.2A: startup 16 -> 13 * B bullets: hitstop 5 -> 12 * Miasma Sweep: will no longer trade * 5AAAA: hitstop returned to vanilla status === Aya === * Fixed a bug that gave aya extra air-unblockable attacks * j.2A: untech 30 -> 45 * j.8A: untech 45 -> 60 * Tengu Felling: B version is no longer melee invincible and instead has startup graze like the C version * Domination Dash: C version is melee invincible on startup and no longer grazes === Reisen === * j.8A: untech 45 -> 60 === Utsuho === * Radiant Blade: proration 95% -> 92%, untech 100 -> 90 * Flare Up: B version functions properly on level 3+ * Nuclear Blaze Geyser: can move earlier after casting, no longer a reversal === Remilia === * Spear the Gungir, Heart Break: will force knockdown * Vampire Kiss: recovery restored to vanilla status * Stigmatizer: no longer forces knockdown, startup -8, hjc -14, damage 500 -> 400, more hitstun === Yukari === * 5AAA: hitstop increased to allow consistent links into 5B * 3A: untech +15 * B bullets: damage -25, untech +10 * Open, Lamented Box of Urashima: B version can be dropped closer by holding 4 * Bewitching Bait: attack cancel: 37-> 22; motion cancel: 37 -> 32, total: ground: 67 -> 59; air: 75 -> 67 * Illusion Manji Parasol: opponents can no longer tech if they are caught by the startup of illusion manji parasol in the air * Illusion Manji Parasol: no longer launches grounded foes while being held * Flesh Dismantler: grazes when yukari appears * Flesh Dismantler: B version: underground movement speed: 6 -> 8 * Flesh Dismantler: C version: pop-out delay by level: [20, 16, 12, 5] -> [16, 13, 10, 5] * Chen: thrown downwards instead of upwards === Sanae === * Sky God Summon: onbashira: cannot be grazed. now groundbounces, damage +500, proration 80=== -> 92%, recovery +12 === === Suwako === * j.6A: forces knockdown === Komachi === * j.8A: untech 45 -> 60 === Sakuya === * Magic Star Sword: untech 45 -> 60 === Iku === * 66B: can now be cancelled by skills * Dragonfish Drill: will now force knockdown * Dragon Fish's Strike: will now force knockdown === Cirno === * Ice Charge: air usable at level 1 * 6B, j.6B: hits come out more slowly, startup -3 * B bullets: hitstop: 0 -> 10 * 6C, j.6C: hitstop: 10 -> 20; untech: 35 -> 40, spirit damage per hit: 0.125 -> 0.25 * Frost Pillars: spirit damage: 0.5 -> 1 # soku 1.03 * Frost Pillars: motion cancel: b: 39 -> 35; c: 47 -> 43 * Frost Pillars: does not disappear when cirno gets hit * Freezing Light: hits 3 times, damage: 150; proration: 96% * Icicle Spear: damage: 150 -> 200; untech: 45 -> 60 * Cold Sprinkler: pushback reduced; blockstop: 0 -> 5; speed: 4.5 -> 3 * Cold Sprinkler: startup: 36 -> 26; total: 68 -> 55 # better frame advantage