[Modes] ; enable (1) or disable (0) LabTool during practice mode show_practice=1 ; enable (1) or disable (0) LabTool when spectating a netplay game or playing offline vs player show_versus=1 ; enable (1) or disable (0) LabTool when watching replays show_replays=1 [Keys] ; configurable keys for all LabTool controls ; keyboard keys ; you must not type the name of the key, but instead a value corresponding to that key ; a table of keys to values here that you can use to change keys is available below: ; https://github.com/SokuDev/SokuMods/blob/master/VIK.md ; keyboard key for resetting the characters position back to the saved value, defaults to 0x31, which means "1" reset_pos=0x31 ; keyboard key for saving the characters position (for later resetting), defaults to 0x32, which means "2" save_pos=0x32 ; keyboard key for resetting the players skills to level 0, defaults to 0x34, which means "4" reset_skills=0x34 ; keyboard key for toggling the display of the players state with colors, defaults to 0x35, which means "5" display_states=0x35 ; gamepad buttons ; gamepad buttons are usually numbered between 0 and 15, but the mapping between ; the number and the button varies between controllers. ; to know which buttons correspond to which numbers, use JoyToKey: ; https://joytokey.net ; -1 means the control is unassigned/unused ; gamepad button for resetting the characters position back to the saved value ; defaults to 8, which means usually "L3", the left thumb stick click JOYPADreset_pos=8 ; gamepad button for saving the characters position (for later resetting) ; defaults to 9, which means usually "R3", the right thumb stick click JOYPADsave_pos=9 ; gamepad button for resetting the players skills to level 0 ; defaults to -1, which means that the control is unassigned JOYPADreset_skills=-1 ; gamepad button for toggling the display of the players state with colors ; defaults to -1, which means that the control is unassigned JOYPADdisplay_states=-1