[General] ; th123.exe ver 1.10a MD5 Hash=df35d1fbc7b583317adabe8cd9f53b2e ; reduce rendering color depth from 32 bits to 16 bits [16bitsColor] Enabled=0 ; D3DFORMAT_R5G6B5 0041514D=17 ; accept gamepad input even when the device is inactive [InputFreedom] Enabled=0 ; DISCL_NONEXCLUSIVE|DISCL_BACKGROUND 0040DDA4=0A ; disallow spectating by default [DefaultDenyWatch] Enabled=0 ; jmp short xxxxxxxxh 00446E8A=EB16 ; push byte 0; mov byte [esi+9], bl; jmp yyyyyyyyh 00446522=6A00 885E09 E9E2FFFFFF ; spectate by default [DefaultDenyBattle] Enabled=0 ; push 0 00448AAE=00 ; allow running multiple instances of the game at once [AllowMultiInstance] Enabled=1 007FB5C8=B8 ; disable all weather effects [DisableWeatherEffect] Enabled=0 00470619=00 ; disable weather (quick&dirty, sets the weather tick to 0) ; always active, make sure to disable for network play and replay watching [DisableWeather] Enabled=0 ; xorw cx, cx; nop 00482428=6631C9 90 ; get the fuck out of here! [NoRiverMist] Enabled=0 00483E6D=0D ; set the weather to always be typhoon [AlwaysTyphoon] Enabled=0 00483DD3=0D 00483DE1=0D 00483DEF=0D 00483DFD=0D 00483E0B=0D 00483E19=0D 00483E27=0D 00483E35=0D 00483E43=0D 00483E51=0D 00483E5F=0D 00483E6D=0D ; skip typhoon bc it's kinda unecessary ; 00483E7B=0D 00483E89=0D 00483E97=0D 00483EA5=0D 00483EB3=0D 00483EC1=0D 00483ECF=0D 00483EDD=0D ; always play random stage music regardless of in-game choice [AlwaysRandomMusic] Enabled=0 00420A61=BF0000000090 ; the number 9 is slightly bigger than the other numbers in the fps display ; this makes it smaller [FixNum9] Enabled=1 0043DC7D=0A ; allow all stages for Remilia if you're the one hosting [RemiAnyStageAsHost] Enabled=1 0043F206=EB4B ; disable animations in the elevator stage [DisableElevator] Enabled=0 00473613=83C000 ; use the gamepad DPad rather than the circle pad ; warning: try using the DPadFix mod first, only recommended for XInput devices ; warning: disable DPadFix before enabling this mod, as they conflict with each other [NativeDPadFix] Enabled=0 ; technical details: https://github.com/delthas/SWRSToys/blob/master/modules/MemoryPatch/NativeDPadFix.txt 0040A1C7=8B482083CAFF39F97F07897E387515EB0880F90C750601563801563C80F9787506015638897E3C80F9E47505015638EB0980F9BC75088346380183463C0180F950750783463C01897E3880F9287505897E3CEB0880F994750701563C834638018B480490 # Disables the HUD # Not compatible with CharactersInForeground (will crash) [GUIBegone] Enabled=0 0047d7a0=C3 # Makes it so you don't have to use th123e.dat to change game files (palettes, sprites, etc), you can just put them in your soku folder, plus it doesn't require restarts. [FilesystemFirst] Enabled=1 0040d1FB=EB 0040D27A=7491 0040D245=1C 0040D27C=90909090909090 [Soku1.0] Enabled=0 007FB85F=9090909090 [FullScreenSoku] Enabled=0 00429581=40EBD7 0042955B=88462EEB24 [DeckEditRightCountWhite] Enabled=1 0044e441=0F94 ; in Deck Edit Scene, making "X/20" numbers showing white when matches 20, and showing red when not, which makes more sense ; By Fishwako [SuwakoRingBounceFxFix] Enabled=0 ;if speed.x>0 -> speed.x<0 00787D13=41 75 ;if speed.x<0 -> speed.x>0 00787D76=05 7A ;2SC the same 007900ED=41 75 0079014E=05 7A ; fix a tsofro bug making Suwako 6B rings not having effect when bouncing the wall but only ground ; By Fishwako [SaveReplayDefaultYes] Enabled=0 ;story: PUSH 01 ;00449295=6A 01 ;battle: PUSH 00 0044967F=6A 01 ;exit to select / menu : PUSH 00 00444D49=6A 01 ; set "yes" the default choice for "Ask Everytime" in Config Saving Replay, so you could spam Z to save, spam X to skip ; By Fishwako [SkipMatchEndDialog] Enabled=0 0048273D=28 ; skip dialogue after KO, could be used client only ; By Hagb [NoDamage] Enabled=0 0047B11C=90909090909090 ; Gives immortality (should be enabled on both sides) [WineWMIMENotify] Enabled=1 00408309=90909090909090 [RemoveMotionCancelMinimumHeight] Enabled=0 0048A414=D9 EE 0048A504=D9 EE 0048A5B7=D9 EE 90 90 90 90 00784802=D9 EE 90 90 90 90 [RebindMenuKeys] Enabled = 1 ; query DIK code here ; https://github.com/SokuDev/SokuMods/blob/master/DIK.md ; used to change the menu navigation keys ; [ ZXC ASD ] --> [ Enter/Backspace/Space LShift/LCtrl/I ] 00442B35 = C8 00442B40 = D0 00442B4B = CB 00442B56 = CD 00442B61 = 1C 00442B6C = 0E 00442B77 = 39 00442B82 = 2A 00442B8D = 1D 00442B98 = 17 ; original menu keys below ; 00442B35 = C8 ; up ; 00442B40 = D0 ; down ; 00442B4B = CB ; left ; 00442B56 = CD ; right ; 00442B61 = 2C ; Z confirm ; 00442B6C = 2D ; X cancel ; 00442B77 = 2E ; C submenu, skip dialogue ; 00442B82 = 1E ; A random character select ; 00442B8D = 1F ; S ; 00442B98 = 20 ; D ; Attention! Other mods' keys may bind on the menu keys. So if you changed the menu keys, those keys will change as well. e.g. InfiniteDecks D key to toggle deck preview, LobbiesMod A key to sprint, S key to move sight ; Source: https://discord.com/channels/167593473854144512/253944555831820288/1019359752137998396 https://discord.com/channels/167593473854144512/253944555831820288/1349652802858647564